
BASAULT VR is a virtual reality movement shooter. Run, jump, swing around on your grappling hook and shoot with a variety of complex yet familiar firearms. Use those tools to survive and reach the end of this roguelite!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Easy to see why this was probably a financial failure when it was a paid game. Two hand reloading in a game where you'd rather have one hand hold a tether to swing from at all times. Realistic firearms that look weird in comparison to the otherwise pretty solid artstyle. Spawn magazine, interact with gun and grab onto tether are not only all one button but somehow trigger instead of grab on Oculus Touch. Falling instantly ends your run and makes me want to stop playing... Probably would've loved this game if I got to make these comments while it was being developed and maybe got some of them adressed. Not I won't even play it for more than 30 minutes as a free title
"Basault VR" is a poorly made VR tech demo, a basic arena shooter with grappling hook mechanisms and asset flipped looking guns (sigh). Everything that doesn't look asset flipped looks awful and lazy, and as always when the assets look mismatched, the assets look sus. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. It's free... now, but it wasn't before. The developer was charging an eye watering $16 USD for this. Talk about delusions of grandeur. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
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Hours played at review time, across 26 reviews with recorded playtime.
Here I will leave the cat, friends passing by can pet it and give it likes and prizes ⠀⠀⠀⠀⠀⠀⠀⠀⠀♡♡♡♡♡ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ https://steamcommunity.com/groups/meowinima
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Игра 'Basault VR' – это взрыв адреналина в виртуальной реальности! Безумный шутер, где гравитация – ваш лучший друг и злейший враг. Перемещение по уровням, используя гравитационные перчатки, дарит невероятное ощущение свободы и динамики. Сбивать врагов и предметы окружения, притягивать к себе, швырять - все это добавляет глубины простому, казалось бы, шутеру. Графика хоть и не ультрасовременная, но вполне приемлемая для VR, но главное – физика! Она делает игру действительно увлекательной. Однако, игра не идеальна. Иногда встречаются баги с физикой, предметы проваливаются сквозь текстуры. Враги не всегда блещут умом, но их количество компенсирует этот недостаток. Сюжет не самый замысловатый, но в подобной игре он и не нужен. В целом, 'Basault VR' – это отличный способ развлечься и почувствовать себя настоящим гравитационным супергероем. Если вы любите динамичные шутеры и VR, обязательно попробуйте. Считаю, что игра стоит своих денег и подарит вам море положительных эмоций. Рекомендую!
Checkpoint olmadığı için ölünce en başa atıyor sizi oyun. Bu sebepten olumsuz işaretliyorum. Yoksa oyun gayet eğlenceli.
Great Gun Action
genuinely fun but is lacking content and VERY hard
The game has amazing potentioal but feels like a tech demo the grapple hook would be perfect if you didnt need to hold the trigger for it the gun angles feel horrible (at least on quest 2) reloading some weapons feels weird and sometimes you have to fight with the weapon for it to load but other than that the game is fun and for the price of free its a great time. I just hope the dev would expand on it with maybe another game
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $769K | 1.3K | 88% | $24.99 | |
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| $3.1K | 15 | 80% | $9.99 | |
| $2K | 9 | 100% | $11.24 |