
Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?
Most likely between $5M and $14.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 84% | approximately $8.3M |
| PlayStation | $59.99 | 86% | — |
| Xbox | $59.99 | 84% | — |
| GOG | $14.99 | 74% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一个以爱情为卖点的游戏,居然将女友做成黑人,不是说种族歧视,但通常情况下哪怕看片都不找黑人的,做成黑人女友实在让人毫无代入感。为了政治正确而抛弃游戏性,只能说好死。 一旦接受或者忽略女主,还挺好玩,不愧是小巫师三
I'm enjoying this so far, but the odd choices for interaction (mouse/keyboard) are hard to get into your fingers, and the options for rebinding without breaking something else turn out to be limited. How is [E] to both mantle AND duck (plus a bunch of other stuff you can't bind separately) a good idea? That's what space bars and [C] keys are for. It's distracting, which is frustrating. Years of habit have me pressing keys that do nothing or do other stuff. There are plenty of invisible walls and inexplicably unreachable areas; maybe I'm suppose to somehow develop traversal-super-powers as part of the plot, and then later come back to these spots, rather than control a character who is able to hop down two feet of vertical distance or step over a wasit-high rickety fence. Tedious, and honestly a bit lazy as far as map design goes. The story is eminently predictable, though the voice acting really is quite a bit better than many examples of such fare. But it is SOOO SLLOOOWWWWWW. You'll be skipping everything skippable pretty quickly; one day devs might realise that we can read much faster than the VO. At least you *can* skip much of it, which is something. I just want an interactive game experience, not to watch your over-wrought movie. I've got Netflix for that. Speaking of gameplay, apparently walking/running considerable distances from one place to another with nothing happening and nothing with which to interact along the way qualifies as immersive enterainment. Or so the devs thought. I have to say I didn't, but maybe map design is an optional extra in games these days. If you're going to make us slog it on foot from one place to another, then put something iin the game to make it worthwhile, otherwise just zap us to wherever the game is. Walking isn't gameplay. There's no challenge, no decision-making, no planning or puzzle-solving and no fun in that, and it isn't necessary for pacing - you've got the slow dialogue for that already. But I'm being picky; the combat is not bad, the story is better than average, the visuals are pretty good and - colour me amazed - I've found a game in which the protagonists aren't immediately annoying or unlikeable. I didn't immediately hate either Antea or Red. The utterly two-dimensional NPCs with their one line of irrelevant banter don't count. The gimmick (ghost-banisher whose true love becomes... you guessed it!) is obvious from the the opening scene but it plays out quite well, managing to avoid being trite or saccharine. I'm impressed by that alone. It seems to be so difficult that virtually no other devs have managed to do it. So, kudos to you, story team. Overall, I like this, though I do frequently get to go and make myself another cup of tea while your unskippable bits do their thing. Cheers.
Repetitive and boring!
Macht Bock :)
J'ai passé un très bon moment sur ce banishers. Il vaut surtout pour son ambiance pesante, ses personnages et son histoire qui sont très bien écrits. Il y a une composante metroivania au jeu car en fonction que vous débloquez de nouveaux pouvoirs, cela vous permets d'ouvrir de nouvelles zones (il faut aimer faire des allers-retours. La partie négative pour moi sont les combats, même s'ils ne sont pas mauvais, ils finissent par être redondants et trop nombreux. Le jeu est assez long, comptez entre 50 et 60 heures pour tout voir. Bonne pioche en tout cas.
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Good game didn't like running back and forth but everything else is good including the story
This game is criminally underrated.
The game is worth it, at first it seemed a bit boring to me but then it becomes interesting.
战斗手感偶尔会有些生硬,但叙事水准极佳。游戏会给到你艰难的抉择,每一个选择都切实举足轻重。