
Relaxing physics puzzle game with minimalist design.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Pros: + It starts up, showing that it's not a complete rip off. + The asking price is less than $1,000,000 + Playing this game won't kill you. Cons: - This game exists. - It costs more than $0.00 - Playing this game won't kill you. [h1] Review [/h1] If you have ever played a physics puzzle game, especially the awful kind found in flash/android games, then you have played this game. It's the very embodiment of a physics puzzle game. If you do not enjoy physics puzzle games, you need to avoid this game like the plague, as it will give you cancer, and the cancer will force you to draw gravity-affected lines to roll a ball into a bucket for all of eternity. This game is ridiculously boring, bland, dull, and thoroughly unpleasant to play, even for a "physics puzzle" game, which, granted, is a genre I dislike in general, but this game...ugh. Imagine all of the absolute worst aspects of physics puzzle games you've played on Newgrounds / Google Play, and dial it up to 11. Oh, you'll be sitting there fighting with the controls and the garbage physics engine well past the limit of your patience. You play the game by clicking on the magnets (the transparent floating blue cubes) to attract nearby balls. With the mouse. Do I need to say more? How about the fact that if you slide the cursor off while holding the mouse button, the magnet will deactivate? Or how about the fact that the magnets give zero feed back for when they are or aren't active? This game is so infuriatingly bad, my wallet is so sad, and I am so mad, that I've actually passed on other games by the developer, because I see the same colorscheme and font for the other games' promo material, and this game has already formed a bad first impression in my mind, such that I am weary of it and expect a horrible game. Maybe the other games are way better. I'll never know, because the copy/paste design philosophy tells me that the art isn't the only thing the dev copied and pasted. Don't buy this. Not for the $2 asking price. Not on sale. Not even if it was released for free. I did, and now I'm stuck with this game cause I waited longer than two weeks to play it. ♥♥♥♥ me, right? Anyways, since I'm stuck with the game now, I might as well see it through to the end, as much as the thought makes my stomach hurt. I'll be damned if I don't get my money's worth. Who knows, maybe I'll magically grasp the "subtleties" of this game and start to enjoy it. I mean it's practically a 0% chance of happening, but we can dream, can't we? After all, I [i]want[/i] to like this game. [h1]Update[/h1] Unfortunately, after mustering up the will to finish this game, I didn't grasp the "subtleties" of this game--as there were none--and I didn't enjoy it. It took me 3 hours in-game and 2 MONTHS (look at the post and update dates) real-time, over 10+ sessions to beat the mere 50 levels this game has to offer. This alone should speak volumes about how dreadful this game is, and how reluctant I was to play it. This game is a chore. But I finished it. Despite losing my patience and having to spread said 3 hours over said 2 months out of sheer reluctance. Despite the achievement spamming. Despite the unreasonably low framerate. Despite the horrible in-game mouse cursor. Despite said low framerate exasperating said horrible cursor making it even more horrible. Despite the sluggish, unrealistic and inconsistent physics simulation. Despite having to fight with the physics simulation. Despite the subpar level design. Despite the unresponsive developer. Despite the python. Despite the boredom. Despite my utter hatred of every single minute of playing this game. Despite all of that, I managed to masochist my way through all 50 levels. And after beating this horrid game, I can finally conclude, without a doubt, that this is one of the worst games I have ever played. Worse than To The Moon. Much worse. Despite everything I hate about TTM, the game is at least playable.
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Hours played at review time, across 31 reviews with recorded playtime.
The good: Can be completed with 100% achievements in only an hour. The bad: Can be completed with 100% achievements in only an hour. Overall I suppose it was worth the 79 cents I paid for it to get a quick and easy perfect game on my profile. Plus it was relaxing to play while I waited for something else to download.
[h1] A Mysteriously Satisfying Game [/h1] It's cheap, it's short, and the achievements might have you turning away thinking that's the selling point here, but I really don't think so. It starts off easy so you can kind of get the swing of things but as you progress it gets more and more difficult. Some of them felt nearly impossible. I usually find those obnoxious and maybe a cheap way to make you feel like you earned them. I found myself feeling actually accomplished though. So the stars of our game here are the balls, "magnets" and platforms they give you to work with. The magnets are more like ghostly devices you use to push and pull the balls though. You can hold or tap these "magnets to manipulate the movements of the balls never really touching or interacting with the balls themselves. Getting all of the balls into the goal would be impossible, so luckily each stage has a set number of them you need to get in. I would still advise you to try to keep as many balls in play as you can, but sacrifices will have to be made. If you sacrifice too many just to get one in though don't worry there's a handy reset switch. So really this game is quite simple and user friendly. I will warn you though it does take patients and strategy. As I've said previously some of the levels do feel impossible. I can confidently say that they can all be done however. I have gotten 100% of the achievements and I really feel like I earned them. With that said it's rather short so I'd recommend getting it on sale. It was a nice detour for me anyways and I think I'm starting to take a shine to simpler games again. [h1] Pros: [/h1] +A simple game that provides more of a challenge while advancing +User friendly design makes it less stressful +The difficulty hike does make it feel more like you've earned the achievements [h1] Cons: [/h1] -requires patience -Best to get on sale since it is short -Getting two achievements per level probably gives it a bad look
Ламповая головоломка на 50 уровней, где надо загнать определённое количество шаров в лузу с помощью магнитов. +1 идеальная игра.
Artı ve eksi yönlü magnetler aracılığı ile metal bilyeleri ortadaki deliklerden geçirmeye çalıştığımız bu indie oyunumuz 50 bölümden oluşuyor. Her bölümde sağ üst tarafta belirttiği bilye adetini ortadaki delikten geçiriyoruz ve bu adeti sağlamadığımız zaman bir üst seviyeye geçiyor ve her bölüm içerisinde üç adet başarımı kazanmış oluyoruz. Bilyelerin birbirleri ile çarpışmaları ve hangi yöne gidebileceklerini kestirmek zor olunca, bazen bölümlerde takılıp kalabiliyorsunuz. Sizden herhangi bir grafik seçenekleri de istemeyen bu oyununun, biraz daha fiyat konusunda esnek olmasını beklerdim. 7 TL gibi bir fiyatla Steam mağazasında sunuluyor. Oldukça kolay denilebilecek ve toplu taşımada, ulaşımda zaman geçirmek için oynanabilecek bir oyun için fiyatı fazla. Oyunun yeni çıkmasından dolayı, zaman içerisinde makul ve kendi boyutun uygun bir fiyata gelecektir. Boş zamanlarınızı değerlendirebilecek eğlenceli bir oyun, kütüphanenizde bulundurmanızı tavsite ederim.
You can get letters as achievements to make a pretty steam profile! OwO
Entertaining physics puzzle with a chaotic element. The levels are thoughtfully made and the ambient music is pleasant. Fun for an hour or two, worth the low price.
Use the powers of attraction and repulsion to solve puzzles. The gameplay is easy; all you have to do is click on magnets all over the playing area to "attract" balls into holes. Magnets' placement is staged, but it can be anywhere, including in the air, and they are rather strong. The distance between the ball and the magnet matters. If the ball is close to the magnet, it will be pulled quickly. However, if it is further away, the ball may take longer to experience the attraction. Holding the mouse button on the magnet will cause the balls to revolve around it Physics play an important role because the puzzle layout contains slopes. This becomes even more critical when you use magnets to pull balls away. You can also rotate and release the button to launch the ball in the desired direction. The game features 50 levels, and the goal is to get the required number of balls into a hole. A problem has numerous balls, but this does not imply that it is easy. Balls can fly all over the board and easily fall off the edge. It usually requires patience and carefully watching the ball roll towards the hole.
the day i bought balls and magnets was the day i was saved
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