
Ball laB is a hardcore platformer with minimalist graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 876reviews | 64% | — | $12.3K |
| $1.49−70% | 65ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ball laB is a straightforward precision platformer that proves an engaging experience does not always require elaborate presentation or complicated mechanics. Developed and published by Viktor Yurchuk, the game embraces a minimalist approach where the entire challenge revolves around guiding a small ball through a series of carefully constructed obstacle courses. Rather than relying on storytelling or visual spectacle, it places every ounce of its focus on demanding gameplay that rewards patience, concentration, and persistence. This simple concept quickly establishes the game's identity, offering an experience aimed squarely at players who enjoy mastering difficult platforming challenges through repeated practice. The campaign features more than sixty handcrafted levels, each designed to push players' control and timing a little further than the last. Progression is built around learning from failure, as hazards, narrow pathways, and precise jumps require careful execution instead of reckless experimentation. Every successful stage feels like a genuine accomplishment because victory comes from improving personal skill rather than unlocking stronger abilities or relying on random chance. The steady increase in difficulty encourages players to refine their movements while keeping the core gameplay loop consistently satisfying for those who appreciate skill-based progression. Visually, Ball laB remains intentionally restrained. Its clean environments and uncomplicated geometric style eliminate unnecessary distractions, allowing players to concentrate entirely on the obstacles ahead. While the presentation lacks the variety and artistic flair seen in many modern platformers, the minimalist aesthetic serves a practical purpose by ensuring every hazard is immediately recognizable. The uncluttered visuals also help maintain a smooth and readable experience, making precision movement feel fair even during the game's more demanding stages. Beyond its gameplay, the title includes useful quality-of-life features such as Steam Achievements and Steam Cloud support, giving completionists additional goals while allowing progress to carry across compatible devices. However, its narrow focus may not appeal to every audience. Players looking for an engaging narrative, diverse mechanics, character progression, or cinematic presentation may find the experience repetitive over longer sessions. Ball laB is unapologetically dedicated to its single gameplay concept, making its appeal highly dependent on whether players enjoy overcoming increasingly difficult platforming challenges through determination and practice. Ultimately, Ball laB succeeds because it never strays from its vision. It delivers a focused platforming experience built around precision, consistency, and rewarding persistence instead of unnecessary complexity. Although its minimalist presentation and limited gameplay variety prevent it from reaching the heights of the genre's most celebrated releases, it offers an enjoyable and satisfying challenge for players who appreciate mastering demanding mechanics. Those willing to invest the time to improve their skills will find a rewarding experience hidden beneath its simple appearance. Rating: 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Управление говна
[h1][b] Reseña de Ball laB[/b][/h1] [h2]Resumen del Juego[/h2] Ball laB es ese experimento indie de aventura en 2D que te mira a los ojos y te dice: “sí, soy minimalista, pixelado y retro… y también voy a romperte la paciencia con plataformas de precisión”. La premisa es sencilla: avanzar en desplazamiento lateral, resolver rompecabezas de plataforma y sobrevivir a secciones donde un error te manda a reconsiderar tus decisiones de vida (y tu coordinación mano-ojo). La primera impresión es clara: esto quiere ser “tipo Dark Souls” pero en versión bolita/arcade, con el encanto de lo clásico y la crueldad de “una sola vida”. Y lo logra… a veces para bien, a veces como excusa para castigarte cuando el control no perdona. [h2]Lo que rueda fino vs. lo que te revienta el mando[/h2] Lo Bueno: Plataformas de precisión bien enfocadas: aquí no hay relleno, solo tú contra el salto Rompecabezas de plataforma que obligan a pensar, no solo a reaccionar Gran banda sonora que hace que morir 30 veces se sienta “artístico” 20 logros de Steam para validar tu sufrimiento con numeritos Steam Cloud y Préstamo familiar: al menos tu progreso y tu trauma se comparten bien Lo No Tan Bueno: “Una sola vida” + “difícil” es una combinación que puede pasar de reto a castigo según tu tolerancia Compatibilidad parcial con mando: en un juego de precisión, esto es como ponerle llantas lisas a un rally Comunidad fantasma: 0 jugadores actuales, así que vienes por la experiencia… no por la conversación La vibra minimalista/pixelada puede sentirse más “a propósito” o más “me quedé sin tiempo”, depende de tu fe [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Precisa y exigente; cuando encaja, brilla.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Dura por diseño; más reflejos que “IA”.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Cumple como indie: directo al grano, sin inflarse.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Retro/minimalista funcional, no necesariamente memorable.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]La aventura está más en sobrevivir que en la narrativa.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Sostiene el viaje, aunque no te cambia la vida.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Cumplidores; la estrella aquí es el gameplay.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Muy por encima del promedio; acompaña y eleva.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]No hay voces (y la bolita tampoco da discursos).[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Enfoque específico: plataforma/rompecabezas/dureza. Poco más.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]2D minimalista suele ir estable y sin drama.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Repetirás por reto y logros… o por terquedad.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.9[/b][/td][td]Sólido, cruel y de nicho: te da lo que promete, con filo.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Ball laB es un indie que no intenta caerle bien a todo el mundo: es plataformas de precisión con rompecabezas, estética retro y una filosofía de “aprende a base de golpes”. Si eso te suena a terapia, vas a disfrutarlo; si te suena a injusticia, vas a desinstalarlo con pasión. El problema controversial no es que sea difícil: es que la dificultad con “una sola vida” y compatibilidad parcial con mando puede sentirse como un examen donde el profesor presume que nadie aprueba. Y encima, con 0 jugadores actuales y recomendaciones totales en N/A, esto se siente como descubrir un buen cassette en una caja olvidada: interesante, pero solitario. [h3]Recomendación de Compra (Solo para fans del sufrimiento elegante)[/h3] Puntuación Total: 5.9/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Recomendado con reservas: gran idea, ejecución dura y comunidad inexistente.[/i] Si te gustan los plataformas 2D difíciles, el reto de precisión y exprimir logros mientras una buena música te acompaña al abismo, adelante. Si buscas algo relajado, con soporte de mando impecable y comunidad viva… mejor no te metas a esta bolita infernal.
---{ Graphics }--- ☐ You forget what reality is ☐ Perfect ☑ Beautiful ☐ Good ☐ Decent ☐ Okay ☐ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☐ Excellent ☑ Perfect ☐ Good ☐ It's just gameplay ☐ Meh ☐ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☐ Eargasm ☐ Amazing ☐ Very good ☑ Good ☐ Not to bad ☐ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Just average ☐ A little better than average ☐ Good ☐ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☐ No difficulty needed ☐ Just press 'W" ☐ Easy ☑ Medium ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☐ Only if you like to collect things ☐ Only if you care about steam achievements ☐ Isn't necessary to progress ☑ Only if you care about rankings/placements/leaderboards/etc. ☑ Average grind level ☐ A little grindy ☐ Too much grind ☐ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☐ Story? What story? ☐ No Story ☐ Twilight was a better love story than this ☐ Average ☑ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☐ 1-2 Hours ☐ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☐ 20-50 Hours ☐ 50+ Hours ☐ 100+ Hours ☑ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☐ None, once was enough ☐ Not that kind of game ☐ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☐ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☑ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☑ Worth the price ☐ If you have some money to blow ☐ Wait for it to go on sale for the 100th time ☐ Ask someone to gift it to you instead ☐ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Game Size }--- ☑ Very low ☐ Low ☐ Average ☐ High ☐ Too much ---{ Worth It }--- ☐ Hell no! ☐ If you have a lot of cash ☑ Worth it! ☐ Get it now! ☑ Life is not complete without this game! ---{ TEXT }--- The game is a hardcore, minimalist 2D precision platformer where you guide a small grey ball through screen-wide layouts littered with deadly traps. The core mechanics rely entirely on pixel-perfect movement and strictly timed jumps. Your objective is straightforward: travel from the starting point to the exit portal without clipping any spikes, lasers, or hazards that cause instant death. There are zero mid-stage checkpoints, meaning any micro-mistake sends you straight back to the room's entrance, turning the loop into a pure test of muscle memory and patience. 👍 PROS: • Unforgiving challenge: A great pick for hardcore precision platforming veterans looking for a raw trial of twitch reflexes. • Ultra-minimalist aesthetic: The clean, stark black-and-white pixel layouts provide excellent visual clarity, keeping distractions down to zero. • Instant respawn loop: When you die, you are placed back at the start immediately, cutting out annoying loading screens and keeping the momentum going. • Pocket-change price tag: Highly budget-friendly if you are just looking for a cheap, tough-as-nails arcade distraction. 👎 CONS: • High frustration ceiling: The difficulty curve spikes aggressively, and the lack of mechanical depth can make progression feel more tedious than rewarding (hence the Mixed community status). • Slightly floaty handling: The ball's physics can feel a tad too slippery or heavy with momentum during tight sections that demand strict stationary landing alignment. ---{ 7 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
wkurwe trudna
Esse é daqueles tipos de dificuldade de fazer você passar raiva. Por exemplo, tem uma conquista de morrer 2.000 mil vezes, pode parecer muito, mas provavelmente você ira desbloquear ela antes da metade do jogo naturalmente. Alguns falam que os comandos no jogo não ajudam, tem algum tipo de lag, sei lá, só sei que é difícil, não quero ir adiante, não quero passar raiva em jogo simples de morrer e voltar tudo. Não é para todos, mas tem o seu público...
henhao
Нет русского языка.
Extremely simple, consistent, and difficult. Just one long brutal platforming trial. Doesn't ask you to be fast, just precise. The music is good but it throws off my timing. I am not skilled enough to be looking forward to the sequel.
Jogo divertido e simples, mas muito desafiador. Recomendo para quem tem paciência para gastar algum tempo no jogo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.9K | 667 | 80% | $3.99 | |
| $18.2K | 137 | 99% | $5.99 | |
| $10.3K | 109 | 81% | $4.99 | |
| $3.7K | 18 | 78% | $9.99 | |
| $2.6K | 14 | 100% | $4.99 | |
| $2.2K | 22 | 95% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3K | 193 | 94% | $3.99 | |
| $12.3K | 219 | 87% | $4.99 | |
| $12.3K | 78 | 94% | $9.99 | |
| $12.3K | 436 | 86% | $0.99 | |
| $12.4K | 151 | 73% | $4.99 | |
| $12.3K | 290 | 74% | $1.99 |