
The poker roguelike. Balatro is a hypnotically satisfying deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping, outrageous combos.
Most likely between $35.7M and $101.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 98% | approximately $59.6M |
| PlayStation | $12.74 | 92% | — |
| Nintendo | $14.99 | — | — |
| Epic | $14.99 | 96% | #42 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3438 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When the game makes you so mad you lowk start to understand why people kill each other
[i] [b] Me costó mucho decidirme a darle una oportunidad a este juego porque pensaba: "¿Qué puede tener de emocionante un roguelike de póker?" y Dios mío, ¡qué equivocado estaba! En las primeras rondas, aprendes las mecánicas, comprendes gradualmente los principios del juego y finalmente, llegas bastante lejos o incluso consigues una buena partida. Pero entonces llega la verdadera magia y de repente, piensas: "Si combino estos dos comodines, algo realmente increíble tiene que pasar" y eso es exactamente lo que pasa. Eso es precisamente lo que lo hace tan atractivo. Desarrollas tus propias estrategias, pruebas diferentes combinaciones y tu creatividad se ve constantemente recompensada. Un juego fantástico y con una capacidad increíble para engancharte. ¡Gracias por todo, Gapa! [/b] [/i] https://www.youtube.com/watch?v=O9Jcqu-qSsk&t=807s https://www.youtube.com/watch?v=_eSrg8XU1Rg
高中时代在宿舍偷偷用非智能机玩经典纸牌,玩了不知道多少小时,熟练到两三分钟就能赢下一局,移牌的手比脑子还快。 十几年后的现在,还是会在夜深人静的时候打牌,游戏从Solitaire变成了Balatro,慢慢打过了金注也玩了一点挑战模式。 我的人生好像改变了很多,又好像什么都没变。
休闲娱乐来一盘 开心时间来一盘 多点关心多点爱 [i]肉鸽 我要小丑牌[/i]
电脑端手机端都买了TT,太上瘾了,人类猫条来的
Balatro no es solo un juego de cartas, es un estilo de vida. Respiro y tomo Balatro. Si tuviera un hijo lo llamaría "Full House" y si tuviera dos les pondría "Doble" y "Par" para mejorarlos a nivel 18 y que rompan las ciegas jefe cuando sean adultos. Brindo por Balatro, Como por Balatro, este me hizo mejor persona, y cuando tengo el celular descargado, cierro mis ojos para jugarlo en mi mente. La rueda de la fortuna dicta mi vida. Siempre tengo un plátano en mi bolsillo para sumar puntos. Me identifico con el Joker "Misprint" porque mi estado mental es así de inestable. No puedo subir las escaleras sin pensar en Balatro y el dia que mu3ra espero que pongan en mi tumb4 "Mur1ó en pleno Balatreo". El unico corazón que quiero es el de la reina. Mi papá cree que estoy mal, pero él no sabe lo que es ser la carta más alta de la familia. El día que el juego ya no tenga fans es porque ya no estaré en este mundo. Porque yo... Soy el Balatro.
Many people fail to clear the game and blame it on luck: poor item farming, challenging boss mechanics, or the delayed arrival of key core cards. But cruelly, the collapse was foreshadowed in a few inconspicuous trade‑offs at the start. The seed of roguelike games has long been set; the map, shop, and drop rewards are written at the bottom. At the same start, some people break through like a hot knife through butter, while others collapse halfway. The difference lies not in the resources allocated by the system, but in the choices made by the people. To save up more coins, you might skip the key shop refresh. Items that pursue short‑term gains sacrifice long‑term growth. Small choices are amplified by the butterfly effect, disrupting economic rhythms, missing qualitative change components, and gradually heading toward total defeat. Life is the same. We often regret afterward, wishing we had chosen a different path back then. But fate does not strike suddenly; every outcome is the result of countless small choices piled upon layer. There is no absolute right or wrong in making choices, but every decision comes with a corresponding full cost. It's not the environment that shapes you, but the repeated choices that sketch out the shape of life. Roguelike's most realistic approach is the blatant numerical logic: barely surviving early on by addition, but breaking through in the late game requires multiplication to achieve explosive growth. Those transition items that helped you get through tough starts helped you get through countless challenges, but in the late game, when your slots are tight and you face stronger core components, you decisively abandon these former heroes. It's not about feelings, just about the value output in the moment. Previously, reading about tools was obscure and obscure, but it was only at the moment of discarding old gear that I suddenly understood. Everything is converted into results; past hardships cannot bring new privileges. The same applies in reality: education, experience, and connections are all your bargaining chips, and the times are that scoring system. Once growth can't keep up with the demands of the environment, even with many past achievements, they will be eliminated. We weigh gains and losses in the game, not realizing that we ourselves are part of this value system. The most powerless moment for roguelike is when the carefully built strong build is destroyed by a specially countered boss in one strike, instantly wiping out all accumulated builds. Newcomers get angry and complain about unfair luck, while experienced players go silent for a moment before restarting the next round. At birth, one is thrown into the world; birth and talent are undecided, like unable to pick a starting hand. Life is full of unpredictability, and effort does not necessarily bring victory. Roguelike teaches us to live with fate: dare to let go of sunk costs, and clinging to an impractical path will only trap you. Accepting failure is the norm; even top experts cannot win every game; some dilemmas are inherently unsolvable. We study strategies and weigh pros and cons, not aiming for absolute victory, but seizing a bit of initiative in chaos to increase our chances of success. No matter how perfect the match, facing boundless pressure, failure will inevitably come, just as life inevitably returns to nothingness. But we are still willing to keep breaking new ground. In reality, many things are beyond your control, but every decision in the game is clearly recognized, allowing you to truly see the changes your efforts bring. Even though the ending is destined to end, the process of burning remains real. Life is unpredictable; may you hold tight to your choices and find your own light in this game of life. I love this game, love you, Joker cards
Very Nice game. I never played cards or solitaire but this is addicting, it takes time to understand different aspect but once you learn it its crazy fun. Card game with rogue like elements.
霉笔不配赢
[h1]Что такое Балатро? Давайте вместе разбираться.[/h1] 1) Карточный покерный рогалик, который вызывает проклятие зависимости 2) Игра которую ты 100% возмёшь с собой на необитаемый остров 3) Скачал и купил игру где только возможно, на телефон, на планшет и даже на утюг 4) Бабушка увидела как я играю, и расстроилась, подумала что могу заложить свою хату 5) Множество разных комбинаций из Джокеров, куй знает как с некоторыми редкими выйграть, а некоторые обычные имба (до сих пор до конца не разобрался) 6) Перестал общаться с друзьями, не моюсь, и редко ем 7) За 456 часов закрыл наконец все достижения, и хочу ещё!