Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
出来はいいのにさして面白くないという奇跡のゲーム。 全体的に丁寧な作りで、プレイ自体も安定して行えます。 また、アクションとして気持ちの良い部分も多く、難易度が無駄に高くないところも好印象。 でも特別おもしろくはない、というのが中盤まで遊んだ感想です。 それこそ、steam全体の中盤までのクリア実績解放率が20%程度なので、 自分だけの特別な感想ではないとも思います(積みゲーベンチウォーマーなのかもですが)。 なんだろう、水増しが強いんですかね? ・ステージ数は多いのですが、多いだけ。 ・だだっ広いステージに雑魚敵が満載なのですが爽快感はあまりない。 ・低難易度のわりに変に固い敵、精密な射撃を行ってくる敵も多数で微妙にストレスがたまる。 ・収集要素もありますが、集まったところで「だからなに?」と満足感も薄い。 ・キャラデザもあまりよくないような。レトロかわいい系なんでしょうけど、特に可愛くはない。 「特別足りないところはないけど、特に優れたところもない」というのが総評になるような。
QUE JOGÃO MEU DEUS DO CÉU
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I absolutely loved this game. I didn't want to review it until I completed all of the stages, partially because I was worried it'd ultimately peter out in some way. But, to me, it kept it up until the end. I'd probably say it makes me think most of a combination of Astro Bot and Goemon. It has such a great style to it and really the entire presentation is just fantastic. It's certainly a platformer, but the focus is often l less on crazy acrobatics than it is on general exploration. I also really liked the way it uses drum sticks as your main source of combat, with a really fun control style that lets you control each arm separately for combos. You eventually unlock more attacks and transformations which I enjoyed. It also has a pretty notable amount of content. It goes on longer than it might seem at first and there's quite a lot to collect. The stages are fun and varied. Everything is Japanese-inspired, so you travel to villages and onsens and mountains and everything in-between. Quite a few are open in a sense that I think some people won't like, but personally I found that setup enjoyable. Additionally, there are several stages that are racing or flying themed, which are actually fun and handled well (in so many platformers these are throwaways). The boss battles are also engaging and I particularly enjoyed the giant robot battles you wind up getting into. The game is never hard, but you could leverage that complaint at a lot of similar games. I don't think it's a problem here. Like a lot of games in the "mascot platforming" genre that I think this fits into, you can focus plenty of time on collecting everything and trying to get the achievements. If you instead want to just barrel through the levels, I suppose you could do that too, but personally I think you're just setting yourself up for disappointment. This dev worked on Epic Yarn and Wooly World on the 3DS and I think that shows -- you could say a lot of the same "negatives" about those games, but I see them as positives. I could tell I would enjoy this game, but I had no idea I'd keep coming back to it like I did. The fact that Good Feel has worked on so many Nintendo games is not at all surprising. Personally this hit a lot of right notes for me. I can't wait to see what they put out next.
I got this game because the studio behind it is the same one behind Mystical Ninja and I wanted to support their work. The first few minutes into the game kind of made me regret I got it but I powered through the first 6 levels (which were incredibly easy and almost braindead) and I'd say that's around the time the game starts growing on you. The resemblance between Goemon and Bakeru is uncany and the similarities pour into the game itself. I think I must be a little under half-way through but there's plenty of collectables in order to 100% this game. I don't think we will ever get a Goemon game for Steam in the western world (even though there is a release for Steam in Japan) but I think this game scratches that same itch.
Eu entendo o pessoal gostar desse jogo e ele realmente não é ruim é bom mas como sempre Japas deliriam no preço do jogo ele é bem simples tipo ridículo de simples, tanto no combate, quanto variedade de inimigos e coisas pra faser na fase eu cheguei na quinta fase e já senti a vibe do jogo muito bem é entrar pegar 5 bichinhos que vão dar dicas inúteis sobre o japão que só japa liga e 3 colecionáveis que são bem meh O jogo é um collect-a-thon se for ver e nunca vi um jogo a repetição bater tão rápida É um jogo de 20 dol que meteram 40dol some isso a não ter precificação e meteram a R$ 200,00 é impossível de recomendar talvez por uns R$ 30,00 É aquela não negativo pq ele funciona, mas eu esperava um Goemon e isso tá longe demais do desafio e diversão que os jogos do Goemon entregavam
Cute kids game with tight combat and platforming.
ちゃんとした出来なんだけど、N64って感じのゲーム。 普通にプレイ・クリアする分には難易度高くないので丁度いい。 味方も敵もキャラに思い入れ無く進むので、わりと虚無。 ロボ戦はせめて敵に近寄るのはもっと足早くして欲しかった。 全国巡るというコンセプトはいいが、ロボ戦になった所は収集要素が勝手に集まるせいで、ステージも小ネタも見られなくて可哀想。 トロコンは回避。ボスノーダメだけど、普通のはドーピングすればそんなに難しくなさそう。ロボ戦はやり直す気が起きなかった。
it's a pretty standard but solid 3D platformer with a lot of charm, having almost every level being based on a prefecture from Japan and giving interesting trivia. Understandably there being over 60 levels means there's gonna be some boring ones, which is the only problem I had with the game.
Spirits dance in clay Drums echo through playful myths Masks breathe old Japan
This is a fantastic platformer, with a great deal of diversity in terms of level design. Every platforming level also features easy-to-learn combat. Transformations allow for combat variety as well, or you can challenge yourself by ignoring that aspect of the game. The setting is incredibly vibrant and colorful, taking place in and inspiration from, most Japanese prefectures. Collectibles include fun tidbits of trivia; cultural, historical, and contemporary, which anybody who is interested in Japan would likely gain from. Breaking up the large platforming levels, there are a handful of racing and shooting levels. Of course, there are also boss fights which further challenge you. Some boss fights are standardized where you play as Bakeru but others are giant robot fights which take inspiration from Tokusatsu films and while they're a little different, the game is forgiving enough to where it's easy to adapt to those new types of combat encounters. When it comes to drawbacks, I noticed that the hitboxes can occasionally be hit or miss but 99% of the time the game played perfectly fine. My biggest issue, and this is absolutely a "me" thing, is that there was only 1 level that takes place in Hokkaido and it technically isn't even technically set in Hokkaido. That's very much a "me" thing though; popular cities are better represented so fans of Osaka, Tokyo, Kumamoto, Nara, etc will almost certainly like how they're represented. If you're interested in learning the Japanese language,; every instance of dialog, and ever menu, utilize furigana which makes reading Japanese accessible to Japanese language readers at just about any level. The game has very little voice acting, which may be a drawback, but there isn't so much reading that I ever felt overwhelmed. I can't recommend this game highly enough, this easily could have been my year of 2024 if I had played it on release.
Players by region
Where this game's players are, estimated from review languages.
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