
First-Person Adventure that focuses on Source-Engine inspired movement physics. Explore an impossibly huge research facility using physics-breaking abilities granted by a mysterious fossil monolith. Evolve to reach new areas and fight strange machines roaming the laboratories.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
BAIONLENJA: First-Person Adventure that focuses on Source-Engine Inspired Movement Physics.
B-HOP and rocket BLADE JUMP
The oldest movement exploits in FPS history are refined and polished to become your weapons.
Let's see an enemy survive a blade hit while you're going at MACH 1.
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Movement so powerful it looks like cheating, but it takes skill to master
New to Source-Engine movement?
No problem, the game will guide you to become a movement pro.
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Deepest Lore
You are SPIRIT: a being awakened by the god-like fossil creature GEHIRN who grants you physics-defying abilities and guides you towards an unknown purpose.
Enter the BAIONLENJA Corporation research facility where the fossil is being studied, and learn the truth of your origin.
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Dripping with early 2000's style, runs on a potato
Jam-packed with PS2 era music, graphics and sound design. Passion project of a Finnish solo dev.
Optimized for 144 FPS with crisp visuals and low file size.
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Welcome to the BAIONLENJA Corporation.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10 It's missing the knife inspect animations
This game is basically your grandpa (aka The Fossil) that played quake back in the day teaching you old techniques that don't apply to any modern games but rather his generation of games. I say this in the most beautiful way. The world is mysterious, movement is awesome and complex yet easy to grasp. Every area is a tutorial on how B-hopping works along with related things like rocket jumping or air stratifying, but it's designed to be semi-open so you can just play around with the movement system. The game of course isn't finished, but this is a very good so far and worth checking out. Expect to get lost though, got stuck for way longer than I'd like to admit for simply not looking up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was already great, this last update made it insane i love the new visuals and the gameplay changes also make it so much better !!!
A monolithic structure you are thrust into source engine movement; a sword in lieu of bunnyhopping, you approach with curiosity, tailored with impeccable audiovisual design ♥♥♥♥♥♥♥ ridiculous game, as someone with hundreds if not thousands of hours in source movement, combining that with such a spectacular atmosphere was tailor made to me and I am incredibly excited to see what the full release brings
TLDR: great base, great vibes, great movement. I did not enjoy the level design though. Despite the fact that I didn’t really have fun, I’m leaving a positive review because I believe one day I could have fun. This is a parkour game, you would think that means “gain a lot of speed, make cool jumps” unfortunately the game doesn’t really seem to agree with that. They made the act of gaining speed fun, I’m not experienced with Source games, but “Bunny hoping” is intuitive, and from the tutorial I had a vision of wide open levels, where the challenge is going to be how to control the speed that you get. About 1/3rd of the levels are like this. The other 2/3rds seem to hate the fact that you can gain speed at all and will do everything in their power to slow you down. Theres a level in this game that’s entirely cramped corridors with monsters roaming the level. I cannot understand why you would restrict movement in a parkour game. 1/3rd of the way through the game you get effectively air dash. It halts all your momentum, and applies force in whatever direction your character is facing. Adding this into the game was a terrible decision, because the entire rest of the game now includes precision platforming, it’s just another way the game stops you from going fast. The vibes in this game are immaculate though, I’m a big fan of megastructures and bleak environments, and this game delivers on both fronts. The atmosphere is sufficiently eerie, and the sound design works really well.
[h1] Стиль, Скорость и Свобода [/h1] Baionlenja можно описать как: Стильная платформер-метроидвания с баннихопом. В игре очень крутой нарратив, нравятся все вот эти [i]«access denied»[/i] ⚠️☠️🔒, [i]*звуки металла*[/i] ☢️⚔️🔨, эпичная музыка 📢🔥🍁, и т.д. Игра выглядит и ощущается суперклассно, но че там по геймплею? Геймплей baiolenja это в основном платформинг, сначала просто баннихоп и челленжи на набор скорости, потом [spoiler] рывок [/spoiler], потом [spoiler] bladejump [/spoiler]. Баннихоп прикольно, [spoiler] рывок [/spoiler] шляпа, а [spoiler] bladejump [/spoiler] ультраимба. По реализации хотел бы видеть чекпоинты в секциях где нужно подниматься наверх (а то упадешь и проходи заново) и побольше механик (например рычаги которые на бегу/лету надо переключить). Пока что контента мало, но те 3 часа которые я провел в игре мне очень понравились. С нетерпением жду выхода из раннего доступа и желаю разработчику удачи ❄️🌌👁️. P.S. Надеюсь в игру добавят русский язык 🧾🇷🇺
Like if Yume Nikki and a CS Surf Map had a baby and a gimp suit was in the room. Insane movement, presentation, and aesthetic.
im obsessed with baionlenja's style, one of the coolest looking and sounding games i have been able to experience taught me how to b-hop properly rather effortlessly, the cursor actually showing you what you are doing right vs wrong is such a great touch hitting mach 1 was sick af, thank you dev you are absolutely cooking
balenciaga good
Witerally the best new release this year highkirkenuinely istg
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8K | 53 | 91% | $16.99 | |
| $15.6K | 121 | 78% | $4.99 | |
| $949 | 4 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $179.7K | 396 | 87% | $9.99 | |
| $179.7K | 1K | 90% | $7.99 | |
| $179.8K | 606 | 58% | $14.99 | |
| $179.8K | 1.5K | 92% | $7.99 | |
| $179.6K | 278 | 84% | $14.99 | |
| $179.6K | 389 | 61% | $14.99 |