
A dark fantasy idle ARPG where you prepare a character, send them into automated PvE runs, collect loot, craft stronger gear, and shape your build through skills, passives, and long-term progression.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bahast is a dark fantasy idle ARPG about preparing an adventurer, sending them into dangerous field runs, and turning every haul of loot into the next edge.
Combat resolves automatically, but the decisions are yours: choose a class, shape your build through gear, skills, passives, crafting, and town services, then push deeper into hostile regions built around loot, risk, and long-term progression.
Every expedition starts in Bahast. Manage your inventory, tune your equipment, use crafting currencies, visit town services, and decide when your character is ready for the next push. Once a run begins, your adventurer fights automatically while your preparation is tested.
Choose from distinct character classes
Develop your build through gear, skills, and a full passive tree
Use support systems to sharpen how your character survives, deals damage, and scales
Chase better item rolls, stronger combinations, and build-defining upgrades
Bahast’s world opens through multiple hostile regions, each with its own enemies, rewards, and progression pressure. Push farther, unlock new routes, and return to town with the resources needed to survive the next step.
Collect weapons, armor, accessories, gold, sigils, and crafting materials
Sort, stash, sell, gamble, and refine your finds
Use Reagents and other crafting currencies to improve your equipment
Turn repeated runs into lasting power
Bahast is not a click-heavy action game. Your character handles combat automatically, but your planning determines how far they get. The core loop is simple: prepare the build, send them out, study the results, and come back stronger.
Bahast is designed around the satisfaction of idle growth, ARPG loot hunting, and deeper endgame goals. Early progress teaches the systems. Later progress asks you to refine your build, target better rewards, and make harder choices about what your character is becoming.
Engagement
Reviews
Игра понравилась, гринд и лут) 6 персонажей на выбор. Помимо активных скилов есть большая ветка пассивных умений.. P.S Было бы здорово видеть при ударе цифры урона. I liked the game, grind and loot) 6 characters to choose from. In addition to active skills, there is a large branch of passive skills.. P.S. It would be great to see the damage figures when hitting.
LOVE THIS UI. WE NEED CHINESE~!!!
没有什么意思这个游戏,玩法很无聊,就是升级的时候点一下,爆的装备很差劲,当你一级的时候拿木棍打小怪,当你100级的时候你拿着大木棍在打大龙虾,没啥意思。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 25 reviews with recorded playtime.
TL;DR: English translation bad; items and passives bland. Disclaimer: The highest level character I had was level 22. It's possible there's more interesting mechanics deeper into the game. * Has a Path-of-Exile-like passive grid, but the passives are bland - increased damage, life, mana, attributes, accuracy, defenses, block and crit chance. I'm assuming they're not placeholders as the game is not marked as Early Access. * English translations are a bit too awkward to not break immersion. Games with interesting interactions (e.g. Magic the Gathering, Path of Exile) need precisely-worded descriptions. Either the build mechanics remain bland in which case they're uninteresting to me, or more interesting mechanics exist deeper in the game or will come through updates, in which case the translations will become more of a detriment. * The Auto-Sell feature should be more complex given the choice of item system. At present, I can configure Auto-Sell to sell all items of a specific rarity (normal, magic, rare), but can't tell it to keep all amulets.
ゲームはキャラレベル50手前くらいで一区切りになるが 実績上は100まであるのでもう少し続けると思う 「おわりから」って洋ゲーとか一部のバカゲーではまれに見るけど ガチ破滅から独力で歩き出す物語ってあんまり見ないよね 全年齢のダークファンタジーで全編AI絵は珍しいんじゃないかな どの機能もとりあえず付けた感じ、 甘めに評価しても並の放置ゲーム以上ではないと思う。 それでもpoeライクなパッシブや 装備の厳選でビルドを考えるのは楽しくなくもない、 少なくとも今はまだおすすめではないかな。 ノーマルなら無限に死ぬことさえ了承すれば (デスペナは無いので)難易度は割と低いけれども ハードコアは…難易度自体は変わらないのだが、 やるなら常に張り付くぐらいの覚悟が必要と思った。
Sorry but no. Way undeveloped. Lack crucial info, so basically you dont know anything.
还行,把BUG解决完就好
The one word I would describe is Potential. A game that has potential as it has a interesting story, beautiful art, and massive skill tree. Even though some images and animation was created by ai, you can tell this product was handle with care and done tastefully. The dev is willing to listen to their audience with full attention as they are willing to improve the game for all to enjoy. I would highly enjoyed this auto battler game and would recommend it to others.
卡死了,窗口化调不了高度,分辨率也调不了,简中还没全覆盖
Fun game and a lot to do. I always support games that have active dev's because they actually care and pretty quick to fix any bugs and they listen to suggestions. I would recommend this game to anyone who is into auto battlers and love skill trees. Excited to see what updates come.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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