
IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad hotel, but a great game
Es un tower defense 2D fácil de aprender sus mecánicas y difícil a medida que se avanza en los niveles. No entiendo la cantidad de reseñas negativas que tiene, dentro del género que representa es una propuesta divertida, fácil de aprender y muy recomendable para partidas cortas.
A ideia do jogo até que foi legal. Você tem que construir quartos de hotéis para defender sua construção principal de inúmeras criaturas que tentarão destruí-la. Você tem varias opções de quartos para fazer isso, eles emitem efeitos sonoros que com o tempo se tornam irritantes, existem poucos níveis e as conquistam "bugam" algumas vezes. O jogo lhe proporcionará alguns minutos, no máximo uma hora de entretenimento após isso se torna repetitivo e chato. Não recomendo a compra.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i got this game in bundle with something if i remember correctly. then i tried to play it. for some reason i returned to this game 4 times just to be sure. then i went to reviews and... yes. you can read the other reviews for more details, but i agree with almost all of them. gamplay feels odd, the "music" element from buildings is annoying addition. TD element is thrown to trash with devs pre-choosing buildings in level for you. nothing feels good, i even think they didnt think someone can put building "under" ground but then i noticed it doesnt even matter :D this game is not fun and not innovative.
Nice
Were the awards simply because the game was such a strange experience they felt they had to give them something? I mean, I'm sure there area a handful of people who actually really like this game... But me? No, not really. It's baffling.
I picked up Bad Hotel intrigued by the concept of a tower defense game that doubles as a music generator, but the reality doesn't live up to the trailer at all — what sounds like haunting, atmospheric music in the promotional material turns into a cacophony of beeps and buzzes once you're actually building rooms. The pace is relentlessly hectic with almost no breathing room between waves, and the difficulty spikes so wildly between levels that success feels more like luck than strategy. The money generation is painfully slow while enemies tear through your rooms almost instantly, and the limited room selection per level strips away any real creative freedom. It's clearly a mobile port that never got the PC treatment it needed, and at $5 there are far better tower defense games on Steam that will actually respect your time.
An interesting game where your job is to build rooms to defend yourself against hostile forces (deployed by a dastardly industrialist who wants to destroy your hotel to collect the insurance money on it. Through the clever management of money resources and different forms of defense, you can succeed in spite of the villainy. This game is very precise about where it places blocks, and because of the attachment system, where new rooms are attached to a previous one, a missed placement can sometimes mean having an entire defense wing go down when only one thing was hit. Has several different way of surviving, many with weaponry, but not all levels let you shoot back.
Its a good idea gone wrong. Its hard in a way that's confusing. Its fun when you are building and its going well, then all of a sudden you have no chance in hell to do anything and your dead in seconds. The dev does very little to explain how any weapon or structure works. Nothing is explained at all. I would rather the dev put time into explaining anything at all rather then the level "narrative". Its not much of a story in any case, just type up what the structures do and how they "should" be used. Its mostly a bad game. But there is so much potential here.
Parece un demo mas que un juego, es basicamente un tower defense bizarro. No lo recomiendo porque realmente los devs no le pusieron onda, si se gastaban un poco mas en la presentación y otros aspectos quizás era mas interesante el producto. Hay mejores opciones de Tower Defense para dedicarle tiempo a esta...
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| $16.2M | 156K | 98% | $4.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $2.8M | 10.8K | 97% | $9.99 | |
| $280K | 715 | 78% | $14.99 | |
| $164.6K | 535 | 86% | $9.99 | |
| $164.8K | 386 | 72% | $14.99 |
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| $33.2K | 101 | 61% | $12.99 | |
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| $33.1K | 779 | 85% | $1.99 | |
| $33.1K | 86 | 98% | $9.99 | |
| $33.1K | 87 | 80% | $9.99 | |
| $33.2K | 389 | 90% | $3.99 |