
IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad Hotel is an interesting combination of music and tactics as its core gameplay is centered around rapidly generating profit to maintain your hotel while defending against multitudes of enemies attacking from the air and ground. It becomes plain to players that this product is artistic and combines that style into gameplay functions, which customarily infuriate some while enthralling others. Those interested in what Bad Hotel has to offer must take into account that said video game is brief, creative, and toilsome to an extent in its general difficulty and level gimmicks.
First of all don't take my word for it, read some of the professional reviews and whatnot. It's a good game, even in 2024. I just picked it up and finished it (had gotten halfway through, when I first got it on sale). It's a solid tower defense game that [s]encourages[/s] .. Forces you to bend and adapt your defense strategies as you make your way through the levels. In each level you balance your income with your firepower with your ... survivability? And yes, it's hectic at times, this isn't the type of game where you get to pause and ponder, rather give it a few whirls and after getting your hotel destroyed by your landlord a few times you start to get the jist of it.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The music and art style is great, but the mechanics are completely shot. Things that attack the tower seem to have homing beacon like missiles. The money system doesn't generate enough to fend off the enemies.
Got this in a bundle. The game has a simple Invest & Defend concept. You buy rooms, that make you more money or you invest in weapons. It seems the more you build the slower the different rooms react, so there might some interesting deeper mechanic behind it. I can only say that it became frustrating over time and it felt random. It's normal that games get harder over time, but I had no real feeling that the game taught me what I was doing wrong. I need income AND a big arsenal of weapons when 20 birds and men are storming me. And some of them simply oneshot my rooms so I need constantly rebuild them until my money is gone. So I stopped playing and I have no intention to start it again. The game might be just not for me.
This game is too simple. And by that I mean, there's no explanation on how to really play or what the rooms do. You just place rooms and hope for the best. As a mobile game, it's not bad, but on PC, it's not very fun.
Simple but difficult tower defense game with an interesting atmosphere. It'd be nice if it were a bit longer or had some more replayability. It's not gonna change your life, but it also shouldn't be rated this poorly at all.
Bewerte jedes Spiel in meiner Bibliothek #24 Bad Hotel Der Name ist Programm... ich weiß garnicht genau woher die Kopfschmerzen bei diesem Spiel kommen. Es ist einfach nur schlecht und macht vielleicht die ersten zehn Minuten Spaß.
Don't bother getting this one. Although the written premise is great, the game falls flat on its face. The Tower Defense elements could be more interesting if you had any real freedom past the first stages. Since that's not the case, this game could better be described as a series of puzzles in Tower Defense clothing, where you have a limited (and pre-established) number of towers per level and must "figure out" the answer. The game may have been a hit on iOS, but it doesn't translate very well to being controlled by mouse. As such, precious seconds are wasted on dragging and dropping. This is even worse considering that the challenge does not scale very well and the waves of enemies are so random (and from random directions) that any efficient planning is useless. It *does* have procedurally generated music based on how you build your hotel, but I don't find it to be listenable or even interesting.
Nothing inherently wrong with the game. But for a 7$ tower defence game you can find better.
Randomly generated music is not something anyone should have to listen to. If by some miracle you actually get a song that doesn't make your ears bleed, it'll just be covered up by water drops and guitar twangs the instant you add a new piece to the tower. Other than that it's just a mediocre defense game that should have stayed on mobile. Save your money and loop the Resident Evil Mansion Basement theme to get the same experience.
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