
Explore a surreal landscape filled with unused characters from a cancelled project. Will you give them purpose, or will they be doomed to suffer?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.6/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bad Dream: Purgatory is a surreal point and click game set in an abandoned and forgotten project, filled with unused characters from a cancelled game. These characters are trapped in a state of limbo, suspended in nothingness without any purpose or direction. It's up to you to decide their fate and give them the meaning they so desperately crave. "You can't die if you've never lived" - but what if you only exist as a first thought, a person without any depth?
Unlike previous Bad Dream games, Purgatory is presented in a side-scrolling format giving players a more immersive and personal experience. The artstyle is simplistic, with hand-drawn illustrations that perfectly capture the game's atmosphere.
Important: The game has a full Point & Click mode with a static camera.
The game consists of three chapters. Two of them (the introductory one and the simplified ending) are linear. The open world is non-linear and includes all achievements and a "true ending."
Game Features:
A non-linear chapter allowing you to hunt for secrets and achievements
Two modes of gameplay (side-scrolling or static camera)
Interactive environment
Sound environments - SFX sound different in different rooms (echo, muffled sound, etc.)
Custom music and sound effects ( I learned how to compose my own music and I bought a microphone to record my own SFX )
Artstyle - I learned how to draw as well :P
A game made by one person - Guys. I even drew my own fonts :P To be fair I wasn't able to record ALL SFX myself, but other than that I made this game alone. Btw. NO AI
This is version 2.0, released in July 2026. It includes a multitude of changes, improvements, and fixes. The biggest one is the switch from 2.5D to side-scrolling mode.
(The first version is still available for download as the "old version" - tutorial in the pinned post)
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I already love this game and can't wait to explore it more. I think the fact that it's sort of 3D and that you can move more freely is really good. In this game there is a lot of freedom but at some points I felt like it was too much freedom and I was a bit lost on what to do. I really liked the art style being similar to Bad Dream : Stories as I really enjoyed playing it as well. I loved getting more lore from this game also Nicolas is a very charismatic character. Another amazing thing about this game is that there are different 'game modes' (uninspired story and open world). The only real issue I have with the game is that it kept crashing every 10-30 mins but I am assuming that's either something going wrong on my end or it will get fixed in the game soon. In general I really love the Bad Dream series. If you haven't played all of the games yet you definetely should !!!
Oh boy! This game definitely shows high quality, especially from the direction 2D to 3D exploration. Although there's not much to talk about other than in generally it is a very small game. You have the main story chapters combined with open world exploration. Open world exploration however is the main attraction since you'll need loooots of running back and forth. Meaning plenty of interactions to do if you are up for secrets and every nook and crannies to find! (I highly suggest you to increase your character speed inside options once done with main storyline to make it easier) It dooooes become a bit repetitive but it's worth knowing you kinda get very used to it and the horror aspects become more of a reward than seeing them a scare. But glad to see some personality does evolve and story does thicken from other entries to this one. Did spent fair amount of time so not complaining.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich war mir am Anfang unsicher, was ich von dem Spiel halten soll. Ich habe vor dem Teil bereits mal Faded Stories: Full Moon gespielt und fand da die 3D Sektion schon ganz furchtbar, wodurch ich auch nicht positiv gestimmt in den Teil gegangen bin. Was mich bei Full Moon und auch bei diesem Teil am meisten gestört hat ist, dass die Kamera so starr ist und man nur nach links und rechts gucken kann, aber nicht nach oben und unten. Das sorgt dafür, dass es schwieriger ist mit Sachen zu interagieren, die nicht auf Augenhöhe sind, wodurch man diese ggf. auch übersieht. Im Gegensatz zu Full Moon habe ich es aber nach ner Zeit geschafft mich an die Kamera und Steuerung zu gewöhnen. Die Hauptstory am Anfang war ziemlich cool, wenn auch ziemlich kurz. Man könnte glatt sagen, dass das Spiel auch erst danach so richtig anfängt. Im Anschluss hat man verschiedene Spielmodi, die man spielen kann. Besonders wenn man blind in die Open World reingeht und versuchen möchte selber die Errungenschaften zu finden, kann man bestimmt einiges an Zeit in das Spiel stecken. Ich persönlich habe diese aber eher mit Videoguides abgelaufen, weil ich wie in jedem Teil des Entwicklers nicht verstehe, wie die meisten davon auch nur irgendwer findet. Es ist aber sau cool, wie die Open World gemacht ist, da wirklich jeder Interaktion, die man tätigt, irgendwelche Konsequenzen hat und etwas im Spiel ändert.
I really like this game, the update helps to navigate without confusion.
Coś Innego 2.5D Jest Ciekawe Co Najmniej
Intenté darle una oportunidad pese a no gustarme la jugabilidad pues me han gustado todos los juegos anteriores a este, sin embargo me mareó la vista, no me gustó lo confuso que es, no saber si estás haciéndolo bien o mal, no es lineal, sino que te permite darle más usos a un mismo objeto sin decirte que tal vez lo necesitaras más adelante y pues jodió todo si ya lo usaste. Personalmente no creo que lo vuelva a jugar y no lo recomendaría.
Не хочу портить статистику прекрасной серии игр. Но 3-д было ошибкой. Очень укачивает, даже самых стойких, хотя рисовка и атмосфера по-прежнему шедевр! )))))
도중에 자꾸 꺼지는데 왜일까여...... ㅠ
the game explores a very interesting idea of unused things alongside with an unusual 2.5D gameplay this game isn't like the other games in bad dream series but it's just as good
Прикольная игрушка, которую если пройти, то можно открыть свободный режим со множеством различных путей прохождения.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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