
"God save you if you hear something wandering around nearby, because it sure as hell has heard you..."
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Кривые текстуры,баганные монстры.Покупайте если хотите обмазаться говном
游戏地图很大,场景特别棒,例如在level 0墙壁上的涂鸦,氛围烘托得挺不错。但是被实体发现的话它们会一直穷追不舍,甩都甩不掉,导致很多场景我没法仔细用心的去欣赏。 人物视觉太低了!镜头太晃了!我知道我是放在胸前的摄像机视觉,但是这对于探索类游戏来说在这个视觉高度游玩真的不舒服。我也希望能减轻镜头摇晃的幅度,摇晃的幅度太大了,每次玩半小时左右我就感到十分难受。 空气墙!突然出现在宽敞道路上的空气墙真的很影响游玩兴致,有些路还得蹲着才能通过。希望作者能好好修复一下这个bug。 主页面能够自主选择层级进行游玩,这项功能特别棒,即使我前面的层级实在找不到出口,也能跳关体验后面的层级,不至于卡死在其中一层导致直接放弃这款游戏。 总而言之,这是一款场景搭建得很不错的后室类游戏,也还有很大的进步空间,希望作者能解决好游戏视觉、镜头摇晃、空气墙这几个方面的问题。 :) The game map is very large and the scene is particularly great, such as the graffiti on the wall at level 0, which creates a great atmosphere. But if discovered by entities, they will continue to chase after them relentlessly, unable to shake them off, resulting in many scenes that I cannot carefully and attentively appreciate. The visual quality of the characters is too low! The camera is too shaking! I know I have a camera vision placed on my chest, but it's really uncomfortable to play at this visual height for exploration games. I also hope to reduce the amplitude of the camera shake. The shake is too large, and every time I play for about half an hour, I feel very uncomfortable. Air wall! The sudden appearance of an air wall on a spacious road really affects the fun of playing, and some roads even require squatting to pass through. I hope the author can fix this bug properly. The main page allows players to independently choose levels to play, which is a great feature. Even if I can't find an exit in the previous level, I can still skip and experience the next levels, so as not to get stuck in one level and give up the game directly. In summary, this is a well built backroom game with great room for improvement. I hope the author can solve the visual, camera shake, and air wall issues in the game. XD
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 31 reviews with recorded playtime.
говно
Еще один отличный проект по вселенной BackRooms, если вы конечно не играли в нормальные проекты по этой вселенной по типу Escape или Inside. За 20 рублей по скидке сойдет, но если у вас больше 20 игр по данной вселенной, то невольно начнете их сравнивать. Кстати если у вас уже есть игра In the Backrooms, то эту лучше не покупать, так как механики у обоих одинаковые, понятное дело дефолтные, отличаются разве что уровни. Я бы оценил эту игру с позиции новичка и что тут целых 8 уровней! Так что думаю за 20 рублей и если игра будет обновляться то могу порекомендовать.
Rapaz, o boneco balança tanto a cabeça quando tá correndo que não tem nem como prestar atenção nas coisas, quando o bicho bate no coitado ele bate a cabeça no chão e no teto. Não tem nada demais, alguns níveis famosos e uns bichos atrás de você, pelo movimento bizarro da câmera não vale a pena R$3,50 pra ter literalmente uma dor de cabeça em 10min de jogo.
За 42 рубля в целом хорошо. Несколько разных и полностью отличающихся визуалом уровней, наполненных своей атмосферой, неплохая графика, побегушки от монстров и прочее. За такую цену весьма достойно Скримеры: в прямом виде отсутствуют Монстры с побегом, способные убить: присутствуют Время прохождения: 30-45 минут Страшная ли игра? В целом....да не особо, но резкость и неожиданность появления монстров могут немного несколько раз напугать Минусы: да в целом их нет, единственное - почему то отдышка у главного героя при беге каждый раз разная, так мало того, она ещё и то женская, то мужская В итоге, игру я рекомендую, всего за 42 рубля вы получите примерно 30 минут геймплея и далеко не самую худшую игру про бэкрумс
very good graphics wow looks amazing scary prop entities wasnot expecting this hope to see more
If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you.
Für 1€ ist das spiel ganz geil
The game looks great, that's unquestionable. But the camera shake... why do so many devs make it so exaggerated to the point that I feel like I'm playing with a bobblehead? The chases are intense, with the monster constantly breathing down your neck, so if you make a wrong turn, you probably die. The problem is that you can also bump into invisible walls, which makes an already hard game very frustrating.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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