
Explore and break the environments of the Backrooms and Poolrooms! Utilize Thor's demolition hammer, firearms, and explosives to carve your way through the walls and entities. This isn't just another mundane walking simulator game. Now the entities are the victims. Overcome your fears with violence.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, Simplified Chinese*languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 397reviews | 71% | — | $118.2K |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень крутая игра Графика огонь Мне очень понравилось Жаль что нельзя играть вдвоём хотя бы
мочить монстров которых ты ненавидел и боялся на протяжении всех прохождений подобных игр с пистолета и калаша это атас)))
拉完了,就几个关卡
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏内容时长短,不到两小时,不够意思,不行🚫
this game is fun but i wish there was more to it; got through it all in like an hour and a half (non-completionist though).
Backrooms Break, developed and published by Jan Jileček, takes the familiar internet horror concept of the Backrooms and twists it into something far more aggressive and action-oriented than expected. Instead of placing players in the role of a powerless victim endlessly hiding from monsters in dimly lit hallways, the game introduces a more destructive style of survival where players are encouraged to fight back, demolish environments, and carve their own path through the nightmare. This change in approach gives the game a unique personality that helps it stand out in a genre overflowing with similar liminal horror projects. At its core, the game is a mixture of first-person horror, exploration, physics-driven destruction, and chaotic combat. Players wander through endless yellow corridors, eerie abandoned spaces, and unsettling Poolrooms-inspired areas while being hunted by dangerous entities lurking within the maze. What makes the experience different is the ability to destroy parts of the environment using heavy tools, explosives, and weapons. Walls can be smashed apart, debris scatters across rooms, and pathways can be opened through sheer force. This mechanic completely changes the feeling of the Backrooms setting because players are no longer trapped helplessly inside the maze. Instead, they actively reshape it as they survive. The destruction system is easily the game’s most entertaining feature. Breaking through walls and collapsing sections of the environment creates moments of pure chaos that feel satisfying from both a gameplay and visual perspective. It also makes exploration more dynamic since players are rarely forced to follow a single route. The game constantly encourages experimentation, whether through blasting open shortcuts or turning cramped corridors into battlegrounds against incoming enemies. This freedom adds energy to the gameplay loop and keeps the experience engaging longer than expected. Combat also plays a much larger role than in most Backrooms-inspired horror games. Rather than simply running away from every threat, players are armed with guns, explosives, and melee tools capable of tearing through hostile creatures. The combat mechanics themselves are fairly simple, but they become exciting because of the unpredictable environments and destruction effects surrounding every encounter. Explosions can send debris flying across narrow hallways while enemies rush through smoke and broken walls, creating frantic situations that feel more intense than traditional indie horror titles. Despite the heavier focus on action, the game still manages to preserve much of the eerie atmosphere associated with the Backrooms concept. Empty spaces stretch endlessly into darkness, fluorescent lights hum constantly overhead, and many rooms feel strangely disconnected from reality. The environments capture that unsettling liminal quality fans expect from the genre, making exploration uncomfortable even when players are armed to the teeth. There is a constant feeling that something dangerous could emerge at any moment, which helps maintain tension throughout the experience. Visually, Backrooms Break does a solid job recreating the strange and unsettling environments that define the genre. The repetitive architecture and harsh lighting create a dreamlike sense of disorientation that works surprisingly well. Certain areas stand out more than others, particularly the flooded Poolrooms sections that blend calm visuals with underlying dread. The destruction effects deserve additional praise because they add life and physicality to the environments. Watching walls collapse and debris scatter across rooms gives the game a level of interactivity many indie horror games lack. The sound design is another important part of the experience. Ambient noises, distant echoes, and subtle environmental sounds constantly reinforce the feeling of isolation. The game understands how silence can create tension, often using quiet moments effectively before sudden bursts of combat erupt. Weapon sounds and explosions carry enough impact to make battles feel chaotic without completely drowning out the unsettling atmosphere surrounding them. One of the game’s greatest strengths is how unpredictable it feels during extended play sessions. Because players can destroy environments and approach encounters differently each time, situations rarely unfold the same way twice. This unpredictability gives the game replay value despite its relatively straightforward structure. The balance between exploration, combat, and environmental destruction keeps the pacing lively and prevents the experience from becoming too repetitive too quickly. Still, the game does have noticeable shortcomings. Enemy variety is somewhat limited, and after several hours players may begin to notice repeated encounter patterns and similar environmental themes. The action-heavy gameplay can also weaken the horror aspect at times. Once players become heavily armed, some of the fear and helplessness associated with the Backrooms concept starts to disappear. Players looking for slow psychological horror may find the experience too focused on destruction and combat to remain consistently terrifying. There are also moments where the game’s indie production values become obvious. Animations occasionally feel rough, enemy AI lacks sophistication in certain encounters, and some mechanics feel more experimental than polished. However, the originality of the game’s central concept helps compensate for many of these flaws. Few Backrooms-inspired games allow players to physically tear apart the environment while fighting through monsters, and that creative direction gives Backrooms Break a memorable identity. Backrooms Break ultimately succeeds because it refuses to follow the safe formula most Backrooms games rely on. Instead of delivering another passive horror experience built entirely around hiding and puzzle-solving, it creates a destructive survival game where chaos and tension exist side by side. The combination of atmospheric exploration, satisfying environmental destruction, and frantic combat creates a surprisingly enjoyable experience that feels fresh within the crowded indie horror genre. While it may not be the most polished or terrifying Backrooms game available, it offers enough creativity and fast-paced action to remain entertaining from start to finish. Players who enjoy experimental indie horror games with physics-based destruction and more aggressive gameplay mechanics will likely find plenty to appreciate here. Rating: 7/10
ホラーというよりは、1000円と2、3時間のプレイでバックルームの雰囲気やどういう都市伝説なのかが味わえるゲーム! 自身と敵の身体能力(壁など各種破壊や走る速度や吹っ飛び)演出が過剰で怖いってのは途中で感じなくなるw 週末の夜に気分転換にやるくらいがちょうどいいゲームってのが個人的な感想です
有枪那后室我也不怕了.jpg。优化挺差,画面廉价,奈何拆家爽,算是把我以前在后室受的委屈全都发泄出去了,喜欢拆家和后室题材的可以入,如果你电脑配置还行的话。
Meh, you can beat the game in under two hours and most of my play time was figuring out the first of the water levels. I'd say worth $3.50
This game is enjoyable but its very poorly optimized. Am struggling to maintain a solid 30 on Low settings.
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Players by region
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