
Backroom Company (aka Axiom Corporation) is a mysterious group exploring “Noclip.” No one knows who created it. Follow the missing explorers' traces and find strange items deep in the Backrooms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become a test subject for Axiom Corp. (hereafter Backroom Company) and explore the unknown space hidden behind the Noclip phenomenon: the “Backrooms.”
Your mission is simple. Capture anomalous phenomena and transmit the data while staying alive.
Official Release on July 30, 2025: Go Deeper
Your exploration now goes beyond the hotel, swimming pool, and parking lot—into the foul-smelling “Sewers” and the eerie “School.”
Exploration Mode: Face the fear of getting lost in ever-changing environments.
Story Mode: Follow a fixed map and uncover the massive conspiracy Backroom Company has been hiding.
Core Gameplay: Filming Is Survival
Collect strange items scattered throughout the rooms and record unidentified entities to leave evidence.
The data you capture becomes your survival score—and your key to escape.
“Hide or Stay Silent”
The beings of the Backrooms do not welcome you.
An immortal entity relentlessly chases you. The locker room is your only safe haven.
A monster without eyes detects even the faintest breath. Muffle your footsteps and hold your breath.
“Work with Your Team”
Team up with your companions. But remember: more terrifying than any entity may be a teammate in panic.
(No matter how angry you get, try not to kill your teammates on purpose. Probably.)
Genres
Engagement
Reviews
Themes across 200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, really fun game. Few bugs, in game audio needs to be fixed. But otherwise this game is really fun and has a lot of potential for future content. I'd love to see more!
有些道具作用不够明显,希望后续更新能加入更多提示
聊天室和表情动作做得很好,很适合直播
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 200 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画面和音乐都很有氛围感,玩久了会发现细节做得比想象中好很多,属于越玩越顺的一类游戏
The “story mode” is like a polite handshake before the game throws you into a meat grinder. As a newbie intro it's decent. After that, the monster variety kicks the door open. Lots to learn, lots to panic about.
Pure, unadulterated chaos. You'll be screaming one moment and laughing the next. It's like Lethal Company got a Backrooms skin, and I'm here for it. It's janky, but it's the good kind of jank that makes for memorable moments with the squad.
完成任务后的成就感还不错,但需要更多变化保持新鲜度。适合作为朋友局小游戏
This game is surprisingly tense! The sound design and lighting really sell the horror. It's not just fun with friends; it's actually a competent horror game on its own. Playing solo is a genuinely spooky experience, though tougher.
刚开始玩剧情模式以为是纯恐怖解密,但实际上更像动作 + 探索 + 收集,多人模式显然是核心。怪物 AI 挺聪明,不同怪物的规避方式也不一样,这点做得不错。缺点是部分任务和目标太需要重复跑图积累资源。总之,有朋友一起玩很爽,单人可能不太对胃口。
捡垃圾模式的物理机制让我笑得不行,物品乱飞、推栏杆那瞬间太离谱了。跑图本身并不难,主要是时间压力和怪物增加压力。问题是卖东西的时候有些物品确实卖不掉,有点亏。这方面如果再平衡一下经济系统就更好。总体是很轻松搞怪的体验。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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