
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
창작마당 생긴건 좋은데, 아이템풀 커스텀을 모딩으로 할 게 아니라 진입 전에 영혼소모해서 잠그는 기능을 넣어주면 되는거 아니냐...?
存档槽位只有一个,还在玩的档必须放弃了才能开新档
7,5/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.7K | 875 | 64% | $4.99 | |
| $103.7K | 437 | 94% | $9.99 | |
| $103.7K | 397 | 93% | $9.99 | |
| $103.7K | 1.3K | 98% | $4.99 | |
| $103.7K | 1.9K | 75% | $2.29 | |
| $103.7K | 223 | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $524.9K | 1.2K | 75% | $14.99 | |
| $14.8K | 37 | 95% | $11.19 | |
| $5.3K | 19 | 95% | $9.99 | |
| $151 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun gameplay worth the price point
→→→→→【BGM实在太少了,大部分时候只有枯燥的音效,音乐几乎没有,没什么沉浸感】←←←←← 玩法就是PVE版的背包乱斗,还可以。
[b]獨具創意的【背包管理遊戲】[/b] [h1]遊戲性[/h1] 在【背包管理】的基礎架構下,加入「觸發球」的特殊玩法。 「觸發球」是一顆繞行背包外圍的球,且每個物品都有自己的觸發點。 只有當球碰觸到物品的觸發點,才會發動效果。 實際玩法淺顯易懂,且大幅提高玩家對空間管理的要求。 但是UI的配置和操作介面,仍需改善。 因為多了觸發點的設計,所以在編輯背包時,會需要更人性化的設計。 [h1]優/缺[/h1] [list] [*]有正體中文 [*]「觸發球」玩法,特別且有趣 [*]UI/UX仍需改善 [/list] [h1]結論:[/h1] 在同類型遊戲中,發展出獨特且吸引人的創意,喜歡背包管理的玩家,推薦購買! 很有機會成為下一款精神時光屋。 [quote]如果喜歡我的評論風格,可以關注[url=https://store.steampowered.com/curator/31503978-AdventureInGame/] AdventureInGame[/url]來獲得更多遊戲評論。[/quote]
Первые 20 минут курто Вторые 20 минут ну в целом норм Третьи 20 минут говно какое то Последние 20 минут просто стоишь по 30 минут убивает босса так как там 1-00% резист физ и маг урону и надо душить эффектами...
Кратко: кайф.
grate and relaxing game. the lerning curve is slithly steap and the art style is slithly crowded.
재밋음 무지성 추천 이가격대가 말이되나 싶을정도의 볼륨임 첫 패치에 모든 한글화 완료된거 확인함
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.