
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏挺好玩。玩法深度有但是有bug。 同调水晶所附加的tag,不能被如娃娃之类的媒介所出发,并会弹出红色警告栏。 文字不够严谨。最突出的是 被触发 ,被——触发等语句,这直接导致好点子弄出来的bd不能用。建议参考ygo的方案,增加裁定或严谨文字。 反馈一个bug,在购买遗物前放置物品于无 背包 区域,那遗物都可以购买。
ai味重,东西少,看看好像武器蛮多但都用不到的很多,真的会用的就那几个反反复复玩,玩久了没啥劲,而且玩的有点头大,希望多出点武器和地图,还有优化一下包括怪在内的一系列ai做的东西,完全就是幼稚园美术作品,卡通又看着人不舒服完全不适合本作主题,除此之外玩法还是可以,奖励关挺丰富的,但是还是那句话,东西少了。总的来说就是一个披着略显干瘪的ai皮囊的半成品,好不好玩见仁见智,我是觉得真心不咋地,玩一把就累的要死不想开下一把了
Entretenido xD me eche unas partidas y pasaron horas :v
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
생각보다 한판한판이 긴데 재밌슴
Мне не очень понравилась. Какие-то простенькие и скучные рюкзачки. Очень неудобное меню просмотра смешивания предметов, вкладки мешают двойному щелчку для просмотра и работают через раз.
内容不少,价格良心
好玩,主要是价格美丽,完全对得起游戏性和体量
obsessed with this game. i love the simplicity; easy to pick up and hard to master. i love how many variations you can try with all the different builds. i like that the first 30 levels are pretty consistent in difficulty, and then how the [endless dungeon] really ramps up the challenge --> i haven't quite figured out how to scout and pivot builds yet ^_^;; i hope that other people give this game a try! and i hope the devs find their community <3
物超所值
有的时候好的创新只需要加一个圆点
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $524.9K | 1.2K | 75% | $14.99 | |
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| $151 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $103.7K | 875 | 64% | $4.99 | |
| $103.7K | 437 | 94% | $9.99 | |
| $103.7K | 397 | 93% | $9.99 | |
| $103.7K | 1.3K | 98% | $4.99 | |
| $103.7K | 972 | 81% | $4.99 | |
| $103.7K | 1.9K | 75% | $2.29 |