
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏便宜,实际玩起来性价比很高,不过物品重复度比较高,多数消耗品不太有用,另外创意工坊是正确的
好玩
很有想法的一款游戏,像素风格的暗黑地牢,设计了很多的道具和武器相互配合但是上手一点都不难,玩起来蛮爽的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 505 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 就是后面总格子不够用显得东西有点少了 要是能多加小球多线程构筑 然后小球之间又有限制和搭配就好了
合成都合成不了,玩你大巴呢?显示合成XX!实际上材料还在那没动,点一万遍也是一模一样,这种基础功能都没做好能不能不要急着端上来喂屎
impressively tight and well thought out
К большому сожалению, скажу: увидел эту игру и сразу заинтересовался, так как люблю подобный жанр. Картинки и видео в магазине были интригующими и многообещающими, но это оказалось обманчиво... Картинка в игре — просто вырвиглаз. Музыка — какой-то психодел, если сидеть и играть в неё часами. Текст с описаниями предметов и дополнительных функций просто невозможно прочитать из-за палитры цветов. Про систему крафта я вообще молчу... Поставить её в левый угол, да ещё и при наведении полностью закрывать текстом — это надо было постараться. Система крафта: соединил предмет трижды, а на четвёртый раз она его не бафает, а дебафает, забирая 8 бафов и давая 1. Бред одним словом Оптимизация хромает, причём сильно. Я думал, проблема в железе или ещё в чём-то, но нет. Во время игры она невероятно фризит. Итог: игра по задумке неплохая, но реализована очень плохо. Стоит ли покупать? Возможно, только по скидке и если хотите посадить свои геймерские глазки.
If you're a fan of strategy inventory management auto-battlers, I would recommend it.
Extreamly good game! The game feels balanced but you can become very powerful at the same time. Its like puzzling with artifacts. Very chill game overall rating 8/10 Game Concept: basically as if Vampire Dungeon Crawlers and backpack battles had a baby ;=)
像素风的地牢肉鸽还不错,装备摆位直接影响效果,随机度也比较高,摸鱼的时候来两把挺不错的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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