
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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nice ai neuroslop
It's an alright little game. Positives: Very cheap, if you could get it on sale then even better. Easy to understand and get into, especially if you're new to the little inventory managing genre. Good amount of variety and you could probably spend a decent number of hours and get a unique run each time. Negatives: Almost all of the art for this game is AI, so if that's a turn-off for you then you probably wouldn't like it. The tutorial was a bit buggy and doesn't particularly explain some of the features too well? I'm not sure if it was the translation but it took a couple minutes for me to understand what was going on. The UI is a little buggy and I was unable to drag things properly at times, or sometimes text would remain on the screen even after I've moved away. Overall: Game needs polishing, but for $3 it is definitely worth playing a run or two to see if you're into it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 504 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень классная игра за безумно маленькую цену. Есть где пошевелить извилинами) Реиграбельность огромная. Сначала много часов наиграл на пиратке и всё-таки решился купить
首先,这游戏是个长局游戏;我本来不想过来写评测,我怕把我的通关心得讲了,制作组就会悄悄暗改BOSS数值;我是DEMO时期就玩的玩家,目前的BOSS数值已经完全够了,我用冒险者彻底通关(注意,打到表-关底-地牢之王还不算),总时长4小时,这4小时我还是分天玩的(因为运营起来了人其实不怎么需要盯,如果有第二个显示器,你把窗口搁那都行);真关底BOSS数值太肉、太粪了,我不会提及任何详细BOSS数值,免得破坏后来看评测的各位玩家体验,但我可以讲我通关的总伤害等数值有多少. 总伤:968 915。其中物伤:599 244。魔伤:145 525。 毒伤:407 972。暴伤:91 612。治疗量/奶量:37 290。 然后我讲一下我施加最多的2个异常数值和我叠的最多状态: 施加:中毒 5643,霜冻,6098. 获得正面buff: 叠甲 328 077。 以上,心得分享完毕,我不希望影响任何人进行自己的构筑,但实在打不过,在目前制作组没暗改的情况下,我有分享了通关构筑截图到游戏社区,可以自行寻找参考。 这甚至都不能算是背包肉鸽的游戏时长了,纯折磨人来着的。不过通关了还是很高兴的,不然我也不会给好评。 但本游戏到底值不值得买....难说。
I have been having a lot of fun with this game. Love the pixel art. Lots of interesting items and combinations to try out. I like how you earn points to spend on upgrades between runs, so it gets easier the more you play/learn how to best set up your backpack. I have a feeling that this game will get over looked just because it uses ai generated images. which is a shame. I love the art look, and how it plays.
залипательное что то
時間過很快,目前進階4,211層遊俠主要使用弓,攻擊方法很多源
It's entertaining, it's cute, and its really really cheap.
It's fine, I guess, I managed to finish it during the first run though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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