
Climb and explore the Queen's tower-island in this grid-based 3D platformer filled with bonk-like random encounters, mischievous ghosts, tricky jumps and a horrible, horrible curse..
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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cute, janky as hell, satisfying mechanics, really fun multiplayer lobbies. the best tjern-like since sunny place 1, we're truly in the midst of a revolution for the genre. i need more bi-bos.
another tjerny banger
An interesting blend of legally-distinct beyblade, platforming and a collectathon. The tone is charming and the world is quaint and full of secrets to find. There's a variety of gear and customization items to acquire. The music and sound help fill out the mysterious setting, and the writing is pretty humorous too. If I had one complaint, its that the platforming has several quirks to it. Your overworld movement is grid based. You can jump after moving to carry your momentum forward. Which is fine, but sometimes you need to jump up to a block you should be able to reach, so you have to jump and then move, or wall-kick - techniques which become increasingly more demanding as the floors grow in complexity. I wish these controls were a bit more refined, or the jumps a bit more forgiving, but there seems to be no penalty for falling into a pit so its not too punishing. I imagine this is the sort of game that would be immensely fun in group or co-operative play. I can't speak to that yet, but I can recommend it to folks looking for thrilling combat and a quaint albeit mysterious world to explore.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Pretty interesting, surreal, and experimental. If you enjoy 'figuring games out' and learning mechanics without a tutorial holding your hand the entire way, babe-lathe is a recommend from me.
YEAHHHHH I LOVE BEYBLADE WOOOOOOOOOOOOOOOOOOOOOOOOOOO THIS GAME IS AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
What an incredible banger. It is an amazing, unique game with cute characters and a fun story. The pacing is great, the game deserved more love!
It's good! The Beyblade combat is cute but ultimately the main draw of the game for me was the interesting grid based platforming. It works well, and though it could be frustrating, the "just figure it out" angle for a lot of the platforming tricks managed to bring out a satisfying gameplay loop. Another tjern banger.
combining baybaldes with super smash bros style combat is a stroke of genius, and it has such a natural feel to it. its buttery. that being said, the multiple weapons are just not depthful enough to sustain interest in the combat, and the awesome things this games premise hints at are never really delivered on. there's only one boss fight- which was obviously a measure of cutting development time- and the whole game is full of little things like that, which make it feel like a compromised development. those qualities are part of the appeal of a tjern-type game, but this feels un-directed in a frustrating way instead of charming way. when the game reveals itself as a Just Up-type game based on it's very finicky platforming you're kinda just like... oh. the platforming isn't unredeemable but it also doesn't feel as if you're in control. its cool to discover all the types of jumps you can do, but i would often give the same inputs and receive different outputs. the platforming behaved in a way I couldn't diagnose or adjust to, especially when the unforgiving Just Up-ness has you backtracking over and over and over and over. I'm still recommending because its full of obtuse charm, and the kind of unique approaches to game design that make it stand out in a sea of unremarkable titles, but this is a very talented, creative, and unique game developer not living up to their potential.
A great and very original platformer, fun with friends. It manage to add mechanics until the end + The bayblade fights are ok and original. I had a great time.
General life advice. If a caterpillar starts talking in rhymes to you , then adventure awaits !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.9M | 9.3K | 94% | $12.99 | |
| $522.2K | 1.8K | 94% | $11.99 | |
| $9.7K | 40 | 70% | $9.99 | |
| $75 | 1 | 0% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 137 | 88% | $0.99 | |
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| $1.9K | 60 | 70% | $2.99 | |
| $1.9K | 54 | 57% | $1.99 | |
| $1.9K | 122 | 47% | $0.74 | |
| $1.9K | 135 | 65% | $0.99 |