
Rule Tenochtitlán in this survival city-builder where gods decide your fate. Confront the Moon Goddess and her generals. Delve into the intricate story, survive the nights in the Sandbox mode, or build freely in the Creative mode. The last sun is yours to save, or… lose!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take on the role of the Tlatoani, the divine ruler of Tenochtitlán. Build your city upon the waters of Lake Texcoco, lead your people to glory, and bring the long war against the Moon Goddess to its final reckoning.
Construct over 25 unique building types, each upgradeable across four levels except the Story-Exclusive ones.
Terraform Lake Texcoco, dig canals, and reclaim precious land from the marsh.
Raise divine monuments, academies, and gardens.

Perform rituals and human sacrifices to earn divine protection
Answer the gods' offerings when they come for tribute. Fail them and risk losing godly Grace!
Balance the favor of the gods, your economy, and survival itself

Face the Moon Goddess and her generals in a story-driven campaign.
Discover the ancient Sun Pillar and raise its modules to push back her power, and see the sun again
Confront her at last in a showdown for the fate of Tenochtitlán

Send expeditions across the strategic map, secure resources, and establish trade routes
Recruit new citizens from distant settlements and the port city
Expand your power beyond the borders of Tenochtitlán
Campaign: the full story across four difficulties: Relaxed, Story, Adventure, and the punishing Doom.
Sandbox: keep the survival challenge, drop the story. Build, defend, and outlast the night with limitless resources.
Creative: pure city-building. No economy, no threats. Unlock the full roster of buildings by surviving nights in the other modes, and use the Photo Mode to capture your built city in all its splendor.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 135reviews | 70% | — | $74.5K |
| $7.99−60% | 15ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grundsätzlich ist es ein schönes Spiel, aber der doch mit noch ordentlichen Bugs (beispielsweise stellt die Forschung ihre Arbeit ein, wenn man ein Spiel lädt um weiterzuspielen, man kann dann nur das Gebäude abreißen und neu bauen, bevor es wieder arbeitet) versehene und an vielen Stellen unpolierte (es gibt keinen Überblick der Auslastung der Arbeiter, man muss jedes Gebäude einzeln durchklicken, es gibt keine Rückmeldung, wenn ein Gebäude gerade nicht arbeitet, auch dazu muss man die Gebäude erst anklicken usw.) Zustand bei gleichzeitiger Nachricht der Entwickler, dass sie an dem Punkt angekommen seien, an dem ihre Vision erfüllt sei, so dass sie sich nun anderen Projekten zuwenden, ist schon sehr dreist. Ich habe viele Stunden in das Spiel gesteckt, weil ich die Geschichte zu erleben versuchte, denn wenn man sich ein Herumarbeiten um gewisse Bugs angewöhnt hat, konnte man es spielen. Nun hänge ich kurz vor Ende der Kampagne an eine Stelle fest und der nächste Schritt lässt sich nicht erledigen.
super gra ale ciężka
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Polish, Russian, Spanish - Spain, French*languages with full audio support
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*Aztecs: The Last Sun*, developed by Play2Chill S.A. and published by Toplitz Productions, is an ambitious attempt to reframe the city-building genre through a lens that is both culturally distinct and mechanically more demanding than the usual formula. Instead of placing players in a generic medieval or industrial setting, the game draws from the world of the Aztec civilization and layers it with mythological tension, giving every system a sense of urgency that goes beyond simple expansion and efficiency. From the moment you begin shaping your settlement, it becomes clear that this is not just about building a prosperous city—it’s about preserving balance in a world where failure has existential consequences. The foundation of the experience lies in its city-building mechanics, which are at once familiar and refreshingly contextualized. Establishing your city on and around a lake introduces spatial constraints that immediately affect how you think about expansion. Land must be created or carefully utilized, infrastructure needs to account for water-based geography, and every district placement feels like part of a deliberate plan rather than casual sprawl. Resource management plays a central role, with production chains that require attention to workforce distribution, material flow, and sustainability. Food, construction materials, and population needs are tightly interconnected, creating a gameplay loop that rewards foresight and punishes neglect. It’s a system that fans of the genre will recognize, but the environmental constraints and cultural framing give it a distinct personality. What truly sets the game apart is how it incorporates survival elements into what would otherwise be a straightforward builder. The passage of time introduces cycles of increasing danger, particularly during nighttime phases when hostile forces tied to mythological themes begin to threaten your settlement. These moments shift the tone from calm planning to tense preparation, forcing players to think defensively and ensure their city can withstand what’s coming. Rituals and offerings become essential tools, not just optional flavor mechanics, and they tie directly into the game’s interpretation of divine influence. The inclusion of sacrificial systems—handled with a focus on historical inspiration—adds a layer of weight to decision-making, as players must balance ethical discomfort with the practical need to maintain favor with the gods. There’s also a broader strategic dimension that emerges as you progress. Managing your city is only part of the experience; interacting with the world beyond it, whether through expeditions, trade, or acquiring resources and captives, expands the scope of play. These systems help prevent the game from feeling too insular and provide additional avenues for growth and problem-solving. At the same time, they reinforce the idea that your city exists within a larger, often hostile world. The narrative undertones—centered on preserving the sun and maintaining cosmic order—add a sense of purpose that elevates the experience beyond mechanical optimization, even if the storytelling itself remains somewhat understated. That said, the game’s ambition does come with noticeable limitations, particularly in its current state. As an Early Access title, it still carries rough edges in both presentation and mechanical refinement. The interface can feel clunky at times, and certain systems lack the depth or clarity needed to fully support long-term engagement. Visuals, while stylistically appropriate and occasionally striking, don’t always achieve the level of detail or polish seen in more established city builders. Performance inconsistencies and minor bugs can also interrupt the flow of play, reminding you that the experience is still evolving. Despite these shortcomings, there’s a compelling core here that keeps pulling you back in. The blend of city-building and survival creates a rhythm that feels engaging, with each cycle presenting new challenges to overcome and new optimizations to consider. It’s the kind of game where small improvements in efficiency or planning can have significant long-term effects, making progression feel meaningful. More importantly, the thematic identity—rooted in a rarely explored historical and mythological setting—gives it a sense of originality that helps it stand out in a crowded genre. In its current form, *Aztecs: The Last Sun* feels like a promising but still-developing experience. It already offers a solid gameplay loop and a distinctive perspective, even if it hasn’t fully realized its potential yet. For players who enjoy city builders with added pressure and a unique cultural backdrop, it’s easy to see the appeal, especially if they’re willing to accept some roughness along the way. With continued refinement and expansion, it has the potential to grow into something truly memorable. Rating: 7/10
Dużo błędów, ciężko się grało. Średnia kopia Frostpunka
Гра для шанувальників стратегій. Не вистачило для занурення української текстової локалізації.
Выглядит очень смачно, побольше бы таких стратегий хотел сказать, но играть не очень приятно из-за парочки аспетов: даже на легком уровне сложности постоянная душка с ресурсами - что-то сломанный баланс, боюсь представить как там на большой сложности.... Есть 2 фазы - дневная и ночная и главное отличие, не считая ночных атак, что нельзя игру поставить на паузу =). Игру в которой ты должен делать производственные цепочки , постоянно переставлять попов с здание на здание и подключать их вручную к складам.... Давайте учитывать, что день длится почти как ночь по времени да и за день не так чтобы много можно успеть,... - ставишь строительство в отдалении от центра и все что успевают сделать - это построить это здание за ВЕСЬ ДЕНЬ... Как по мне баланс длительности дня и ночи так же поломан. А наличие двух разных разведчиков это рудимент - почти всегда работают только одни, а вторые стоят и смеются с потраченного времени и ресурсов ( а самое главное по началу - места на здание). Еще хочу отметить мем с гайдбуком для игры за 750р (которые раньше бесплатными буклетиками в диски вставляли). Еще могу сказать так : в 1 игре сразу построить нормально ничего не получится -> либо придется все перестраивать (А перемещать здания нельзя - только ломать и строить заново), только поняв механику во втрое прохождение можно будет сразу "правильно" (как задумано разрабами) строить. В целом не могу советовать, но цепляет красотой и антуражем ацтеков.
首先,给差评是因为停止更新,这个游戏很明显还有很多可以优化的地方。但制作组放弃了继续更新。 其次,游戏优化相当差,运行游戏的时候,主机散热直接爆炸,声音巨大。我玩纪元1800都没有这种情况。(已附上PC配置) 最后,游戏体验感相当差,难度曲线不合理,感觉像在逼着玩家往前走。游戏指引和教程一塌糊涂,比如到现在我都没弄明白他这个浮田的建造机制,在规划范围内,在血界范围内,也在水上,就是建造不了,提示需要在规划范围内建造。任务也没有指引,经常需要重开游戏,要想通关至少重开两次。
Too much bugs (including breaking ones !), too repetitive, too few content annddd abandoned already . So lets go for downvote. The amount of copies sold says it all (roughly indicated by the number of comments here). Wont buy a game from this company again.
Gra fajna i wymagająca trochę myślenia żeby zbyt szybko nie zakończyć kampanie. Minusy: -drzewa graficznie wyglądają jakby ktoś pędzlem machnął na płótno i tak zostawił -optymalizacja jest średnia, prawie leży i kwiczy i to jest potrzebne do naprawy z pewnością -Drogi mogą iść tylko w liniach prostych więc na skos nie możecie ich prowadzić -Drogi nachodzą na siebie przez co marnujemy zasoby bo można budować drogę w.. drodze.. Plusy: +Historia i klimat Azteków jest ciekawy, jakaś lekka świeżość w dobie ostatnich tego typu gier gdzie większość bazuje na średniowieczu lub czas starożytnego Egiptu +Ciekawa mechanika obrony wioski przy której musimy podejmować decyzje moralne jak na przykład w Frostpunku z tym że tutaj decydujemy czy poświęcić mieszkańców gdy skończą nam się jeńcy +Rozwój wioski poprzez ulepszanie w głównym budynku +Trudność owej gry uważam że jest na plus w dobie gier casualowych i można tutaj poczuć trochę wyzwania Ocena: 7/10
Ich finde den Ansatz sehr gelungen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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