
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.6Kreviews | 90% | — | $706.7K |
| $19.99 | 9.4Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a great metroidvania. I just had so much fun with this game, it really scratches that metroidvania itch with a great map that feels natural to traverse. Edit: Have replayed it after experiencing more metroidvanias and being older and even if still good it felt a lot more tedious. Notes not being able to be read until you found the right ones, items and paths being hidden everywhere (which can be fun but it was too much), the randomized location breach realms which made you rub every wall and just the general pathing of the exploration all made it feel tedious playing it again. If it were the first time i played it then those things wouldn't have bothered me because the pacing of the story is fairly good and that would have made the tediousness go away but when you already experienced it once it then it can't distract from the flaws of the game.
Um Metroidvania muito mais "Metroid" do que "Vânia", provavelmente alguém já deve ter dito isso, pois melhor e mais objetiva descrição sobre esse jogo não há. Na verdade acho que ele não tem nada de "Vânia" o certo talvez seria chama-lo apenas de "Metroid", e só por isso já deve ser elogiado. Não me entenda mal, eu não tenho nada contra os "Vanias" na verdade gosto muito, só que eles praticamente monopolizam o gênero, apesar de o nome dessa categoria ser formada pela junção do nome de dois jogos, pouco se vê de Metroid e muito se vê de Castlevania nesses jogos, então alguém conseguir fazer um jogo bom tendendo mais pro Metroid é algo louvável. E Axiom Verge É BOM! Se você ja jogou Super Metroid, ou o Zero Mission, ou o Fusion, e gostou, em outras palavras se você gosta dos Metroids clássicos que ajudaram a dar o nome dessa categoria de games, então é simplesmente impossível você não gostar de Axiom Verge.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is my fav metroidvania i love axiom hes a great character verge is a lovable sidekick
Tiene una vision retro de 8 bits muy interesante pero con mejor movilidad y elementos metroidvania. Divertido y desafiante como los juegos de antes. Recomendable
길을 헤매는 불쾌함만 가득한 게임 게임의 진행이 전혀 자연스럽고 매끄럽게 이어지지고 내가 가는 길이 올바른 방향인가 확인 할 길이 없기에 한 번 헤매기 시작하면 공략을 보지 않는 한 끝도 없이 헤메게 된다 길을 헤매는 과정에 있어서도 재미보다 불쾌함이 앞선다 길을 헤매는 도중에 새로운 길이나 아이템을 발견하여 진행된다는 성취감을 느끼는 시간에 비해 정처없이 헤매는 불쾌한 시간이 압도적으로 길다 보니 하는 내내 재미보다 불쾌함만 느끼게 된다
[b]KAMGUSTA'S MINI REVIEW[/b] A labor of love from a single developer. It's an homage to the old school game "Super Metroid" (SNES era). If you feel nostalgic, this is the game for you. For everyone else, it's mediocre in every aspect; if you like the genre there are WAY better metroidvanias out there (if you still haven't, it's time to play "Castlevania: Symphony of the Night"). [b]Best played with joypad Recommended buy price: 5$ Score: 5,5/10[/b]
bought this game back in 2016 but only just yesterday did i pick it back up again. everything had been running fine up to today, where out of the blue it's always now laggy. i didn't touch any of the settings and the only fix i could find was to turn off v-sync with the cost of having to deal with screen tearing :/ this issue long aside the fact i just wasn't really enjoying the gameplay or the story has sadly made me abandon the game once again to collect dust in my library, which is a damn shame because the game's pixel art is really beautiful.
oh my god im on the verge of axioming right now
xiom Verge feels like an ultra-competent homage to the original Metroid on the NES ,with touches of Metroid II and even a bit of Metroid: Zero Mission sprinkled in. What makes this even more impressive is that it was developed entirely by one person,a veteran game developer who created Axiom Verge in his spare time. Which is both impressive and mildly depressing if you have ever tried to be productive at anything for more than 20 minutes. The game captures the mood, atmosphere, and core visual principles of classic Metroid exceptionally well. Still it got some really fashinable vfx for explosions, distortion, and some particles. Narratively, Axiom Verge actually offers some intriguing ideas and characters. The story is not the main focus, but it remains engaging enough to stitch exploration and gameplay together into a mostly cohesive experience. One of the more uneven elements is the weapon system. There are a lot of weapons, with different firing patterns, but many of the differences feel superficial. Most weapons do not feature deep mechanics that meaningfully change how you play and their damage output tends to be too similar, that its hard too notive that some of them are in fact stronger. In theory, this freedom could encourage experimentation and varied playstyles, but in practice I found myself sticking to only two or three weapons for most of the game. Something closer to Mega Man, where damage types and mechanics really incentivize mixing and matchin and experimenting might have strengthened the design. The soundtrack is also a bit hit-or-miss. While it usually nails the ambience of each location, a few tracks (like “Kur,” in my opinion) are difficult to listen to and fall short of the musical quality of the games that inspired it. The weakest aspect for me is the map design. Although it is interconnected in true Metroidvania fashion, it becomes overwhelming and chaotic after the first area. There were several points where it was genuinely difficult to figure out where to go next, and the automap was not that helpful in this regard. Overall, this is one of the closest experiences to classic Metroid you can find, (maybe pretty close there is Ghost Song too) and it stands as one of the most solid Metroidvanias which are not Metroid. just be prepared to get lost, swap through many weapons, some bounce, some arc, some pretend they are special and occasionally question your life choices along the way.
A very fun game, and a good metriodvania. Also, I don't know if trace is a human, machine, clone, or involuntary time traveler.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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