
Axiom of Maria is an action-adventure game featuring Kay as the protagonist trying to get back her family from an AI in Seoul, a ghost town due to population decline.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Needs some more work but it's not that bad of a game.
Great game. Good level design, interesting characters, compelling story, a great soundtrack and the combat has a good variety of moves and strategy too. I feel like the game has the right level of difficulty as well in that puzzles were satisfying to complete and the combat was a little more involved, needed more strategy than a simple hack-and-slash. Any bugs I ran into were minor and didn't take away from the gameplay experience at all. Just remember this is only the prologue to the story (I had to remind myself once I finished it) so you will not be getting the complete package but I am looking forward to the rest of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Japanese, Korean*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
컨셉 좋고 퍼즐 난이도도 높지 않고 액션도 시원시원하고 좋습니다. 다만 3D 멀미로 오래 붙잡고 할 수가 없네요ㅠㅜ
Axiom of Maria: Prologue, developed and published by Studio Ganzheit, is a short but ambitious action-adventure title that blends fast-paced combat with a cyberpunk narrative centered on artificial intelligence, memory, and loss. Set in a deserted futuristic Seoul governed entirely by AI systems, the game introduces a world where humanity has largely retreated or been displaced, leaving machines to maintain both the physical environment and a digital space that preserves the consciousness of the dead. Players take on the role of Kay, a former combat instructor drawn into a conflict that is both deeply personal and tied to the larger fate of this fractured world. The gameplay is built around responsive, close-quarters combat that emphasizes timing, movement, and precision. Kay’s primary weapon is a sword, and encounters are designed to encourage aggressive play rather than passive defense. One of the standout mechanics involves deflecting incoming gunfire, turning enemy attacks into opportunities for counteraction. This creates a rhythm where players must remain constantly aware of their surroundings, balancing offense and defense in quick succession. As players grow more comfortable with the system, combat begins to feel fluid and rewarding, especially when chaining movements and attacks together in a seamless flow. While the mechanics are not overly complex, they provide enough depth to keep engagements engaging throughout the experience. The game also introduces moments of variety through alternate gameplay segments, such as sequences involving high-speed traversal or combat while in motion. These sections attempt to break up the standard combat loop and add a sense of scale to the world. While they provide a welcome change of pace, they do not always feel as polished as the core mechanics, occasionally lacking the same level of responsiveness or refinement. Even so, they contribute to the overall pacing by preventing the experience from becoming too repetitive within its relatively short runtime. Narratively, Axiom of Maria: Prologue aims to establish a layered and emotionally driven story. Kay’s journey is framed by her desire to reconnect with her lost family, a personal goal that intersects with the broader themes of artificial intelligence and the ethics of digital existence. The world itself is filled with hints of a larger conflict, including the role of the AI system that governs both life and death. While the premise is intriguing and offers strong potential, the story feels somewhat fragmented due to the limited scope of the prologue. Key ideas are introduced but not fully explored, leaving certain aspects underdeveloped and creating a sense that the narrative is only partially realized. Visually, the game presents a striking interpretation of a cyberpunk setting. Neon-lit environments, abandoned cityscapes, and futuristic design elements combine to create a world that feels both desolate and technologically advanced. Character designs are distinctive, and the overall aesthetic reflects a clear artistic vision. The presentation is further enhanced by a soundtrack that shifts between energetic and atmospheric, supporting both the intensity of combat and the quieter, more reflective moments of the story. Despite some rough edges, the visual and audio design work together to create a cohesive and memorable atmosphere. However, the game does show signs of its smaller development scope. Controls can occasionally feel inconsistent, particularly during more demanding sequences, and there are moments where movement lacks the precision needed for a fully polished experience. Technical issues such as minor bugs or performance inconsistencies may also appear, disrupting the flow at times. These shortcomings do not completely undermine the experience, but they highlight areas where further refinement would significantly improve the overall quality. The pacing is uneven but still engaging. The game alternates between story-driven segments and action sequences, though the balance between the two is not always seamless. Some sections lean heavily on exposition without much player interaction, while others move quickly into combat without sufficient buildup. Given the short length of the prologue, this uneven pacing is more noticeable, as there is limited time for the game to fully settle into a consistent rhythm. Ultimately, Axiom of Maria: Prologue succeeds as a proof of concept that showcases a strong foundation and a clear creative direction. Its combat system is engaging, its world is visually compelling, and its narrative premise holds significant promise. At the same time, its limited scope, technical imperfections, and partially developed story prevent it from feeling like a complete experience. It stands as an introduction to a larger vision rather than a fully realized title, offering a glimpse of what could become a much more substantial and polished game in the future. Rating: 8/10
Gostei bastante do jogo, principalmente pela temática futurística assim como a música que combinam. Por ser prologue entendi ser curtinho, infelizmente a vontade de ter mais e mais é grande agora! Uma pena o desenvolvedor não colocar uma legenda em português, mesmo que eu entenda bem o inglês seria bom para a ampla galera já que a história é boa, cativa, intriga e da o gostinho de quero mais. Fora isso só tive alguns momentos perto do final que ficava travada a personagem sem se mover ou então no trecho da moto que após uma fala ficou preso no túnel (ambos dando load resolveu). Só me frustrei por perder os pontos que servem para abrir mais espaço e adicionar todos os "memory". É o tipo de jogo que você tem que vasculhar e coletar tudo antes de ir pra próxima área. Enfim, é um ótimo jogo, gostei da feição do rosto da Kay falando e dublagem (seja coreano ou inglês) achei boas demais, espero um dia sair uma versão completa, comprarei com certeza!
Overall a very interesting game and a worthwhile experience. The gameplay is most similar to Nier: Automata/Replicant, or you could describe it as a simpler version of Bayonetta or Devil May Cry (for me, a plus, since I'm not good at either game). My favorite part is the soundtrack, it's one of the few games that had me looking up the soundtrack immediately after (and noticing that it's free to download!). I also really enjoyed the look of the game: cyberpunk Seoul is a fantastic environment to run around in, the animations are fluid, and the combat has a lot of flair (even moreso if you're good at fighting games like these). The plot promises a lot in one or more future installments, you aren't given resolution on much of anything in just this one game. It is just a prologue, as the title says, and a relatively short one. There is definitely a foundation for a compelling story, though. The dialogue between characters has some nice moments and some generic moments, the good voice acting also helps a lot. This is a really impressive game, especially considering it was made by just one developer, and I'm looking forward to the next chapter.
如果女主角的服装性感的话,这个游戏哪怕只是个序章,也会有更多的人买的
I'm hard-locked after the part where Maria goes into the server room, there is a door that the scan shows where to go, but it is closed. I looked around for a bit and nothing. I'll have to leave a negative review until further notice.
Great game ! Love the fire and water chapter.
ランプを全部消しましょうって所で、どうすれば良いかわからずツェン先生もアドバイスくれないので詰みました。 楽しくプレイしていたけど残念ながらリタイヤします。 追記 開発元様 わざわざ返信して頂きありがとうございます! 進めました。ちゃんとツェン先生も教えてくれてましたね。すいませんでした。 改めて楽しませて頂きます。 大変だと思いますが、頑張ってください!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 57 | 74% | Free | |
| — | 0 | — | — | |
| $342.6K | 410 | 77% | $19.99 | |
| $142.4K | 336 | 87% | $19.99 | |
| $2.7K | 9 | 56% | $11.99 | |
| $2.1K | 7 | 100% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7K | 98 | 92% | $4.99 | |
| $16.7K | 195 | 71% | $3.74 | |
| $16.7K | 60 | 93% | $7.00 | |
| $16.7K | 157 | 87% | $4.99 | |
| $16.7K | 78 | 100% | $11.99 | |
| $16.7K | 209 | 44% | $4.99 |