
Awita: Journey of Hope is a captivating side-scrolling metroidvania game that follows the remarkable journey of a courageous girl determined to rescue her village from the clutches of a devastating epidemic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Game features
Expansive world map where every place has its own story
Rich lore and mythology
Dynamic combat
This game is a side-scrolling metroidvania adventure that centers around sword combat. Your task is to traverse an expansive kingdom, encounter new friends and enemies, engage in battles with formidable bosses, and enhance your character's abilities through leveling up.
In a remote village within a forgotten kingdom, lived Awita, an unassuming girl. Yet, when a devastating epidemic struck her community, leaving all to believe in its apocalyptic conclusion, Awita defied the prevailing despair. Determined, she now embarks on a quest for a remedy, arming herself with sword and armor, venturing forth to explore the uncharted expanses of her realm. Along her journey, she would encounter unfamiliar landscapes and settlements, forging alliances and facing adversaries as she not only seeks a cure but follows her ever-shining glimmer of hope.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoy the atmosphere here, and the battles are a lot of fun. It’s nice to see that many of the smaller issues people mentioned before have been fixed with update 1.1.0, the game feels better overall now.
El juego es muy muy corto y el mapa pequeñísimo. La historia es muy sencilla y el desarrollo de la misma es intrascendente. El sistema de combate no es atractivo, golpeas con la espada y ruedas, fin. No tiene nada de progresión. Las habilidades solo las utilizas para avanzar, no hay nada en el mapa que te haga volver a pasar por una zona. Los combates contra jefes, bueno, mejor ni hablar. Y para colmo, tiene un bug que me impedía utilizar el mando. En dos horas lo terminas y no lo volveré a jugar. No lo recomiendo ni en una oferta de dos euros, de verdad. Las reseñas positivas en este juego, por el precio por el que lo he comprado, no son de fiar, lo digo para que a nadie le pase como a mi.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Latin America +3 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As beautiful as this microvania is, and genuinely interesting the combat system is at face value, I cannot recommend you play this versus the dozens of other microvanias available on STEAM. I'll have several points listed below, but the biggest thing is time. The experience was extremely short, but not in the sweet kind of way, and somehow I feel that was for the best. I have no doubts that multiple people beat this game and were able to refund it, and then chose to afterwards... The World: It is very linear with minimal secrets, and yet somehow most of those secrets are all cluttered in the same general location. The background parallaxing is slightly off which makes certain room literally nausea inducing to walk through. There are some rooms to the right of the map that have background elements that are easily to mistake as foreground, causing you to end up in a bottomless pit instead. And the layout of the map is not nice to the player, considering you have to backtrack from the rightside to the leftside towards the end with no shortcuts. In fact, most of the map will not connect back to other places, nor will you have to make decisions on which area to traverse in order to progress. Ladders are heavily overused and become an excuse for designing vertical sections of a room. Lastly, elevators don't have a method of calling them, which means if you are like me and tried to go all the way across the bottom of the map to the town after having left the town from its top, you cannot access the town and have to go the entire other way just to enter. Enemies: Enemies are stage hazards. They are not difficult to kill, but they do everything in their power to be annoying. Their aggro is triggered as soon as you either enter a room, or set foot on their platform. Some are locked into attacking a certain direction once they start, others can switch the way they are facing mid attack. This means for example, you could start a conversation with an NPC, and a flying enemy from the other corner of the room will path all the way to you and start attacking you mid conversation. Hope you weren't low on health. They also really like to camp the top and bottom of ladders, since their aggro is triggered so early, and makes those even more annoying then they already are. Bosses: I don't know what the bosses in this game were on, but they really, REALLY like to teleport. Not to any specific location of course, just somewhere in the area. It is fast, they attack immediately afterwards (usually a projectile of sorts), and entirely untelegraphed. You'll often find yourself just jumping or rolling around the area trying to fight the boss only for it to teleport somewhere else before you even got remotely close. Halfway through the game, your shield also just stops working against most bosses. The shield is actually really interesting, as it's a defensive option that doesn't take stamina or leave you open like a jump does, with the one draw back of not working against magic attacks...or heavy attacks...or the final boss for some reason??? Basically, it becomes useless just because the game said so, making combat less complex later in the game which is a weird decision. Most of my strategies involved stalling because the stamina system and few equipables you can obtain actively encouraged it (From waiting for stamina or health to regen). Achievements: My first and only playthrough I did I tried to "no killing common enemies". I thought this would be interesting; How do I stop enemies from killing themselves sometimes, how will I progress the world with a fixed income throughout the entire game, how might I progress through certain rooms filled with mobs. Uhh, turns out the answer to all of those questions was that they weren't actually questions at all. Only one room had an enemy that could potentially hurt itself, money really wasn't that useful in the first place, and most enemies could just be ignored and that would make your life easier. I have no idea how to get the true ending, I know it has something to do with the collectables but I was lacking 1 note and 2 flowers by the end and still got the ending. Besides that achievements boil down to complete the game and eventually get around to killing some random guys. (The rock achievement is worded horribly, I thought it was talking about the moss rocks for the longest time.). Story: Doesn't exist. There is light set up, then the author suddenly didn't like the whole disease story and wanted a fantasy monster takeover instead. Neither of which really get resolved? Most NPCs are "do my quest", and there was an interaction early on that has me still bewildered. A dark blue NPC that looks like no other enemy in the game says some foreboding message and then just, dies?! It was strangely humorous, and the best part of this game. Wrapping Things Up: I completed this game because I really like 2D pixel art metriodvanias. If that wasn't the case, I would've dropped the game and refunded it when I had 54 minutes in. It felt like the game was actively trying to make me hate it, and that sucked. I know this is a small team, and I can excuse it for being a little rough around the edges here and there, but a lot of this games problems come from the gameplay itself. I do believe too much time was spent on making the game look appealing to play instead of actually being engaging, and if this team ever makes another microvania I am willing to try it, but I'll enter cautious to see if they've learned from what went wrong here.
[h1]殺意むき出しのチュートリアル[/h1] ラスボスを倒して、とりあえずバットエンドまでいきました。 グッドになるのに必要なアイテムが一つ足りないのですが、今から探す元気もないのでここでレビューを書きます。 ゲームとしてメトロイドヴァニアに必要な最低限のものはそろっていますが、まだまだ改善点だらけだなぁという感じです。 インディーメトロイドヴァニアを漁るのが好きな人以外はほかにもっと遊びやすい作品があるので、そちらからプレイしたほうが良いと思います。 〇気になったところ [h2]これがないとあっという間に死んでしまう[/h2] これはアイテムのポーションの説明に実際に書いてある言葉です。 この言葉はまさにこのゲームを表しているなと思います。 □ジャスパはかなり必須! まずチュートリアルにオーク?っぽい緑の敵が出てきて、ジャストパリィしてみようぜ!と言われますが、ジャスパに成功しないとあっという間に死んで最初のセーブポイントにもたどり着けず、オープニングを再履修することになります。 相手の攻撃力が高い(主人公のHPが低い)からですね。 しかし、このオークの攻撃力が特別高いわけではありません。 他の敵も同じ様なダメを与えて来ます。 むしろオークは攻撃パターンが1つしかないので、このゲーム中、最弱の部類です。 なのでチュートリアル要員にえらばれたのでしょう。 ジャスパ苦手という人は別には封印して裏回りローリングからの攻撃でも、何とかならんこともないですが、このゲームはスタミナ制で、かつスタミナの回復がめっちゃ遅いので、裏回りローリングから攻撃を繰り返すとすぐにスタミナ切れになり、回避もできず、攻撃もできずでまさにあっという間に死んでしまうことが増えます。(一応スタミナ切れをサポートするアイテムもあるにはある。) 敵モンスターがスパアマで再攻撃までの時間もとても短いことも裏回りローリング攻撃の弱さに拍車をかけます。 ローリングからの殴りだと、1発2発くらいしか殴れない→スタミナ足りないの無限ループです。 大変です。 ジャスパをとると致命攻撃がでて、通常攻撃4発分くらいの威力の攻撃が当てられます。 スタミナ消費もありません。 俺たちはジャスパすることを…強いられているんだっ!! □キーコンフィグがゲーム上でできない?? 上記のようにジャスパが必要なので、いつもジャスパを使っているボタンにキーコンしようと思ったら、キーボードの割り当てしかないんですね。 ゲームパッドではそもそもキーコンボタンが反応しないんです。 これはゲーム上ではなんともならんかったので、steam入力でマッピングしましたが、普段あまり使わない機能なので、うまく変更できず、ちょっとゲームをやめかけました。 □すべてのアイテムが有限 ポーションなどのアイテムは隠し部屋や村で買う以外に取得方法はありません。 店売りのポーションは一回購入するともう再入荷はしません。 なので【これがないとすぐ死んでしまうポーション】の使いしぶりをしてしまって、ポーション持っているのにお陀仏することは多いです。 このゲームのおかげでエスト瓶ってよくできたシステムなんだな。と思いました。 □マップが狭めなので、もちろんファストトラベルはない。 これが最後のアイテムをとりにいかない理由です。 まだまだ気になる部分や細かいバグについてなど書けることはありますが、そんなに元気がでないのでここで終わります。 これが製作者様の1本目のゲームなのかな? これからのレベルアップを望みます。 対戦ありがとうございました。
You can clearly feel the passion behind the project — simple mechanics, but fun ideas and a fresh vibe. The atmosphere works well, and there's a lot of potential here. Great job to the developer. Keep going — you’ve got talent! 💪 Recommended 👍
Played this game and was quite fun although some areas are too focused on exploration and there's a very low enemy density. Some bosses like the rustchild and the banshee (don't recall her name) are a little buggy as they stop reacting after what I assume is entering phase 2 (when their health is halved). The story is not very deep and would benefit from a bit more explanation and NPC dialogue but it's fully understandable as this is an indie project. The main character is very likeable but her looks contrast somewhat against other NPCs, especially the main antagonist in his NPC form, as they are in a different style and less chibi-like. The ending left me questioning a lot of stuff as it was too abrupt. Overall I like the style but left me wanting more.
Гра не погана але невистачає сюжету більшого та більше наповненого світу.
Деяким босам і ворогам було б непогано додати кілька кадрів анімації і додати більше побічних активностей (на кшталт пошуку молота коваля). Приємна музика і арт, загалом гарна коротенька гра.
Neat game with good and responsive movement and controls,a fun charm system and a game i would reccomend for anyone lookin to scratch a metroidvania itch
Un petit metroidvania simple, mais très agréable, beau, poétique, très bon. J'ai passé un super moment.
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