
Help the greedy Pea to make his way through a string of levels filled with deadly traps and cute but dangerous enemies and collect all the coins to which he can only reach!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 119reviews | 85% | — | $1.8K |
| $1.49−75% | 315ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neat little platformer that's easy to get all achievements if your good at these games. I like how Pea has a bored face on the entire time.
Took 2 and a half hours to finish 100%. Soundtrack slaps. Reminds me of The Messenger. Fun. Unsure why I can't do the second jump if I fall without jumping first, but whatever. Will check out the second one. Thank you.
Greedy Pea embarks on a coin-collecting sprint through 25 compact stages, each designed for repeated attempts rather than extended exploration. The Game Boy-inspired green palette and chiptune soundtrack establish an immediate retro identity, while the core loop of dodging hazards and gathering collectibles delivers tight, replayable challenges across themed worlds. Every level pairs a distinct hazard layout with bite-sized spacing, encouraging another go rather than punishment for failure. Coins and diamonds serve as both score targets and navigation markers, guiding movement toward optional secrets. Themed worlds shift between forests, caves, castles, and trains, maintaining visual variety within the constrained colour scheme. Pursuing full completion transforms casual platforming into a precision test. Collecting every coin and gem in a level demands tighter routing and more deliberate timing, raising the difficulty ceiling considerably. Bubble hazards, however, prove especially aggravating: their hitboxes feel oversized and unpredictable, creating deaths that feel arbitrary rather than earned. The double jump mechanic is central but carries a critical limitation: it only activates after an initial jump, not when falling from ledges. This restriction leads to unexpected deaths during edge navigation, where the expected safety net simply does not appear. Saw blades appear in nearly every stage, becoming a predictable but persistent presence that rewards pattern recognition. Coin count displays occasionally show incorrect totals, causing confusion when pursuing 100% completion in levels where the displayed number does not match the actual collectible count. The CRT visual filter, while atmospheric, offers fewer configuration options than some might prefer. Overall, the bite-sized level design and completionist depth deliver a compact platformer with mechanical substance that persists, even if the bubble hitboxes and limited double jump introduce friction that disrupts the otherwise tight precision.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain
| $5.99 |
| 68ratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loads of fun, unique little platformer, awesome pea. You can't exactly go wrong, and it's a dream for achievement hunters.
zajebista gra
buen juego , cortito pero bonito 8/10
It's not bad, for the asking price. You can finish it in about half hour. Just don't play it in 4:3 aspect ratio, in that case, some parts of levels will be hidden.
6/10
A fairly challenging old-school precision platformer game. The level design was great throughout, and I loved the graphical style.
Nice gimmicky game that goes on huge sales often. The normal price is a bit high but getting an 80% or so discount is common.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357 | 2 | 100% | $6.99 | |
| $270 | 1 | 100% | $12.99 | |
| $0 | 0 | — | $0.99 | |
| $32K | 282 | 74% | $4.99 | |
| $18.2K | 129 | 99% | $5.99 | |
| $5K | 70 | 94% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8K | 62 | 82% | $0.83 | |
| $1.8K | 67 | 52% | $0.99 | |
| $1.8K | 63 | 87% | $1.99 | |
| $1.8K | 55 | 87% | $3.99 | |
| $1.8K | 69 | 74% | $1.99 | |
| $1.8K | 56 | 95% | $0.99 |