
Greedy Pea is back in game! Dark dungeons, deadly traps, everything is green, a lot of gold everywhere!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 13 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 58reviews | 88% | — | $682 |
| $1.24−75% | 99ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good, better than 1st and pretty fun game. difficult but fun. good for speedrunners and casual players. recommend to everyone.
A challenging platformer game. In compared to the first one this one is much harder, with some jumps that are tight to pull off. Just like the first game, your goal is to avoid obstacles and reach the end. It has no check points so if you get hit you have to restart the level, this includes picking back up all the coins and gems. Also just like the first game you can turn off the TV effect in the settings, which is nice since I personally enjoy playing without it. It has improved in a lot of ways, such as being able to jump if you slide off a platform. Another being that all hazards, items and floating platforms have a white boarder around them, this makes them pop a lot more and doesn't have the problem of blending in like the first one had. The biggest con I have for this is that the coins move. They bob up and down slightly in their animation. Which seems like it wouldn't matter but it changes the hit box for them. Some places you have to go quick and the coins just slightly move out of the way making you have to go back and pick them up. I found this to be very annoying when I tried to get all the coins I do recommend this game if you're looking for a challenging platformer.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Danish, Traditional Chinese, Simplified Chinese, Korean, Dutch, Polish +3 more
| $4.99 |
| 27ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game took me right back to my childhood, it felt very nostalgic yet very fresh. The artstyle and music were particular stand-outs, and I very much enjoyed my limited time with this game. [b]FULL VIDEO - https://www.youtube.com/watch?v=M4lVATF7ExE[/b]
A big improvement over the first game in almost every way. Controller inputs are much more consistent which was a major issue with the first game. The thoughtfulness of level layouts is vastly improved and little touches like a smaller UI and highlighted enemies and platforms make the game much more visually legible. There are still odd glitches and hiccups but if on sale or in a bundle I'd say it's worth it, it can be beaten in a few hours while still feeling rewarding.
Esta es la segunda parte del guisante que menos ha apreciado el valor de la vida. Como en su primera parte, el plataformeo es divertido, pero esta vez los niveles son todavía más exigentes. A medida que avanzas en los niveles notarás la sutil manera que tiene el juego para enseñarte nuevas formas de moverte, calcular distancias, seguir los ritmos y patrones... Sinceramente, he usado el juego como pequeña motivación para el estudio. Por eso el tiempo que le he dedicado no es representativo de su duración. En una tarde fácilmente se puede completar, pero eso ya depende de la habilidad de cada uno. P.D.: Hay Awesome Pea 3. Si has probado el primero y te ha gustado, todavía tienes niveles estilo retro para rato.
thumbs up
I'm impressed that the sequel managed to be just as fun (if not MORE fun) than the first game. It's perfect for achievement hunters looking for a decent challenge, as well as reminiscent of old 8-bit platfomers, just like the first game. Once you get used to the controls, you'll have it in the bag.
No tengo mas que palabras de agradecimento por un desarrollador que se acordase de los graficos de game boy pero aprobechabndo toda la pantalla y la fluidez del pc que la game boy no podia conseguir. El juego recuerda a super meat boy, pero sin su desesperante dificultad. Este no es un juego facil para nada, pero si es posible con un poco de insitencia, se puede pasar sin recojer todas las monedas, pero recojerlas hace el juego mas desafiante y sadisfactorio. Com ya he dicho el juego imita los graficos de game boy pero tambien la musica lo imita. En cuanto jugabilidad es de 10, el guisante va super fluido y el control responde perfecto, asi que cada muerte es tu culpa, y no por el control. El concepto es simple, un plataformas puro que se maneja con un solo boton, con un doble salto el cual tienes que aprobechar la maximo porque aqui todo te mata, lo cual te reinicia el nivel pero como son niveles de 1 minuto no es problema, ademas la carga es instantanea, lo que te pica a no soltar el mando (a lo meat boy) El juego me ha durado casi 5 horas con todos los logros, pero hay que remarcar que son 5 horas de tension no de paseo, asi que con una hora o dos diarias tienes suficiente, para lo que vale no esta nada mal, pero me hubiera gustado 100 niveles mas.
Greedy Pea returns for a second helping of green-tinted precision platforming across 25 compact stages. The Game Boy-inspired pixel aesthetic and chiptune soundtrack create an immediate retro identity, while the core loop of navigating hazards and collecting coins delivers tight, repeatable challenges. The double jump feels like a meaningful evolution over its predecessor. Each stage pairs a distinct hazard layout with its own musical track, creating small pockets of personality within the Game Boy green palette. Coins scattered across platforms serve dual purposes: rewarding precise movement and guiding traversal. The boss stages every five levels break up the standard platforming rhythm, offering brief shifts in pacing. The double jump solves the frustration of falling off ledges that plagued the first game, allowing mid-air corrections that make tricky platforming sequences feel fair rather than punishing. Coin placement rewards exploration and verticality, turning each level into a micro-challenge of routing and timing. The hitboxes are inconsistent, sometimes forgiving and sometimes baffling under identical circumstances. Later saw blade gauntlets spike the difficulty sharply, creating sections where repeated deaths feel arbitrary rather than skill-based. One particular gauntlet can consume over fifteen minutes of retries before the muscle memory finally clicks. Several levels appear to be near-duplicates of earlier ones with minimal changes, padding the content without adding variety. The control scheme has an odd quirk where the analogue stick only registers leftward movement, requiring the d-pad for rightward traversal. The CRT filter visual option offers fewer configuration choices than the first game. Overall, the chiptune soundtrack and double jump mechanic elevate this above its predecessor, delivering a retro platformer with distinct stage identities that persist despite inconsistent hitboxes and lazy level duplication. The coin collection system sustains momentum even when individual levels push difficulty past the point of enjoyment.
Not as good as the first. Despite many cons, I am still glad I played it and I still got all the achievements. If I could, I'd give it a middle review but too many gripes land it as a negative. - bugs - - One of the earlier levels, 2 I think, has a pipe at the end and if you jump over it, you plummet off the edge but won't die and the game carries on as if you're alive. - Level 11 has a wall that will kill you despite having no spikes. Can easily replicate as I did it multiple times. It's the wall to the right of the gem. + pros + + Being able to do the double jump after falling from a platform. Was sorely missing in the first game. + Music. + The last 2 levels I actually liked. - cons - - Why no native d-pad support? Had to manually configure within Steam to make the d-pad act like an analogue stick. Why force the use of a 3D stick for a 2D game? - Every level looks the same. It's either a cave or factory. - You can run underneath and miss collecting the hovering coins when they're at the peak of their hover. Some sections have spikes on the roof so I have to just stop and wait. - Agreeing with another reviewer here who said the hitboxes are too large. Too many unfair or just plain silly deaths. - Too unforgiving. Definitely harder than the first game. Many levels give little to no margin for error when jumping over projectiles to a platform, whether it be space or timing. - Many sections have projectiles, saws, and bats flying across the screen not in-sync with their timing. Some levels I got past a section on luck alone as everything on screen synced up and allowed me to just zip through. I don't believe luck has any place in a precision platformer. By the time I was done with this game, my face looked like Pea's new cranky face but it did feel good to finish.
Players by region
Where this game's players are, estimated from review languages.
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