
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total! No, we're not making those numbers up. We actually did the math.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!
No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Forgettable.
https://youtu.be/hrRt5ZPydyk Unclear the long term point of the game, simple color matching only goes so far as a mechanic.
Не дорогая,но довольно затягивающая игра с хорошей музыкой.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tags: Casual - Music & Rhythm Additional Tags: Delete Local Content & Remove from Library TLDR: Cool piece for a first project for new developpers. Concept is interesting, break blocks, make sounds appear, which creates music. Kind of fast paced free flow match 3. Should go Free to Play. Review: This is an experimental style fall block type game. You click and drag (go in options to make it 1 button) matching color blocks. You can chain blocks that are not the same color but only if they are the next one in line the color spectrum. A visual indicator of that somewhere would had been nice on the HUD. If you run out of association and a power up or note is available you can chain that in to refresh the color requirement and keep going. There is a max of 10 notes which sorts of defeats the purpose. The execution is somewhat botched the controls are clunky, the difficulty is too high and the music is not really music but really just a bunch of sounds more or less timed to the same cadence. This should probably go Free To Play so people can check it out, appreciate the concept and move on. It has no real standing power as a PC entertainment product. Similar to say... Brainpipe : A Plunge to Inhumanity This game gets stressful to play and does not leave a pleasant feeling
Last two stages were brutal. Otherwise the game was fairly enjoyable.
★★½ Either i seem to be connecting random colors and nodes together without any certainty of what i'm doing or i do know what i'm doing but not sure if i want to.
В это, наверное, может быть интересно играть на мобильнике. Соединять падающие фигурки мышкой, чтобы получить какой-то бульк - сомнительное удовольствие. 2/10
Mediocre and doesn't feel rewarding or enjoyable to play.
Progression is tied to getting the appropriate amount of notes each level. Levels are not short. So, failing to get something like 20 notes means you get to do it all over again. It isn't an enjoyable enough experience to want to go through that. Certainly do not recommend this if you want a game that values your time and effort.
Ни о чем. Сама по себе задумка, наверное, интересная, но на любителя. Соединяем геометрические фигурки в цепь и взрываем - получаем ноты. Цель каждого уровня - набрать определенное количество нот. Сложность в том, что скорость движения фигурок отнюдь не маленькая, да к тому же их определенное количество на каждом уровне. Игра довольно сложная, но скучная. Это убийца веселья в любой компании. Мелодии, которые вы создаете, довольно быстро становятся одинаковыми и приедаются. Видеоэффекты своим мельтешением только отвлекают. Ни о какой красоте визуализации не может быть и речи. Завершают все это "великолепие" забагованные достижения. Пресно, уныло, неинтересно. Заслуженных 3 ноты из 10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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