
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total! No, we're not making those numbers up. We actually did the math.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!
No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think I got this from a bundle...at least I hope i did. It's basically just connect the same colored random dots before they hit the bottom. I was hoping I could use my own music with this, as I usually enjoy those kinds of games. Unfortunately this isn't the case. It uses an RNG tune with RNG bonuses/penalties mixed in with the blocks. And unfortunately you can't intentionally miss penalty blocks (such as speed up) as that counts as a hit against you. So 1 hit against you vs 20 hits from a poorly timed speed up. Which might not be so bad if you had time to actually look at blocks to see what they do. Most of the time though I'm just scrambling to connect whatever before it hits the bottom and then get the wonderful surprise of a block splitting at the bottom and giving me 2 penalities. :D The other problem is that the mouse curser is so tiny that if you don't get the connections perfect the first time, you don't have time to fix it and one or two mistakes is enough to keep you from passing the level. There are endless modes of each level, but I'm not sure what the point of those is because they don't really help you in any way except to practice a level you've already finished. Unless they change something (which I doubt since this game is a few years old) I'd say just skip it. There's better things you can buy for $2. Edit: Also, I'm not sure if this is intentional or not, but you can play the game while it is paused. I have Hold to select/Release to detonate as my control scheme, and I can select blocks while the game is paused. WTF?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is fairly original, but gameplay is just simply not enjoyable and audiovisuals are bad. While I can't recommend this game to anybody, the developer still might make something alright in the future. Although it is certainly not this game.
There is a glimpse of a fantastic design in this game that missed an opportunity to become one of the most addictive puzzle games. Due to lack of polish in presentation, systematic and gameplay, AVSEQ suffers from its potentially addictive gameplay struggling to blossom as the design direction crippled its roots. Too much visual clutter constantly ruins this game, and its rainy elements that need to be chained dropping all over the screen does not make fun gameplay. If the gameplay ran on slower pacing while constantly making use of a freeze mechanic to allow easier combos, the game could have been a fun game like Lumines where hours of addictive gameplay would never feel so wasted.
15 Minutes was enough for me to uninstall the game. Great concept, reminded me a lot of Fantavision for the PS2 - but the music was so cacophonous that I was driven to distraction. If you're any way musically-inclined you may wish to steer clear, but if you're in it for the puzzles, just mute the game and play the game without the tunes - it doesn't suffer for it.
This game looks like it should be cool, but it actually just gets old fast. The styling and mechanics are interesting, but the repetitiveness of both the gameplay and audio wear on you over time. It's not even a true puzzle game per-se but more a reflex kinda game where you just need to choose the best path between your "notes" to get the most without dropping them on the bottom. I'll probably give it a shot again later but it doesn't "hook" my attention.
гсоподи какофония мои уши адааа я хочу этого мама подари мне БОЛЬ блиадь это ужасно больше клик клик клик вы обосрались на втором этапе сударь!? вы что, КАЗУАЛ!?!!! убейте себя умоляю сейв удалило свечку за упокой слава иисусу говно из 10
[i]Avast! AVSEQ![/i] AVSEQ is a game where you have to click on and link various color falling blocks before they hit the bottom of the screen. The gameplay is frantic and the visuals are pretty trippy but the big selling point of the "trillions of musical permutations" didn't significantly make its presence felt. [h1] Good [/h1] -games that play around with user generated audio are always fun -trippy [h1] Bad [/h1] -Gameplay is simple -you need to beat each stage to play the next one, some of these stages are tough! -limited game modes Overall I found it OK but I can think of many other "audiocentric" games that do a much better job of incorporating music into their gameplay. Recommended if you like this sort of thing, if it's on sale. [h1] 3/5 [/h1]
This is not a music sequencer, it just plays random notes while the game looks pretty and is extremely boring. What were they thinking? It would make sense if it was anything like EVERY EXTEND, which by the way is *free* because that game at least isn't terrible This *is* terrible. Bought it for 1 EUR, regretted it.
Wie viele andere Musikspiel ist AVSEQ einfach viel zu simpel. Im Prinzip muss man nur Linien mit der Maus ziehen. Das ist definitiv kein interessantes Gameplay. 1/5
首先呢这是一款消除类的音乐游戏,但是这款游戏的BGM却莫名其妙的很单调,不同关卡的BGM其实是完全一样的,听多了会很烦躁。 然后这游戏有一个方面很奇怪,按理说作为一款消除类的游戏,在需要消除的方块从屏幕下方漏掉的时候限制时间应该会减少的(类比节奏大师),同时漏方块也不会对游戏过程有任何的负面影响,就游戏设定而言挺不合理的。 游戏呢本身一共9关,每关通关后还会有一个无限模式,也就是移除关卡中的时间限制,所以实际来算一共十八关。 而游戏的操作方面非常很简单,分两种模式,一种是按键模式,另一种是鼠标按住连接松开释放模式,两种模式都很容易上手。 关于游戏的内容,这款游戏就是要玩家将相同颜色的方块用线连接起来,画面下方有红色的时间条跟黄色的分数条,分数条满了之后屏幕上会出现NOTE(一种白色的带有“X”符号的方块),消去NOTE就会得到一个NOTE点数.游戏中你必须在限定的时间内收集一定个数的note,收集完成或者时间用尽游戏就会结束。 游戏中最多可以同时连接是个方块,连接数到达极限之后会提示MAX,游戏中不同颜色的方块不能单独存在,也不允许不同颜色的方块直接连接在一起,在两个不同颜色的方块之间必须要有无色的方块或者NOTE作为转折点,连线的COMBO数越高,得到的分数也就越高,NOTE出现的速度也就越快。 这款游戏我玩了大概十几分钟吧,怎么说呢,游戏除了不会变的BGM比较烦人以外,打发一下时间还是可以的,虽然比不上LYNE那种游戏性以及那个特别的成就系统。 另外就操作方面而言总感觉不太舒服,鼠标在不同方块之间移动的时候总感觉有那么一点延迟,而且游戏的背景实在太“炫酷”,闪瞎狗眼的那种,太炫的结果是莫名其妙错过方块导致没法完美通关拿成就。 说真的,这游戏如果在手机端发行的话给人的感觉肯定要好不少,因为触摸屏非常适合玩这类游戏,鼠标键盘玩起来总还是有一点别扭。 P.S 逛了一下商店页面才发现这游戏已经跪了,那么对于上面这些东西大家无视就好~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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