
Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Reconnect with your lost heritage and discover what it means to be Na'vi.
Most likely between $6.4M and $18.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $16.49 | 78% | approximately $10.7M |
| PlayStation | $39.99 | 78% | — |
| Xbox | $16.49 | 74% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought this game fully well understanding that it is basically Far Cry with a Pandora reskin, and after 100 minutes of playtime would say that is very accurate. I ultimately ended up refunding the game not because of this formula, but rather because of two things. The first thing is the campy, almost lifeless story that you're subjected to. I felt like the story writers were constantly trying to pander to the idea of "human bad" and "alien good", which, to an extent, is an issue with the main story of Avatar, as well. The characters and interactions felt super forced, and the male voicelines for your character definitely give it a very cringey anime-style narration on the top. The second thing was how clunky, stiff, and unrealistic the gameplay was. I personally could get past the abysmal story if the gameplay was solid and fluid, but this was not the case. Jumping and sliding seemed nice, until my momentum carried me up in elevation for many meters, breaking any sense of realistic physics. The gunplay/combat was extremely clunky with the provided aiming reticles, and the artificially inflated health bars of the most basic enemies ruined all level of immersion I attempted to retain. (Shooting an exposed human in a mech with a 6ft long arrow should instantly kill him. Wtf, Ubisoft?) I wanted to get as far as unlocking my Ikran and trying out exploring the map and just being a Na'vi, but as I was rounding my 2-hour mark, I realized how much fun I just wasn't having, playing this game. If you can get past the story, the clunkiness, and the lack of anything realistic, it might be fun; but it certainly wasn't fun enough for me to keep the game in my library.
This game tests you every time you play. Definitely, if you haven't watched the movies by James Cameron, it will be hard to enjoy and have fun. I really enjoyed the first 10 hours of gameplay, when you are going through the same experiences as the main character in the movies: your first ride on an Ikran, your first encounter with Pandora, etc. It was inspiring, but then you start to understand — Pandora is the main character. Entire flora around you is something unique, gorgeous, adorable, and unreal. Even here, the game has a problem: Pandora shouldn't be the only strong main character. https://steamcommunity.com/sharedfiles/filedetails/?id=3789150278 The other characters and the main quest are so poor. The main story doesn't have any strong characters. It only features some girl who is always screaming in your ears and mumbling about something. I don't know when the game industry started making these "atypical" characters with colorful hair and geeky personalities. Sad, very sad. https://steamcommunity.com/sharedfiles/filedetails/?id=3783670986 After the main quest, you are free to go wherever you want, but there is honestly nothing to do. All the collectibles and side activities are just routine as always, and this is also sad. Eventually, this game starts turning into another UBISOFT SLOP. Overall, I had a good time in the beginning and it was enjoyable. A lot of new technologies were used in graphics, physics, etc. Thanks to every programmer who put their hands into making Pandora real. https://steamcommunity.com/sharedfiles/filedetails/?id=3796495119
Un très bon jeu Ubisoft, et ça fait plaisir. Massive Entertainement a fidèlement retranscris l'univers d'Avatar. Je précise, j'ai regardé les trois films juste avant de commencer le jeu, et je ne suis absolument pas fan de l'univers de James Cameron, et donc, je n'ai pas aimé les films. Voilà, c'est dit. Maintenant intéressons nous à Frontiers Of Pandora. Commençons déjà par l'univers, c'est beau, c'est sacrément beau. La végétation, les montagnes, les plaines, la modélisation des Na'vis, les lacs, rivières, la faune, les effets de particules... J'ai passé énormément de temps sur le mode photo et c'est très certainement de mon point de vue l'un des plus beaux jeux auquel j'ai joué. Tout cela a un sacrifice, l'optimisation. J'ai une 5080, 32 Go de RAM et un Ryzen 7 9800X3D, et bien j'ai du mal à avoir des FPS stable, même avec le FSR d'activer (c'est pire avec le DLSS bizarrement). Bref, si vous voulez profiter pleinement de l'expérience graphique (et clairement, c'est son principal point fort), il faut avoir du costaud. Concernant le scénario, et je vais d'abord parler du jeu principal et des ses deux DLC (pas D'entre les cendres), et bien ... C'est mieux que les films, on s'attache à son personnage (que l'on créé au tout début) et à son clan, il y a des moments poignant, c'est pas révolutionnaire non plus mais j'ai été agréablement surpris, et surtout que l'ambiance général et la bande son (qui au passage est de trèèèèèès bonne qualité) apporte un plus à certaines scènes. On a parfois l'impression de regarder un film. Pour la bande son, là aussi, j'ai trouvé ça très bon, les musiques sont bonnes, les bruitages quand on se balade sont impeccable, tout a été bien travaillé, ça fait plaisir ! et enfin le gameplay. Beaucoup parlent de Far Cry, alors: Oui et non. On retrouve les points d'intérêts à la Ubisoft, mais il y a plusieurs différences. Déjà vous avez le choix entre deux modes, le mode classique avec les points d'intérêts, ou bien le mode exploration, où on nous donne des indices sur l'emplacement. Et de toute façon, de l'exploration, vous allez devoir en faire, il y a tout un système de craft où l'on doit cueillir certaines plantes, en fonction du biome, du temps qu'il fait et de l'heure (jour ou nuit). J'ai trouvé ce système plutôt pas mal, on nous prend pas par la main et c'est à nous de chercher ce que l'on veut pour améliorer nos armes ou armures. Pour le reste, on est dans un monde ouvert, on a des camps à libérer, des mini base à pirater, des fleurs à toucher pour récupérer des points de compétences (avec un arbre de compétence), c'est du classique. Côté armes, vous pouvez comptez aussi bien sur des armes humaine que Na'Vi. Et enfin, voler avec son Ikran, un vrai plaisir de parcourir Pandora à dos de sa monture ! Je terminerai ce pavé par les deux DLC (je rédigerai un autre avis pour D'entre les cendres car c'est pour moi quasiment un jeu dans un jeu), ils sont sympa, surtout le premier, je recommanderai de les faire avant la dernière extension, ils se suivent tous. En bref, voilà je n'ai pas aimé les films, j'ai adoré le jeu. je sais qu'en promo il n'est pas si cher que ça, donc je vous dirais de foncer :)
Гра вражаюче красива, просто приємно знаходиться в цьому світі. Завдання на збір усіляких рослин - душні шо капець. Перший раз кинув гру, так і не розібравшись, що до чого. Ось моя друга спроба, подивлюсь, що там далі буде. Рекомендую.
pros: -beautiful game, surprisingly well optimized compared to other games i have played and considering the graphics (I am playing on mostly low specs though due to playing on a laptop, i am just still surprised i can run the game) -cinematic movement, feels fun to be the character cons: -any upgrade doesn't mean anything cause the game auto-scales the environment -downloads a separate launcher for the game xc -suffers from AAA commentary
Overall, I would say I enjoyed my experience with [i]Avatar Frontiers of Pandora[/i]. Easily the best part of the game is being immersed in the world of Pandora. The hunting and gathering, at least for a time, is generally rewarding and satisfying, but does admittedly get repetitive. It also was a choice to make anything prior to either DLC noticeably weaker, and thus obsolete after spending time farming materials. As many have said, the main story is pretty lackluster. I feel it often lacks much weight or meaning. There's also little gained for side character stories, so most NPCs aren't too memorable, aside from maybe little call-outs seeing them later in the game. Another downfall... the immense amount of minimally useful collectibles. It feels like a chore to clear the map, and by the end, you are left with an excess of skill points, so clearly there's not too much emphasis on collecting everything as a whole. I feel that the game sees the most improvement by the time you start getting to the DLCs. [i]The Sky Breaker[/i] was okay, but definitely felt a lot more "samey." [i]Secrets of The Spires[/i] was more enjoyable, and I felt fleshing out the air combat added to the experience quite a bit. It's too bad that was left for a point so beyond everything else in the game. Lastly, [i]From The Ashes[/i] was EASILY the best addition. The story was well done, the combat was enhanced greatly, the tediousness was almost entirely corrected. Maybe it seemed better because I felt I could "play the game" instead of collecting everything; maybe it was because the combat, skills, and access to all weapons felt better; or perhaps a "break" from the massive world was needed; but I would absolutely encourage anyone who has played this game to try [i]FtA[/i]. The final frustration I have is that New Game Plus doesn't extend to the DLC's. That seems like a very short-sighted decision, and in my opinion, wrecks a lot of the motive for replaying the game (be it in the base game year 2169 or [i]From The Ashes[/i] 2170). For reference: I played through this game entirely alone and collected everything. It's not too likely I will return to this anytime soon, but I am glad I spent the time playing through.
The game is basically Far Cry but Avatar, as many people put it. I like it, but the writing is just soooooo awful. And don't even get me started on the player character voice acting. It sucks. My guy sounds so whiny.
Immediately met with a lesbian, black, and an Indian. While the white guy is the evil antagonist... I'm so sick of it.
Feels like Far Cry: Blue Edition—but without the fun. The story is flat, the characters barely register, and the dialogue tries way too hard. Movement and combat both feel stiff, with physics that break immersion every few minutes and enemies that soak up damage like sponges. I wanted to stick around long enough to fly a Ikran but would have passed the refund window and before that the game just never became enjoyable. Refunded.
This game has it all! -The cringy poor innocent Amerindian noble savage trope. -The Comically evil White man making "ScArS UpOn tHe LaNd" -The humanity aligned token minority characters. -The self hating rootless cosmopolitans, happy to drive their people into extinction. -Autistic purple haired woman -Game breaking jank and horrible optimization -The classic empty task driven activities -Side quests all labeled as main quests -You can see where the funding went, vice versa... Honestly, it's decently fun if you have a NASA computer and you've paid less than $10 for it. Otherwise don't even bother, it's a relic of it's era.