
in this text based game the goal is to get to new york, but traversing the Eisenhower highway system can prove to be difficult
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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☀️
It's somehow like a deliberate trash movie. UI is ugly and there's not even a hint on how to play the game (spoiler: WSG+Enter) Furthermore, there are many small oversights, typos and other stuff gone wrong. Still, it is very creative and fun to play. Once I found out how to avoid death from tiredness and running out of gas, I was eager to make it to New Work. Random numbers seem to be off a bit - there are games where the same events happen over and over again. But, fixing that may just be Sid-Meiering the game away from it's core concept. I like this game for all it's weirdness. Thank Jeffrey for Automobiels and the Eisenhower Hiway System
it is a game, and no further explanation is required other than if you don't like it you can't complain because it is free
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Hours played at review time, across 26 reviews with recorded playtime.
This game is more tense than it has any right to be. Imagine you have $60, half a tank of gas, and you're tired: Do you buy gas and risk falling asleep at the wheel? Do you check into a hotel and risk getting stranded? Do you save the money in case you cross a toll road? All of these are bad options because you're at the mercy of random events. It's like a slot machine, and addictive in the same way.
[h1]3/10[/h1]
taught me so much about automobiels and the eisenhower hiway system
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 34 | 74% | Free | |
| $418 | 4 | 100% | $2.99 | |
| $0 | 0 | 100% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $26.4K | 143 | 91% | $4.99 |