
You are a little robot moving and jumping through levels searching for the teleport. This is an one-button game with awesome pixel art and an impressive soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In AutoLand, you play as a little robot navigating through 24 levels, searching for the teleport while overcoming tricky obstacles. This unique one-button platformer features simple but engaging mechanics like jumping, wall jumping, and using power-ups to double jump or shoot bullets. As you progress, you’ll face increasingly difficult challenges, including collecting keys to unlock lock blocks, riding on moving platforms, and avoiding deadly spikes.
Timing and persistence are key as you master each level’s unique challenges. With its minimalist pixel art and an original electronic soundtrack, AutoLand offers an enjoyable mix of precision and fun. Compete for the fastest times with your friends and the world, as your completion times are added to the online leaderboards after every level!
Key Features:
One-button gameplay: Jump, wall jump, and use power-ups like double jump and bullet shooting with just one button.
24 levels of increasing difficulty: Face new obstacles like moving platforms, spikes, and lock blocks that require keys.
Power-ups: Collect items to unlock double jump and shooting abilities.
Simple yet charming pixel art: Retro-style visuals combined with an immersive original electronic soundtrack.
Online leaderboards: Compete globally by posting your best times after each completed level.
Achievements & cloud saves: Track your progress and save your game with full support for Steam features.
Gamepad support: Enjoy smooth gameplay with full gamepad compatibility.
Perfect for casual gamers looking for a quick, rewarding challenge, AutoLand blends classic platformer elements with modern design for a satisfying gameplay experience.
Engagement
Reviews
This little platform game is a little challenging but fun. You can beat it in about 1 hour, The only action you can do is jump, however the mechanism is more complex that it seems. You can achieve 100% by finishing the game, each level yielding one achi. In case you really are stuck at one level (or you just want to 100% another game without actually playing it), a cheat code is available as the curator of Achievement Scouts restricted said: "Press I+9 (not numpad) 10+ times until screen refresh. Then launch first level and spam I+P for level completions. ~1 minute to 100%." 一个有一定挑战但也挺有意思的小平台游戏。通关大约1小时。这个游戏里面只能跳,但游戏还是提供一些机制,至少比你第一眼看上去的要好玩。容易全成就,每关一个成就。如果你卡在哪一关或只想光速全成就的话,可以用十几次按I+9到页面刷新(引用于Achievement Scouts restricted鉴赏家的全成就攻略)。
[h1]AutoLand: Onde um botão é uma aventura (e uma fonte de frustração deliciosa)[/h1] [hr][/hr] [b]Veredito: É um jogo. Tem um botão. Você vai amar (ou jogar o teclado pela janela).[/b] [hr][/hr] [h2]Uma Odisseia de Um Botão no Espaço Cibernético[/h2] Então, você acha que consegue controlar um robozinho fofo com [b]apenas um botão[/b]? Prepare-se para ter sua autoconfiança de gamer destruída, tijolo por tijolo de pixel art encantador. Autoland é a prova viva de que menos é mais... ou talvez que menos é uma armadilha diabólica. Você é um pequeno robô. Seu objetivo? Encontrar o teletransporte. Fácil, certo? [i]Errado.[/i] Este teletransporte é mais esquivo que uma meia perdida na máquina de lavar. E no meio do caminho, você terá que pular, pular na parede, pular duas vezes (se tiver sorte de pegar o power-up) e até [b]atirar balas[/b] (com um botão, claro, porque por que não?). [quote=Filósofo Desconhecido] "A vida é uma jornada de um botão. Aperte com sabedoria, ou caia em espinhos." [/quote] [h3]Pontos Fortes:[/h3] [list] [*] [b]Jogabilidade de Um Botão:[/b] Se você sempre sonhou em jogar com uma mão enquanto come um sanduíche com a outra, seus sonhos foram atendidos! Mas não se engane, essa simplicidade esconde uma complexidade que fará você questionar suas habilidades motoras finas. [*] [b]Pixel Art Charmosa:[/b] Tão fofo que você quase esquece que o jogo está te torturando com plataformas móveis e espinhos mortais. Quase. [*] [b]Trilha Sonora Eletrônica Imersiva:[/b] Perfeita para te acompanhar na sua descida à loucura enquanto tenta, pela centésima vez, pular aquela lacuna. [*] [b]24 Níveis de Dificuldade Crescente:[/b] "Crescente" é um eufemismo. É mais como "escalada vertical de uma parede lisa e untada com manteiga". [*] [b]Leaderboards Online:[/b] Ah, sim, a chance de provar ao mundo que você é o mestre supremo de um botão. Ou, como no meu caso, o rei dos "falls" espetaculares. [/list] [h3]Conclusão:[/h3] Autoland é o tipo de jogo que você começa a jogar para relaxar, e termina suando frio, com os olhos vidrados na tela, jurando que "só mais uma tentativa". É viciante, é frustrante, e é hilário quando você vê seu robozinho colidir com um espinho pela milésima vez. Se você procura um desafio minimalista com o potencial de fazer você rir (ou chorar), Autoland é a sua parada. [b]Altamente recomendado para aqueles que apreciam a dor em formato de pixel.[/b]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 23 reviews with recorded playtime.
有成就 没中文 机械乐园 在《机械乐园》中,你将操控一台小型机器人,穿越 24 个关卡,在突破重重陷阱的同时寻找传送装置。这款独特的单键平台跳跃游戏拥有简洁却富有乐趣的机制:跳跃、贴墙跳,以及通过强化道具实现二段跳与射击。 随着冒险深入,挑战难度不断提升:收集钥匙解锁锁块、搭乘移动平台、躲避致命尖刺。 把握时机与坚持不懈是通关关键。极简像素美术搭配原创电子配乐,让《机械乐园》完美融合精准操作与轻松乐趣。每关完成后,你的用时都会上传至在线排行榜,与好友及全球玩家竞速比拼! 核心特色 单键操作:仅用一个按键即可实现跳跃、贴墙跳、二段跳与射击等强化能力。 24 个递进难度关卡:面对移动平台、尖刺、需钥匙开启的锁块等全新障碍。 强化道具:收集道具解锁二段跳与射击技能。 简约迷人像素美术:复古视觉风格搭配沉浸式原创电子配乐。 在线排行榜:每关结束上传最佳成绩,与全球玩家竞争。 成就与云存档:支持 Steam 全功能,记录进度并自动保存。 手柄支持:完美适配游戏手柄,带来流畅操作体验。 《机械乐园》适合追求简短、有成就感挑战的休闲玩家,将经典平台跳跃元素与现代设计相结合,带来令人满足的游戏体验。
I have had this game in my steam library for so long and i don't know where it came from
A 100% Completion for the Truly Lazy If you have forty-five minutes to kill and a desperate need for the dopamine hit of twenty-four consecutive achievement notifications, look no further. This game is "fine" in the same way a plain cracker is "fine"—it’s there, it’s edible, and you’ll forget it existed ten seconds after you’re done. The gameplay is essentially an automatic platformer, perfect for anyone who finds using two buttons simultaneously to be an overwhelming cognitive burden. The graphics and sound exist—which is really the highest praise I can give them—but the whole experience is over before you can even settle into your chair. It’s a harmless little time-waster, but charging money for it feels... optimistic. It has the depth and longevity of a free browser game from 2005, just with a leaderboard to remind you how much time you've actually wasted. Buy it if you’re an achievement hunter with zero standards; otherwise, maybe just stare at a wall for an hour. It’s free and offers a similar level of challenge. 6 out of 10 -SR
Fun little game
This game is a DAMN ragebait, i really done of it, but this game is fun! i recommend you to play it!
otua
AutoLand, developed and published by NanningsGames, is a minimalist 2D platformer built around the concept of doing more with less. At first glance, it appears almost deceptively simple: a small robot navigating pixel-art environments in search of a teleport at the end of each stage. However, beneath its stripped-down presentation lies a tightly constructed precision platformer that leans heavily on timing, momentum, and mechanical mastery. The defining feature of the game is its one-button control philosophy. Movement and interaction are largely centered on jumping, yet this single action evolves throughout the experience. Early levels teach the basics—clearing small gaps, avoiding spikes, and learning the rhythm of movement. As players progress, additional abilities such as wall-jumping, double jumps, and projectile attacks become available, expanding the range of possible maneuvers. The brilliance of the design lies in how it layers complexity onto simplicity, allowing increasingly intricate level layouts without overwhelming the player with convoluted input schemes. Level design is carefully constructed to emphasize precision. Each stage introduces new hazards or combinations of obstacles, such as moving platforms, narrow corridors lined with spikes, or enemy placements that demand well-timed jumps. The game rewards patience and experimentation, encouraging players to learn patterns rather than brute-force solutions. While the overall level count is modest, the difficulty curve steadily escalates, ensuring that later stages demand sharper reflexes and a deeper understanding of mechanics. Visually, the game adopts a clean pixel-art aesthetic reminiscent of classic retro platformers. The simplicity of the art style works in its favor, ensuring that platforms, hazards, and interactable elements remain clearly visible. The color palette is vibrant without being distracting, and environmental themes shift subtly between stages to maintain visual interest. The accompanying electronic soundtrack provides rhythmic momentum, reinforcing the timing-based gameplay and adding energy to repeated attempts. Beyond mere completion, the game introduces replay incentives through time tracking and online leaderboards. Players can attempt to refine their runs, shaving seconds off completion times and competing with others for faster finishes. This competitive layer adds longevity beyond the initial playthrough, transforming each stage into a potential speedrunning challenge. Steam achievements further motivate players to fully conquer every level. While the game excels in mechanical clarity and focused design, its scope remains intentionally contained. There is no elaborate narrative framework or expansive world-building. Instead, it thrives as a concentrated skill-based experience. The absence of complex story elements allows the gameplay to remain the central attraction, reinforcing its arcade-inspired roots. Overall, the game stands as a polished example of minimalist platforming. Its tight controls, steadily increasing challenge, and replay-focused structure make it an engaging experience for players who enjoy precision-based gameplay. Though compact in content, it delivers satisfying progression and mechanical depth through thoughtful level construction and carefully introduced abilities. For fans of retro-inspired indie platformers seeking a test of reflexes and mastery, it offers a concise yet rewarding adventure. Rating: 6/10
评分:3/5 评测:简单易上手的一款平台小游戏,点击屏幕即可跳跃,跳过关卡中的一系列障碍物走到终点。一共24关,随着关卡流程还会依次添加“二段跳”“钥匙”“子弹”等特殊方块,内容很丰富,难度曲线也设计的相当不错,可玩性很高。值得尝试
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Players by region
Where this game's players are, estimated from review languages.
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