
A Roguelike Autobattler, where you focus on the development and priority setting for a single hero. In each game, four competitors battle for the throne. You have the control to adjust the difficulty and teams, and even invite friends to join. Study your enemy's heroes and counter them!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This game does not support matchmaking with random opponents. It is designed to be played solo or with your friends on Steam.
AutoHeroes is a ‘one hero’ autobattler with elements of roguelike and the ability to play in multiplayer. Control one of the four heroes who fight each other for the throne on random maps - both as each for themselves and as part of teams. Manage your hero through priority setting, as well as skill and equipment upgrades. Study your enemies and counter them with your plan!
The kingdom has lost its king and is in turmoil - no one understands what will happen next. Will the kingdom fall into the hands of a good hero, who will inspire the guard to serve him as the new king? Will the supporter of the dark forces, who prefers to rule the kingdom of the dead, prevail? Or maybe it will be that hero who combines both good and evil?
Auto-battler: no rush during the game.
One hero: no armies, no "deck-building" - focus only on your hero.
Flexible settings: customize AI strength and teams, or invite friends to play PvE or PvP.
Priority system: regulate which objects and which enemies interest you first, and which last.
Skill wheel: choose skill schools and master them. Experiment and look for the best combinations.
Kindness or Malevolence: Persuade guards to join your cause or compel them to battle on your behalf even after their demise.
Assassin or Tactician: Choose to be an aggressor who strikes enemy heroes at the first chance or a strategist who benefits from prolonging each round.
Scouting: play for fun or seriously worry about countering your opponents.
Four heroes to choose from: warrior, archer, fire mage, or dark mage.
Random maps filled with enemies - each map is different from the previous one!
Fight with formidable opponents - dark knights, ghosts, even dragons!
Finally, fight your main enemy and main threat in all game modes - other AutoHeroes.
Engagement
Reviews
The concept is great, but it's definitely a VERY early access game. The skill tree is the same every time, there's no rogue elements or replayability (yet?). The only difficult part of the game is you only get exp for killing things, so whoever is winning early just keeps on winning as they end up with far more exp and artifacts than the rest of the AI. It's very easy to fall behind in exp or immediately shoot ahead. it's a very snowballing experience.
EDIT: Early Access is over, presumably for failing to meet sales expectations. What you see is what you get, and while that's not too bad for a full release at this price point, I bought in under the assumption that a meaningful amount of development would continue to happen. It has not. --- Multiplayer tested and works with two players + two AI. No timers, so a round starts when all players have clicked ready. Invites work via Steam's friend list, there are no lobbies/matchmaking at this time. While there are some minor bugs and polish issues, we ran into nothing serious and successfully finished a few plays without connection issues, desyncs, or other game-stopping problems. The developer seems responsive to posts via Steam, and the bot support is decent as you'd expect for a game like this. If nothing else, the demo is generous (allowing you to play as one of the four classes freely) and representative of the full version, so why not give it a try?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 26 reviews with recorded playtime.
pve的时候,没有可以加快战斗速度的选项。 职业不多,每个职业的技能加点可以更有自己职业的风格就好了。 文本量不大,中文化一下啦阿Sir。
Played the demo. Liked it so I bought the full game. $3.60 (at launch) made it an easy buy even if it is a simple autobattler. Same price as a hamburger from MickeyD's. ($3.60 at lunch) Thing is, there is a subtle amount of strategy involved which I am an enjoyer of. I hope to see all of the planned content in the full release.
Sorry but no.. The game is no fun, I just had 19 minutes of the same map and remotely always the same composition no real randomization, you don't even have time to get 3 skill full level and the game is done while you have really a lot of skills to unlock. When the game is done you have nothing after game which means you can't build up or have the sensation you are doing something to get better or anything because the game plays itself fully not partially the only thing is choosing the character and lvl'ing it up but like I said there is too much, the actual "priorities" aren't really prioritize the character will move around even in a fight instead of killing his opponent it will change the opponent to another one for no reason even if it's far. The amount of summons that will overload the map with 5-10 enemies from like 2 out of 4 at least characters and global attacks that can be done is insane to the point you die or kill from another realm.. The sheer experience feels not finished, not only slow, but unnatural stuff happen without knowing why a fight goes on, the characters will just run left and right. A global is attacking your character meteorite falling and killing him he won't budge until the skill is done... Like it isn't what I expected..
Итак, "пройдя" игру, что я могу сказать? Очень сырая игра. Нет ни русского, ни цели, ни смысла, ни баланса, ни даже нормального визуального оформления и понятности, что дает тот или иной стат, способность, как она прокачивает и всё остальное, этого ничего нет. Бесполезная, странная игра буквально на 1-2 часа. А в какой-то момент игра просто вылетела. 200р она точно не стоит, могу советовать только по скидке за 20-40р, если вы готовы отдать эти деньги за 1 час наблюдения геймплея. В игре может появиться хоть какой-то смысл и соперничество, если играть в четвером с друзьями, которых у меня нет.
Great game concept, just needs alot of polish and updates <3
♥♥♥♥ this game and the Archer
Nice work, lot of potential. Can't wait to see how it turns out.
Instant Fav. You know how in movies and TV, you yell at the characters, wishing they would make better decisions? What a riot! What a rolling good time! In this game, you select skills, tell your character what to prioritize and watch them do the silliest, most unbelievably backwards things while yelling at them to "pick up the health potion or coin right next to them! Noooo!" Love it. Many hours of joyful playtime with friends.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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