
Autocraft is a game where you will be playing as a mighty champion that can collect loot.. as well as enchant his shield with bonus gems found around.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ain't no way in hell this game is real........ its a mess.............. thank god i got it for free...........
[h2]A lacking, bad-at-math idler[/H2] Bare bones and somewhat incomprehensible fantasy/RPG-lite idler/autobattler; the static cute-pixel UI belies a perfectly opaque gameplay loop with no tutorial, tooltips, story, or simple motivating impulse. Despite being an idler by design, advancing in Autocraft is very hands on: you'll clear the achievement portfolio in 2-3 hours with minimal effort and attention. There is ostensibly no end to an Autocraft run, outside of an Ascension reset option that incrementally boosts your base attack/defense stats at the cost of your current level. Your choices (inputs, really) are upgrading your shield with a set of RNG currency for stat bonuses; upgrading your passive regen and HP with gold; choosing and upgrading a Glove for resistance and drop bonuses; and working through a minimally helpful skill tree with an XP-adjacent "Essence" currency. My biggest gripe here is that an entire wing of the game--the "Boss" battle option--is broken, as these fights do not drop the currency that feeds into the (unavailable) Ring enhancement buff. The XP and gold-doubling potions essential, do not properly scale price with use, and feel like an afterthought. The options might sound full-featured, but they don't make the inaction of the main screen any more interesting or rewarding. Game ends at level 10,000 by virtue of obtaining the last Achievement; I stopped at level 60,000 as there was demonstrably nothing left to do. I understand that "AAA" indie idlers like Realm Grinder are a much more demanding experience, but I'd go so far to recommend a truly barbarous time-sink like Adventure Capitalist over this for the sheer possibility (and relief!) of achieving milestones/progression (and a sorely needed sense of humor when bothering with this genre). But as Autocraft's been removed from the Steam store, it's moot point, set, match.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Managed to get all the achievements with zero thought, zero idea what most of the stats actually do, and zero ascensions.
Bagulho bom demais GG
Simple IDLE, but need some work :D
Искренне сочувствую всем, кто приобрел эту игру платно, так и тем, кто получил её бесплатно. Но ещё больше могу посочувствовать тем, кто её запустил. Это пиксельное raBHo, где багом доходишь до 10 уровня сразу, а потом начинаешь разбираться в отвратительной прокачке перса, чтобы потом дойти до 100 уровня и ресетнутся так, что бы 1 лвл не возможно было пройти.
Bem sem graça, é um daqueles jogos que você não joga. Não tem nenhuma ajuda, e jogo só taca você lá dentro, tem um bug que quebra o game, você morre e mesmo assim consegue matar os inimigos, não recomendo pois é um jogo "crû", os upgrades são extremamente limitados.
Combat simulator game. At least...I think it's a game. It's got actions to take and resources to manipulate and objectives. So it's a game. Right? Your character stands and swings his sword against an opponent who swings his sword. Assuming you don't die, you get gold and xp. Xp lets you level up. Level up enough and you can ascend. Because ascending is better. Right? Gold lets you buy amulets that either earn you more xp or more gold. Because more is better. Right? Beating level 1 gets you a Steam achievement. So does beating level 2. At level 10 the achievements come every 10 until level 100, then every 100 until level 1000. Collecting Steam achievements is good and an objective. Right? Got this on a Steam key raffle site. I see it's possible to pay money for it. Because paying money for a game where you accomplish stuff by doing nothing is a good thing. Right?
Esse foi um dos primeiros jogos-projeto do desenvolvedor. O jogo e simples e sem polimento Bom... mesmo se eu recomendasse, o jogo não esta mais disponível para compra
Игру выиграл, сам бы не купил. Сама игра максимально тупой кликер. Не надо никого закликивать, только клики на покупку колец для усиления. Добью ачивки и удалю. Получил все ачивки. После сброса на 640 уровне лвл набивается быстро. Для покупки колец рекомендую воспользоваться Clickermann, либо вообще автоматизировать весь процесс на нём же.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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