
A roguelike where you automate combat. Combine skills and conditions to find your own optimal solution! No complicated controls at all!! Sit back with a coffee and watch the beautiful battles you've crafted unfold! Utilize a variety of skills, conditions, and relics to craft the ultimate build!
Modeled estimate, not a reported figure. How we estimate →
About
AutoRogue is a roguelike where you combine skills with conditions to automate battles. you can sit back, enjoy your coffee, and watch your carefully crafted automated battles unfold.
In this game, everything is decided before the battle begins. Your available items, build direction, and the unique traits of enemies change every time, making it fun to devise the optimal strategy. Careful planning will always give you an advantage.
In 『AutoRogue』, you can enhance basic skills by combining them with special conditions to create new effects. For example:
A skill may reduce HP upon use but lower its cost.
A skill could increase your max HP permanently if it lands the finishing blow.
A skill’s cost may double, but it activates twice in succession.
With a wide variety of combinations, you can create your own unique and exciting build.
In this game, it’s not the character that gets stronger, but the player. As you gain experience, you'll sharpen your knowledge and strategy. With different enemies, skills, and events appearing in every run, you can enjoy the game over and over again.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我们需要中文!! WE NEED CHINESE!! (虽然我觉得因为像素字体的问题它永远不会有中文) A simple yet cute programing roguelike experience. Aesthetics + Cute pixel art & character design + Japanese style humor + Simple (somehow cheap) but very compelling animation / VFX - UI layout could be a bit less redundant Gameplay + Programing-based battle is a novel design to try out + 2 playable characters, both with multiple builds and are all very unique + In the late game you could reach very insane builds - Certain combos of relics + skills are just too powerful and are somehow not generally good for other builds so it's becoming a game of waiting for certain relic / skill and brainrotly win rather than do something with what you have. - Easy to build simple / basic loop, but for certain boss with certain mechanics it suddenly goes to pro-level programming which also very hard to debug. The learning curve should be more smooth here. - The whole experience is very fixed, you always encountered with the same enemy.
ノーマルで1周クリアしました。 内容としては、バックパックバトルに近い印象。 1周1時間ほどでクリアできましたが、クリア後に利用できるキャラが増えるため キャラや難易度を変えることで、長く遊べると思います。 タグがプログラミングとなっていますが、ゲーム自体はシンプルなものなので 専門的な知識が必要という訳ではないです。 賛否あるかもしれませんが、被害予想が即座に確認できるので 条件の試行錯誤に集中できるのも手軽でよい点です。 手軽なゲームを遊んでみたいという時にお勧めです。
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
敵を倒すための試行錯誤と、それ以上の火力の暴力が最高すぎる!!!
好!
It's inspired by Slay the Spire and it wears the inspiration on its sleeve, but there's not enough content to keep anyone playing. With more relics and abilities it could be fun, but as it is there isn't enough options, so you can guarantee the same run nearly every time
Pretty fun! The game design is quite unique, I like it a lot.
[h1]気が楽[/h1] 考えることがビルドだけだから、気持ちいい。
ペットビルドが手軽な割に強すぎるなど、全体的にクロ優遇だったりバランスは気になるが、スキルの条件や発動順を工夫して最大限のシナジーを目指すのは非常に面白い。値段の百倍は楽しめる
note even close to enough complexity, difficulty, or content.
Worth getting if the game is on 50% sale or if workshop ever comes out, but the lack of content is compounded by the clear difference in power levels between different synergies as well as quite a few text errors. Perhaps worth seven bucks if you end up trying to win with a lot of different synergies like I did. Also no steam achievements or ANY visual indication you beat the hardest difficulty.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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