
Conquer the Astral Plane, Summoner! In this roguelite autobattler, build a powerful army in a vast, procedurally generated world. Collect cards, defeat foes and rival summoners, and equip, enchant, and mutate your creatures. Defeat the five champions and recover your stolen rings!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a journey through a vast, procedurally generated world. Summon and command your army of diverse creatures to battle fearsome foes and cunning rival summoners. 
Master the art of card collection and strategic play. Unleash a myriad of game-altering effects, from capturing enemy creatures, to fusing your minions together and imbuing them with synergistic traits.
Face off against five formidable champions in your quest to reclaim the mystical rings they've plundered. Each victory brings you closer to ultimate power and conquering the Astral Plane.
Forge unstoppable warriors. Equip, enchant, combine, and mutate your creatures to create terrifyingly powerful amalgamations.

With all of this, you will form an army that tests the limits of this realm.
Genres
Engagement
Reviews
What an awesome take on dungeon crawling and auto battling. What looks simple has a lot of depth, and I find myself wanting my runs to last as long as possible just to get new combos tried out!
This is more of a sideways thumb. I really love the ideas behind it - the army building, the exploration, the progression systems, etc. are all there for an autobattler - and it's combined in a way that I can't say too many other games have come close to doing. The reason it's a sideways thumb is that it feels like it needs more time to cook on the actual user experience - the UI is a bit clunky, the camera is just plain painful, and there's a few aspects that feel like early access (such as weapon cards using the same image whether they're a mace or a bow). Think of it like a high performance sports car, that you have to sit backwards to drive. It's got a lot of interesting stuff going on, but it's a bit disorienting to drive.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean*, Russian*, Japanese*, Polish*, Portuguese - Portugal*, Ukrainian*, Hindi* +1 more
Hours played at review time, across 32 reviews with recorded playtime.
Really good game, super fun and chill. I think it is a bit rough around the edges but that lends to its charm. To the dev if you're reading these, I have a few QoL requests I would love to see in the future - The Eye and Lock could maintain their state between runs, it is slightly annoying to reopen the eye and relock my cards every run - Make it so hovering a card could display its info on the right rather than clicking it. It would make it much easier to quickly see what cards do. - Something to help tell cards apart at a glance. Having 4 Bestow Cards that all do something different and the only tell at a glance is their costs is fairly rough. I had a thought that it might be neat to be able to label cards in some way. Anyways really great game, tons of fun!!
I’m gonna be honest this is the best game I’ve ever played it’s given me some thought and I definitely have some suggestions and a bug I found while playing around where chests would just latch onto my allies and never leave but hopefully it gets fixed I hope more people support this game and I hope it keeps receiving updates as every new run has felt like a brand new adventure you and it’s giving me Edmund McMillan vibes I want more!
Very fun so far. Even though I have 3.7 hours at the time of writing, I can see the vision. The overall art style is simple, but clean. I really enjoy the concept of the 'overworld' respawning over a period of time allowing you to infinitely farm. This allows you to grind and grow your army at your own pace and take on the stronger enemies whenever you are ready. The cards themselves are a fun idea, however sometimes they feel weak (looking at you summon lvl 1). My favorite card so far has been 'Fusion', which allows you to combine two units and create a hybrid. The only complaint I have is that the top down view is locked. It would be nice to be able to rotate the camera with different angles of verticality and stay there rather than revert to a top down perspective. Overall, I'm enjoying my time with the game and can't wait to make it further into the game.
Cool in-depth game, with a slice of consistent mystery over time.
good game. but unfortunately not the game for me
《Auto Dungeon》是一款有轻度肉鸽元素的地牢探索游戏。 游戏的操作非常简单,使用鼠标点击和拖动即可。玩法类似于使用自走棋在地牢里探索,我们需要做的就是在走格子时遇到怪物时需要拿自己的生物进行对冲,若场上己方生物全部战死或是自己血量耗尽,则游戏结束。游戏的所有东西都由卡牌构成,如生物、武器、治疗、护甲、拆除等,不过每张卡牌都标好价格,想要使用就需要消耗金币。每种生物的初始血量、攻击、攻速、移速、攻击距离、格挡率等都不相同,击败怪物我方生物还会获得经验,等级提升不仅提高属性,而且还可以多一条天赋条。 游戏最有意思的其实是拿到范围为8的高攻击弓箭,再搭配上抽牌加3点盾,战斗时获得28点盾,攻击有76%概率获得75金币等等,我现在随便打一下就有几千块了,而且真的嘎嘎乱杀。但是游戏的引导有点差,现在也不知道要干嘛,翻译还是机翻,每次保存退出再回游戏时,手上现有的牌会全部变回英文,希望后续能够再改进改进。总的来说,喜欢自走棋和地牢探索的玩家勉强可以购入游玩体验。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
I have played 21 hours over 2 days the problem im having is the game has no community i wrote and asked in discussion, but no one really respond. It would be fine if the game has been perfect, but there are a lot of things that is confusing, and without anyone answering my question, i am so confused.. i have opened so much, i beat every monsters, because i abuse the game, but theres no fun at all. We dont have any ending it seems. either i dont know how to end the game, or the ending just doesnt exists. My suggestion is Wait until developer reply before purchasing, or else you'll fall to the trap like myself... Edit : after 2 days, the dev replied, it turns out he was on holiday or something well for me , the game is quite fun because i can break the game but sometime you have to be careful you can accidentally create a bug, such as : i have cards that draw a card everytime i took damage or smth like that. And then i have unit that create miasma, which attack my unit So in a way, i have 100% chance to hit my own unit and create a card.. it happened to me once, and it never stopped.. same thing, you have a card that can draw a card when you heal perhaps and you have miasma or something that can hurt your own team then you have another card that everytime unit take damage, it can heal so infinite card spawn where you cant do anything or stop it kekw
Jeu au concept très original, dungeon crawler avec des notions de combats automatiques suivant des lignes à protéger, si vous ne défendez pas une ligne de votre carré où il y a un ennemis, c'est vous qui mangez les dégâts et lorsque vous arrivez à zéro vous mourrez et devez recommencer une partie au tout début, il est préférable de laisser vos alliés subir avant vous. Vous pouvez pour survivre invoquer des alliés, leur donner des armes, des sorts, des attributs et les faire monter de niveau ou les fusionner pour qu'ils s'améliorent au combat. Pour avancer vous pouvez aussi interagir avec le plateau de jeu, que ce soit pour détruire des murs ou créer de nouvelles plateformes, vous pourrez ainsi atteindre des biomes spéciaux et uniques. Les niveaux sont aléatoires et vos alliés sont aussi généré aléatoirement au début de chaque partie. Vous pouvez même vendre vos alliés pour de l'argent et les attributs sont sous forme de carte dont le nombre possédé vous est limité. Les cartes vous coutent de l'or, vous pouvez trouver des boosters ou des cartes spéciales, de plus en plus rares. Vous avez aussi des bagues que vous trouvez sur les boss, vous pouvez en porter une pour chacun des doigts de vos deux mains. Vous rencontrerez d'autant plus des marchands sur votre chemin afin d'obtenir des cartes ou des effets. Il y aura des invocateurs qui vont vous défier en vous attaquant et des points de téléportation pour aller à des lieux distants. C'est le premier jeu de BlüdBrüther et pourtant ils ont un concept solide et très bien porté. Le seul défaut est que la langue revient à l'anglais après chaque mort, mais je les ai prévenus à la fin de ma session en live, sinon le jeu est aussi un peu étourdissant à regarder. Je crois qu'il pourrait bénéficier de plusieurs changements de vitesse (plus rapide, vraiment plus rapide, vitesse instantanée). Je les remercient pour cette découverte aux graphismes à la Runescape magnifique. Les noms des créatures, changeant selon les mélanges et les découvertes, sont impressionnant, il y en a un nombre si élevé que je crois que cela prendrait un énorme temps de jeu pour en faire le tour. Pour tous ceux qui aiment découvrir des gameplay inédits, des petites pépites impressionnantes, je vous recommande fortement ce jeu. S'il ne m'avait pas été offert, je l'aurais sans aucun doute acheté.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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