Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
[Game Intro]
The originator of auto battler - Auto Chess!
The Dota Auto Chess, which has been sweeping over the world since 2019, released its indie game! Auto Chess, introduced by Drodo Studio and Dragonest Co.Ltd., is an original auto battler game that inherits the strategic gameplay of Dota Auto Chess. Fight in an 8-way match, pondering on the features of various lineups made up of 22 races and 13 classes!
Let's play chess in leisure time!
-Innovative Gameplay
By collecting/changing Hero cards, and arranging different formations, 8 chess gamers will be contending for the first prize in the following tens of minutes. Millions of players are challenging each other every day, and it has become one of the most popular leisure gameplays nowadays.
-Strategy Rules the World
Players will randomly get their Heroes in the Sharing Cardpool, and form special formations according to their unique strategies. Evolution, combination, jockey for position, etc. enable you to practice your strategies to the greatest extent. Who will be adaptable to the changing tide and survive till the end?
-Fair Play
Make a real fair-play game! The World e-Sports Games are created by Dragonest Co.Ltd., Drodo, and lmbaTV.
-Global Server
No matter where you come from, welcome to our world and challenge players from all over the world!
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Thai, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +3 more
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best
Easy to pickup, hard to master. Very fun once you learn what does what and who helps who outside of synergies. Nerf the Clan Swordsman, good day!
kerenn
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
rate ส้นตีนมาก
kjk
Niceeee
За 1 игру я насчитал 9 вылетов, 3 из которых — из аккаунта. В целом норм за свои деньги. Бой, так сказать, на 2 фронта. Что касается баланса: с учётом всех вылетов и более-менее знания механик — стабильно Т1–Т3. Хз, как это оценивать, но баланса там нет. 10 реклам при заходе из 10.
밸런스 하나도 안잡혀 있는 병신 같은 게임 하지마세요
trop bien
匹配机制我就不给予评价了,懂的都懂。在氪金方面也遇到问题,商城豪华装扮宝箱居然要求你手动去获得一个已经绝版的棋手皮肤,才能使用其中宝箱内容,,还卖59块钱,折合美元8.9刀,购买成功和没购买一样,花钱买寂寞,客服对于这样的问题也不会有解决方案,充都充了,就当冤种了,我以为是我没看清宝箱介绍,后来发现宝箱介绍也是一点也不提这个绝版棋手。我就纳闷了,这不误导消费吗?我是刚入坑的萌新,谁知道这游戏居然还有一个叫瑞的绝版棋手啊,买宝箱的时候宝箱也没提示,买了就是拿钱打水漂,仓库都不显示这款装扮,和客服反馈也是石沉大海。欺负老实人呗,拿消费者的钱不当钱呗,这游戏的代理商是不是CN?有一种在拼夕夕上买到假货,只能吃哑巴亏的无力感。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 58% | Free | |
| $0 | 0 | — | Free | |
| $12.3K | 41 | 51% | $9.99 | |
| $0 | 0 | — | Free | |
| $0 | 4 | 50% | Free | |
| $0 | 8 | 75% | Free |