
Aurora Hills: Chapter 1 is the first part in series of point and click puzzle adventure games. Follow the journey of Ethan Hill, a park ranger tasked with investigating strange disappearances from the region to uncover the mystery of Aurora Hills!
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About
Welcome to Aurora Hills!
Nestled deep within the Appalachian Mountains, Aurora Hills was known for its thriving industry and its picturesque landscape. Owing to the region's natural resources, Aurora Hills was looking to become one of the most prosperous towns in the state.

All is not how it seems, however. A series of disappearances of residents and tourists alike have plagued the region over the past few years, sparking a mass exodus from the small town. Now, in October 1981, the town is a shell of its former self. The prosperity that once blessed Aurora Hills has all but evaporated.
Working as a park ranger, you must investigate what's going on with these disappearances and answer questions that have tormented residents for years. Why has there been an increase in disappearances over the past 6 months? Why are there no traces of the people who went missing? Perhaps most importantly, who, or what, could be behind all of this? It's up to you to venture forth, deep into the national park, to uncover the mysteries of Aurora Hills...
Developed by the creators of Meridian 157, Aurora Hills: Chapter 1 is the first part in series of point and click, puzzle escape room style adventure games. Based in the year 1981 in a small West Virginian community, Aurora Hills follows the journey of Ethan Hill, a park ranger tasked with investigating strange disappearances from the region. Explore the rolling hills of West Virginia, find clues of the whereabouts of the missing people and solve intriguing puzzles to uncover the mystery of Aurora Hills!
Features:
• Custom soundtrack and sound effects designed for a creepy in-game atmosphere
• Challenging and clever puzzles
• A logical hint system for some of the most difficult riddles
• Available in 9 languages, including English, French, Russian, German, Chinese (Simplified), Spanish, Portuguese, Italian and Japanese!
• New colour blind mode available for people who might have trouble with colour based puzzles
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
!!!!
VERY GOOD. IF IT WASN'T FOR THE HINT OPTION I COULD NOT DO IT FOR WEEKS. tHANK YOU.
简直来火了,主角无论男女都与智障没区别,解密生硬得要死并且莫名其妙,剧情也是无头苍蝇。
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Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É um jogo para passar o tempo, principalmente se você gosta de resolver puzzles. A história é envolvente e te prende, tem muito potencial, gostei!
喜欢解谜游戏,如果流程再长一点就更好了
very good game if you like puzzles and a good story that keeps you wanting to play. The first chapter is free so easy to find out if this is the type of game you would enjoy.
Well the game isnt bad , but is not my favourite it is cool but boring . Try for the experience to review if not leave it . :D
просто классная игра
Harebrained puzzles. Actually, some nice logic puzzles for starters, but which are implemented in a construed, harebrained story and environment, which simply won't match for the most parts. So, if it where just the puzzles, ok, but you're expecting something deep here, woven into a gripping story. But this is not it. As a park ranger, you're supposed to be searching for missing persons but suddenly find yerself repairing toilets as if ye're the National Park's plumber while a colleague, nowhere to be seen, leaves ye all kinds of notes behind, just never where a normal person would ever leave a note behind when you're investigating possible capital crimes, [spoiler]and then doesn't even give ye the codes for the keyboxes or doors where she said you'd find a spare key for a truck and whatnot.[/spoiler] Made no sense. So you have to search the entire environment for a dozen clues to find the code for the key behind a lock to get that key to finally go where yer colleague already is, supposedly, who isn't there anyway but left just more puzzles behind or dumped more keys elsewhere where you have to find them and, lo and behold, more locks that she had access to, but you have apparently no idea what all the codes are. I enjoy logical puzzles and therefore played it on hard, and it's as always nice to solve the riddles without anyone's help or clues, but arriving at a doggone reeking, clogged toilethouse and instead of finding yer colleague, I'm starting this chap's delayed plumber's career, I ended up switching the difficulty to normal and simply clicked myself through the aforementioned, tedious puzzles to finally get to the point of investigating something, because it became unnerving, immersion-breaking, and no longer interesting as it felt totally out of place right in the middle of it, and ... I don't know if I've mentioned it already, harebrained, as it all made no bleedin' sense. So, it's a puzzler with walking simulator vibes and a nice art style, though you're only working in stills [it's just 920 MB for a reason]. It's basically point-and-click scenery, just in first person and moving from still to still, scenery to scenery. No actual walking. In each scene you may or may not find all the clues and hints and patterns to open boxes and doors, because yer eagerly investigating, swot colleague keeps running ahead but isn't bright enough to also fax ye the codes or tell ye where she hid the keys, if they were even there and not someone else dumped them in the weirdest places. Meanwhile, on yer puzzle searches you find dozens of useful tools lying or standing around, but you must not use them. The game is telling ye “Nothing else useful here to be found”. Um, whut?! Are ye mental? There's a chisel, and over there is something I cannot open without a tool like… a chisel, but no, and there are ski sticks, see? I need something to angle for something… Not useful. Got it. So, very artificial, construed, out-of-place puzzles, inconsistent with the actual story and/or environment. Totally broke my detective mood, because even the missing persons' details which I meticulously studied at the beginning because I figured that might become important – dates, locations, ages and so on – [spoiler]were just to crochet another riddle around it in order for ye to find the code for the code of the lock that hides a key. Keys behind code-locked locks and fuse boxes with the typical 'connect this with that and that with those', or playing a plumber, then it's this drainpipe connected with that and so on, you know the drill,[/spoiler] because you're a park ranger and on the search for half a dozen missing peeps, and therefore you have time to puzzle plumber jobs. Makes total sense. Not. I couldn't make it through the first chapter. Too much head shaking and facepalming. Hurts. Uninstalled, done with it.
La ambientación engancha desde el principio y los acertijos, en general, son lógicos y entretenidos. Al ser el primer capítulo se hace corto, pero deja con ganas de seguir la historia. Es gratuito, un buen motivo para darle una oportunidad! ;)
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