
Aurora Hills: Chapter 1 is the first part in series of point and click puzzle adventure games. Follow the journey of Ethan Hill, a park ranger tasked with investigating strange disappearances from the region to uncover the mystery of Aurora Hills!
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About
Welcome to Aurora Hills!
Nestled deep within the Appalachian Mountains, Aurora Hills was known for its thriving industry and its picturesque landscape. Owing to the region's natural resources, Aurora Hills was looking to become one of the most prosperous towns in the state.

All is not how it seems, however. A series of disappearances of residents and tourists alike have plagued the region over the past few years, sparking a mass exodus from the small town. Now, in October 1981, the town is a shell of its former self. The prosperity that once blessed Aurora Hills has all but evaporated.
Working as a park ranger, you must investigate what's going on with these disappearances and answer questions that have tormented residents for years. Why has there been an increase in disappearances over the past 6 months? Why are there no traces of the people who went missing? Perhaps most importantly, who, or what, could be behind all of this? It's up to you to venture forth, deep into the national park, to uncover the mysteries of Aurora Hills...
Developed by the creators of Meridian 157, Aurora Hills: Chapter 1 is the first part in series of point and click, puzzle escape room style adventure games. Based in the year 1981 in a small West Virginian community, Aurora Hills follows the journey of Ethan Hill, a park ranger tasked with investigating strange disappearances from the region. Explore the rolling hills of West Virginia, find clues of the whereabouts of the missing people and solve intriguing puzzles to uncover the mystery of Aurora Hills!
Features:
• Custom soundtrack and sound effects designed for a creepy in-game atmosphere
• Challenging and clever puzzles
• A logical hint system for some of the most difficult riddles
• Available in 9 languages, including English, French, Russian, German, Chinese (Simplified), Spanish, Portuguese, Italian and Japanese!
• New colour blind mode available for people who might have trouble with colour based puzzles
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Over-the-moon logic with no rewards. Mysterious missing person cases is a good start. Count me in, let's solve them. Instead, as a park ranger, I spent 100 minutes working as a janitor to get the power back in the office because of the damn fax machine. In the meantime, I was met by zodiac signs on a celestial map, only to realize that the zodiac signs don't matter at all but it's their interval vectors that "connects the dots" and opens a locker, only to give you another tool for another puzzle, for which you need another tool through another puzzle. The box contains a smaller box, which contains an even smaller box etc. It fails to explain, or even imply without hints. This is not the classic kind of adventure game you'd expect. This is a game revolving around modern "escape the room" logic. The puzzles are unrelated to the story, their main purpose is to slow you down, along with the countless amount of spam clicking you have to do desperately over every pixels to find anything you can engage with. As the story is totally pheripheral, the puzzles quickly become a chore, as there's no reward solving them. Early point-and-click games taught me patience and not to give up easily. I might have the patience, but I've lost interest.
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Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A beautiful and enjoyable game for a relaxing playthrough. An interesting storyline, classic puzzle tasks: some can be completed with a click, while others require serious thought and a notebook!)))) I was captivated by the first chapter, and I'm currently playing the second part on a different platform. I'll definitely share my impressions! I highly recommend playing the first chapter!
Need a hint? No problem! The game will happily confirm that you have absolutely no idea what you're doing xD Aurora Hills: Chapter 1 is actually a really good puzzle game. The controls can be a little clunky, and the hint system isn't always particularly helpful. Sometimes it basically just points out that yes, you are indeed stuck. Thanks, game ^^ You also can't skip puzzles, but honestly, that's not a huge problem because they're all solvable. And if your brain completely gives up, there are always Steam guides to save the day. Okay, enough complaining — because there's actually a lot to like here. The story is interesting and easy to follow, the environments are beautifully designed and very atmospheric, and there are even little cutscenes when moving between locations. And now for the biggest selling point: It's completely free. So... what exactly is stopping you from just trying it? If you enjoy it, you can immediately continue with Chapter 2. That one will cost you a few coins though ^^
It totally makes sense to look for the compass inside the [spoiler]toilet pipe[/spoiler]. Haha. Nevertheless, the game is free and the gameplay wasn't too frustrating. There's always a prompt that says you've gotten everything you need from the scene/location. That's a plus.
Présenté comme une enquête sur des disparitions en série mais si vous cherchez un jeu à enquête passez votre chemin. J'ai regardé une vidéo de la partie 2 (je ne voulais pas dépenser 8 euros sur le chapitre 2). Sans surprise la partie 2 se termine sans qu'on ai enquêté sur quoi que ce soit. C'est un enchaînement de puzzle sans fin dont certain n'ont ni sens ni logique. Le jeu vous envoie faire du café, chercher un fusible, des piles ... Extrêmement décevant. Par ailleurs le fait de se déplacer à travers des stills (écrans fixes) et de devoir cliquer sur une flèche pour revenir en arrière donne au jeu un aspect daté et obsolète. Je préfère dépenser mon argent sur des jeux ayant un intérêt réel.
very fun, very frustrating at points. played with my friend on call (playing independently) and i think thats the best way to do it, some things are obvious to different people. would recommend though! 9/10
brilliant game, beautiful scenes and really fun quests and puzzles. highly reccomend if you love puzzle games
played with a friend over call, definitely would recommend playing along side someone as was difficult at times and needed help. would suggest to others :)
From childhood love point and click games. This game is so relaxing and have a such a good vibe of 80's rural americana
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