
Explore an interconnected world full of platforming challenges in this short metroidvania. Reach new areas by swinging from ceilings, throwing bombs, bouncing off spikes, and more. Examine dozens of artifacts, commune with forgotten gods, and piece together what happened to Auridia.
Modeled estimate, not a reported figure. How we estimate →
About
Auridia is a metroidvania about platforming, secrets, and lore.
You’ll like Auridia if…
You love fluid movement, like swinging from a grappling hook or bouncing off of spikes
You like platforming where you need to chain together moves
You look for secrets in every corner
You're intrigued by what's out-of-reach, and look forward to revisiting areas
You like reading about ancient societies, strange gods, and the pursuit of the unknown
You might not like Auridia if…
You’re looking for combat — there is almost none
You want a longer game — Auridia can be completed in 3-6 hours
You like cutscenes and exposition — Auridia's story is told through artifacts, and you will need to piece together their meaning
You prefer a clear objective at all times. You may get lost in Auridia, and you will need to explore, read through your journal, and look at your map to find the way forward.
In the ruins of Auridia, you will find obstacles you are not prepared for. Mark them on your map, and return when you've learned more. And there's often another way around...
Some challenges make you combine every move you have learned. Think carefully about when you use which ones, because your stamina is limited.
Hidden passages exist throughout Auridia, and there's always a clue for the observant player. Use maps, environmental details, and other abilities to collect every artifact the Auridians left behind.
The Auridians are long gone, but a historian has found his way into the ruins just like you have. Show him artifacts that answer his questions, learn what happened here, and use it to decide the fate of this once-great city.
Six unlockable movement abilities
Platforming challenges that test your mastery of those abilities
Nine interconnected regions
A map showing exactly what your character has seen
A research system to learn Auridian history based on collected artifacts
Over thirty artifacts, each with a piece of Auridian lore
Over fifty shrines that let you upgrade your stamina
Several endings, based on how much you've learned and what you decided to do with that knowledge
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um jogo que supera a expectativa! Muito bom ao que se propõe, é um jogo de exploração e desafios de movimentação do personagem. Fazer o final completo é divertido.
我已飞升,感觉良好!
Amazing game
Media

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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
雖然我還沒破關 也還沒拿到很多東西 但光是靈魂/耐力 兩種兌換選擇 就顯得這遊戲挺白癡的 以單純數學來說 扣靈魂 但稍微有點看劇情的 就會選耐力 然而看到的攻略 卻又顯示結局是居然又是我最討厭的多周目/多結局 就更加讓我會懷疑這些選擇 是否會影響什麼? 而且還是不可逆的選擇 而這些選擇如果都得重新跑一次 那真的會讓人失去遊玩的動力 如果哪天心情好在看不要看補玩 至少把其中一種結局給完成看看
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A hidden gem that more people should know about. A Lovecraftian horror metroidvania, which is already a niche within the niche genre of metroidvania, that feature almost no combat and just exploring. You are a grandson follows the notes left behind by your grandfather and discovering an underground cities of ancient cephalopod people/species. There is no death penalty and you get instant respawn which make exploring a breeze and it also means you can kinda brute force through some area. Game is surprisingly good and polished, with multiple unique movement abilities graphling hook that let you swing from the ceiling, a standard wall climb, shield to bounce of dangerous enviroment, psychokinesis-esque for jumping on special points and a final deus-ex-machina flying ability. The story is complex and engaging with multiples ending as you figure out the truth of a dead city stepped in cosmic horror Game is decently sized, not too short, not too long. Time to mostly completion%: 7 hours. Rank: A-tier. Strong recommendation Time for 100
Loved this game, hope more people discover it. Auridia is an exceptionally well-made, atmospheric, low-combat, Lovecraft-inspired Metroidvania about a young woman exploring a lost subterranean city. The worldbuilding is top notch, and the larger design feels tight and polished. The game is mechanically engaging with interesting movement options, map design, and discovery... but this is like Metroidvania infused with a love of exotic adventures like [b]Another World[/b] (or even [b]Zork: The Great Underground Empire[/b]). This game really nails the 'under the surface' tension and the feeling that you're meddling in forces beyond human understanding. The best part of Lovecraft is the indirectness - what's unsettling isn't the head-to-head confrontation with a Cthulu-like demigod, but the idea of such a being and their unseen machinations. Auridia captures those cross-currents: compulsive fascination tugging in one direction; self-preservation tugging in another. A true hidden gem on Steam. Plays great on SteamDeck, reaching 100% is a very smooth and engaging 6-7 hours.
好玩,七小时可以通关,宣传片看着比较简陋,但玩下来发现是真的好玩 游戏难度为简单,七小时左右可通关,成就里有个速通成就。游戏没有死亡惩罚,角色死亡后会在原地复活 注意:玩的时候举行驱逐仪式前,把能收集的东西都收集了再去做,特别是其他结局需要的前置道具。因为想要做多结局的话,游戏存档只能回档到举行驱逐仪式前 最不满意的点是,游戏里按键不能自定义。很不理解制作组明明提供了三种不同的键位供我们选择,可为什么不直接让玩家自定义呢。跳跃键是空格,而不是K,个人用不习惯 还有一个bug,在一边的紫色液体墙上用I和L进行向上攀爬操作时,用L换位后如果想要I百分百有反应,必须狂点I键,单次不管以什么样的方式点击I键,都有可能不反应,这个Bug困了我快半个小时,差点整红温。狂点I键时,你还要注意I一生效,就立刻不点了,调整方向点击L键,否则角色也会从空中掉下来。不知道是只有Mac有这个BUG还是咋回事,看评论里没有人提
Freaking Fantastic I've loved every minute of this. It fills the exploration drive and always kept me engaged.
I don't recommend buying this if you get motion sick at all: the camera movement is very jerky, which is a shame, because otherwise it looks great. I would love to revise this review if the issue gets fixed!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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