
Explore an interconnected world full of platforming challenges in this short metroidvania. Reach new areas by swinging from ceilings, throwing bombs, bouncing off spikes, and more. Examine dozens of artifacts, commune with forgotten gods, and piece together what happened to Auridia.
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About
Auridia is a metroidvania about platforming, secrets, and lore.
You’ll like Auridia if…
You love fluid movement, like swinging from a grappling hook or bouncing off of spikes
You like platforming where you need to chain together moves
You look for secrets in every corner
You're intrigued by what's out-of-reach, and look forward to revisiting areas
You like reading about ancient societies, strange gods, and the pursuit of the unknown
You might not like Auridia if…
You’re looking for combat — there is almost none
You want a longer game — Auridia can be completed in 3-6 hours
You like cutscenes and exposition — Auridia's story is told through artifacts, and you will need to piece together their meaning
You prefer a clear objective at all times. You may get lost in Auridia, and you will need to explore, read through your journal, and look at your map to find the way forward.
In the ruins of Auridia, you will find obstacles you are not prepared for. Mark them on your map, and return when you've learned more. And there's often another way around...
Some challenges make you combine every move you have learned. Think carefully about when you use which ones, because your stamina is limited.
Hidden passages exist throughout Auridia, and there's always a clue for the observant player. Use maps, environmental details, and other abilities to collect every artifact the Auridians left behind.
The Auridians are long gone, but a historian has found his way into the ruins just like you have. Show him artifacts that answer his questions, learn what happened here, and use it to decide the fate of this once-great city.
Six unlockable movement abilities
Platforming challenges that test your mastery of those abilities
Nine interconnected regions
A map showing exactly what your character has seen
A research system to learn Auridian history based on collected artifacts
Over thirty artifacts, each with a piece of Auridian lore
Over fifty shrines that let you upgrade your stamina
Several endings, based on how much you've learned and what you decided to do with that knowledge
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢探索和跳跳乐的可以入。最开始感觉画风太简单了,手感有一点怪异,但是坚持到第三个地图拿了弹炸弹和重击反弹就很有游戏性了,仔细一看还挺有意思,有点克苏鲁背景。操作上是很友好的类银,基本上没有死亡惩罚。后期技能多了很有意思,有几个技能是很有创意有很惊艳的。地图简单但是也算比较全面,指引不错,半类银新手也可以无攻略打真结局。一周目流程大概5到六个小时左右。
这令人着迷的探索感 探索、解谜、平台跳跃的平衡恰到好处的银河城。平台跳跃与战斗的难度相当宽容,我这样的究极手残也能打(
I'd heard great things about Auridia for several months, and it definitely holds up. It has great movement abilities and platforming, and the vibe is just really cool. The Lovecraftian aspect is core to game, both in terms of story, and abilities, and I think it's really well done overall (even better than in Bloodborne IMO). You can tell there was a lot of thought and care put into it. I also really like how the research aspect required you to take an active role in engaging with the item descriptions and lore, and ultimately provided context around decisions you eventually have to make. This is also a purely exploration and platforming-focused MV, with no real combat per se. I think that was a great decision. It also doesn't overstay its welcome, clocking in at just under 5 hours for 100%. There was one part where I got kinda stuck ([spoiler]bottom area[/spoiler]), but eventually figured it out after like 45 minutes of trying different stuff. Essentially, one of the rooms kinda has a setup that's supposed to teach you something implicitly, and I didn't figure it out the first time I went through that room. That's probably just on me for not being more observant. Overall, I'd recommend this to MV fans who want a vibey platforming game with an interesting story. Also shocked to see this is the work of a solo dev; very talented!
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款体验很舒适的探索向短篇类银,碎片剧情和配乐美术营造了神秘独特的氛围,难度克制的平台跳跃关卡和0死亡惩罚等低难度与人性化设计对于保持玩家轻松愉悦的探索感很有利。这作地图与能力设计都不错,地图小而充实,遍布的收集要素和小隐藏区域让探索的每一步都充满正反馈;能力设计并不很公式化,大部分是很舒服的位移技能(其中神盾攻防一体还能位移是很亮眼的设计),每获取一种能力都在解锁新区域的同时继续丝滑提升跑图体验;特别的,随着角色机动性增强,地图也会随之变化以限制玩家过于自由的行动,这个设计能让如此小体量的地图在玩家走回头路过程中不至于完全丧失新鲜感,但也存在新增的挡路障碍鼓励使用新能力从而大幅降低了旧能力存在感的小小弊端。 二周目做全成就的时候发现可以不提升耐力通关,看来作者是在平台跳跃的关卡设计上留心了,让初始的三格耐力也能完成主线所需的跑图,没那么多富余的耐力就更需要玩家规划好不同能力的交替结合来完成后期的跳跃关卡,这时候就显得关卡设计更有巧思和挑战性一些。能感觉到作者可以做出难度更高的关卡,角色的操作上限也不低,取得最后一级灵视的那段成神之路就有所体现,但作者还是选择制作了这个耐力条充足不卡操作、跳跳乐关卡难度平和的游戏,说明其本意还是把重点放在流畅舒适的探索上而非困难关卡的挑战性上,这一点与很多注重难度与挑战的类银恶截然不同。黄金废都虽然没法像前者那样给你一段惊险刺激荡气回肠的旅程,但它具备自己宁静而神秘的独特气质,喜欢探索的玩家可以一试。
Compact, quality Metroidvania that excels in gamefeel and story. Thoroughly enjoyed this one.
Took roughly 4 hours to complete a blind run. Really enjoyed the mechanics and atmosphere. Not too challenging but I really enjoyed it!
挺好的,或至少就打发时间而言如此。但是平台跳跃和能力的设计......确实不容恭维
短小精悍
虽然体量很小,但是挺好玩的,如果经费充足把内容量再拓展一下就好了
I like it
Players by region
Where this game's players are, estimated from review languages.
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