
Forge your own story and explore the world of Athens in Athenian Rhapsody, a souls-like platonic dating simulator with cooking-mama and WarioWare style battle mechanics... and by that I mean it's a choose-your-own-adventure action RPG with the ability to trade ENTIRE PLAYTHROUGHS between friends!!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 320reviews | 91% | — | $145.7K |
| $14.99 | 463ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tardé en conectar con el juego pero es muy divertido. Lamentablemente conseguí la ruta neutral y el juego no me deja cargar partida así que me he visto el true ending en youtube.
Может показаться, что это тупой клон популярной игры Undertale, и это чувство не будет покидать тебя на протяжении всей игры, однако есть ряд плюсов, которые игнорировать не получиться: 1) Сюжет не особо оригинальный, главный герой попадает в мир монстров и ему надо попасть из пункта А в пункт Б, попутно знакомясь с разными персонажами. А концовка обычного рута хоть мне и понравилась, но очень отдаёт Undertale и не всем понравится. Истинную концовку я не проходил, но могу сказать, что она будет точно интересней. Зато рут "Колыбельной", который является аналогом геноцида, получился очень проработанным, с большим количеством боссов, большинство их которых отличаются от других рутов, и сюжет в этом руте интересный, не просто в стиле "идёшь тот же путь, убивая всех встреченных персонажей, а в конце просто сильный босс, которому не нравится, что ты наделал". 2) Персонажи - это главная причина, почему может понравится эта игра. Их очень много, как значимых, так и второстепенных, а главное - их характеры читаемы, их характер можно понять буквально по нескольким строчкам диалога. 3) Визуальная часть прям радость для глаз, локации детализированные и красочные, а от эффекта смятой травы я кайфовал всю игру. Персонажи также хорошо нарисованы, правда к дизайнам начальных персонажей я привыкал долго, так как половина их выглядит как покемоны (не люблю покемонов). А главный герой - это тупо улыбающийся мальчик (или девочка), что не выглядит круто. 4) Музыка великолепна, до сих пор переслушиваю. 5) Шуток очень много и почти половина персонаж пытаются так или иначе пошутить (иногда доходит до треша), со многих я реально угарал. 6) Боёвка выполнена в стиле "Undertale" с выбором взаимодействия: можно заводить дружбу, а можно убить. Зачастую у противников не так много атак, из-за чего затяжные битвы могут наскучить, но музыка спасает положение. Подытожив, эта игра мне понравилась, хоть она и сильно похожа на Undertale, но очень хорошо веселит.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| 43ratings |
| 88% |
| — |
| not modelled |
| $8.99−40% | 4ratings | 66% | — | not modelled |
| $14.99 | — | 88%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute cinema.
Athenian Rhapsody is the kind of role-playing game that seems determined to ignore expectations from the moment it begins. Rather than presenting a traditional fantasy journey built around serious heroes and predictable adventures, it throws players into a world filled with strange personalities, bizarre situations, and a constant stream of humor that often feels delightfully unpredictable. The game does not appear interested in behaving like a conventional RPG. Instead, it embraces chaos, oddity, and individuality so completely that the experience gradually develops a personality entirely its own. One of the game's most interesting ideas is its focus on creating a personal story rather than simply leading players through a fixed adventure. Instead of treating a playthrough as something that begins and ends with a standard conclusion, the game introduces the concept of a "Rhapsody," which acts as a record of choices, friendships, and experiences gathered throughout the journey. This gives progression a more personal feeling because players are not simply moving toward an ending; they are building a version of the adventure shaped by their own decisions. It creates the impression that every playthrough becomes a unique collection of memories rather than another completed save file. The world itself is one of the strongest reasons to continue exploring. There is a constant feeling that absolutely anything could happen next. One moment may involve a relatively normal interaction, while the next could suddenly become something absurd and completely unexpected. Strange characters appear regularly, unusual conversations take place without warning, and many situations seem designed specifically to surprise players. The game maintains an energetic pace where curiosity becomes a major source of motivation because players are rarely certain what waits around the next corner. This unpredictability also extends into the game's encounters and combat systems. Battles combine turn-based elements with real-time mechanics, preventing fights from becoming repetitive menu-driven exchanges. Encounters frequently introduce unusual interactions and small gameplay variations that keep things feeling active. Rather than repeatedly selecting attacks and watching animations play out, players are encouraged to remain engaged throughout battles. This creates a stronger sense of involvement and gives encounters more personality. Another enjoyable aspect of the game is the ability to approach enemies differently. Not every encounter needs to end through violence. Players can interact with opponents in unusual ways and potentially build friendships instead of simply defeating them. This system adds another layer to the experience because characters stop feeling like ordinary enemies existing solely to provide rewards. Relationships and interactions become meaningful parts of progression, supporting the game's larger emphasis on personality and connection. Companions also play an important role throughout the journey. The cast appears filled with unusual individuals who contribute heavily to the game's identity. Instead of functioning only as additional combat support, party members seem designed to become memorable parts of the experience. Their personalities and interactions help strengthen the feeling that the game is less about saving the world and more about sharing an unpredictable adventure with strange and entertaining characters. Visually, Athenian Rhapsody adopts a colorful pixel-art style that feels heavily inspired by classic handheld RPGs. The presentation carries a nostalgic quality while still allowing room for expressive animations and unusual designs. The visuals complement the overall tone effectively because they support both the humor and absurdity found throughout the game. Combined with energetic music and lively environments, the presentation helps create a world that constantly feels active and full of personality. Of course, the game's unusual style may not appeal equally to everyone. Much of its humor moves quickly and often leans into randomness and exaggerated situations. Players who enjoy surreal comedy and unpredictable storytelling will likely appreciate this approach, while others may occasionally find the pacing overwhelming. The same creativity that gives the game its identity can sometimes make it feel as though multiple ideas are competing for attention at once. Even with that possibility, Athenian Rhapsody succeeds because it possesses something many games struggle to achieve: individuality. It feels unapologetically committed to its own strange ideas and never seems interested in becoming more conventional simply for comfort. Every part of the experience appears designed around personality, creativity, and unpredictability. For players who enjoy unusual RPG adventures filled with humor, strange characters, and experiences that constantly surprise them, Athenian Rhapsody delivers a journey that feels genuinely memorable. It may not follow familiar rules, but its willingness to embrace its own identity is exactly what makes it stand out. Rating: 8/10
Un jeu clairement inspiré de la saga Mother et des jeux de Toby Fox. L'univers sympa à parcourir, les personnages hauts en couleurs et les musiques incroyables sont ce qui m'a le plus plu dans le jeu. Le jeu fait énormément de blagues tout le temps avec un humour absurde, ça ne fait pas toujours mouche mais j'ai tout de même trouvé certains moments sincèrement drôles. Le système de combat serait presque parfait si il n'y avait pas la décision incompréhensible selon moi de ne pas mettre de frames d'invincibilité après avoir subi une attaque ce qui fait qu'on peut littéralement se faire one shot si plusieurs projectiles nous touchent en même temps ce qui peut être vraiment frustrant (et je sais qu'il y a un mode facile qui ajoute ces frames d'invincibilité mais selon moi ça devrait être de base dans le jeu). Tout ça combiné font un jeu imparfait mais agréable à parcourir que je recommande d'essayer, il vaut clairement son prix.
Constant interruptions in the gameplay with humor aimed at children and young teens. The game is most likely made with a lot of care, but this is not a game for me, and if you look at the achievements you'll see a drop from 82% from the first to 35 for the second. That's a huge drop-off, so I'm apparently not alone.
One of the worst games i ve ever played. If you are bored and want to kill time eat a poisinous mushroom, you ll have more fun.
it's like undertale, but worse in almost every way story is worse, combat is worse, gameplay is worse, jokes are worse, music is worse the only thing better is the art play undertale instead Some specific gripes: Combat has no i-frames after getting hit, meaning if you go through an enemy, it can easily oneshot you from full health, or if a projectile splits into multiple, you end up taking damage from all of them at once if you were close to it. The game expects you to play it multiple times but contains a LOT of time wasting throughout, heavily discouraging going through it again (my first playthrough took 7 hours). Last boss at the neutral route (which you will likely get by playing blind) has a poorly telegraphed "you have to do this now and there is no other way to proceed" phase, leading to frustration. Random encounter mobs constantly respawn and there is barely any purpose engaging with them, forcing you to wait for the combat animation to start and go into the menu and choose 'run away' (there is no downside to doing this). There is barely anything on the overworld maps, they are mostly filled with long corridors you have to slowly waddle through with a couple of random encounter enemies throughout.
I quit this game for about 4 months but i just updated this negative to a positive, I still fully remember the game though. I disliked it because of how annoying I found the catgirl so annoying I quit the game, I gave it another shot though because I remembered the game was amazing but I hated the catgirl and I found a clown guy who gave me gilroy :D GILROY GILROY GILROY I love gilroy which I also remembered over 4 months
Honestly, I wasn't even too sure where this game was going in the beginning because at first glance it seem like Undertale with memes. However, after finishing my first playthrough I actually think it really becomes it's own thing that fixes a lot of the annoying gameplay issues I have with Undertale-likes (is that a thing?). I had a great time with it and my only issue was the sidequest of having to cure the curse from a certain wizard.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $436.3K | 939 | 76% | $14.99 | |
| $5.2K | 49 | 92% | $5.99 | |
| $1K | 12 | 100% | $4.99 | |
| $1.2K | 25 | 84% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $145.7K | 585 | 89% | $6.99 | |
| $145.8K | 1.2K | 83% | $4.99 | |
| $145.7K | 402 | 67% | $19.99 | |
| $145.8K | 1.2K | 88% | $6.99 | |
| $145.8K | 899 | 88% | $7.49 | |
| $145.9K | 914 | 97% | $8.99 |