
Deep beneath the surface of the dead Earth, the City, the last refuge of humanity, hides. Engineering genius and efforts of all mankind; a giant structure of steel, concrete, and biopolymers. It keeps the remnants of civilization one step away from total extinction.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 570reviews | 97% | — | $57.4K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A surprisingly good visual novel with a dark theme, a fresh story, branching dialogue and lots of characters and critical choices. The more you play it, the more you will like it. At least that's how it went for me. I think [b]wuthimi[/b]'s review sums it up perfectly. You can read it here: https://steamcommunity.com/profiles/76561198342710614/recommended/1769320 I'd like to add that there's significant replay value here, as there are lots of different endings and achievements available. Also, the skipping and saving options are really helpful in your quest to get to all the endings without having to sit through all the dialogue again. A must-play for fans of the genre, and it's definitely worth it to check out more stuff from this developer!
Athanasy is a dark and intellectually heavy visual novel that combines dystopian science fiction, psychological horror, political oppression, and grotesque biopunk imagery into an experience that feels both emotionally exhausting and deeply fascinating. Rather than following the familiar structure of romance-focused visual novels, the game embraces existential themes and disturbing world-building to create a narrative driven almost entirely by paranoia, fear, and moral uncertainty. Developed by Wirion, Athanasy stands out because of how completely it commits to its oppressive atmosphere and philosophical storytelling. It is not designed to comfort players or offer escapism. Instead, it traps them inside a decaying underground civilization where survival depends on obedience, and the truth behind society may be more horrifying than death itself. The story takes place in a distant future where humanity survives beneath the ruined surface of Earth inside a gigantic underground metropolis simply known as the City. The outside world has become uninhabitable after an ancient catastrophe, forcing civilization to rely on mysterious biomechanical systems referred to as the Machines of Grace and Love. These enormous living mechanisms supposedly sustain human life and guarantee survival, but the population understands very little about how they truly function. Citizens live under the control of authoritarian ministries, endless bureaucracy, propaganda, and strict social hierarchy, creating a society built entirely around fear and dependence. Players follow Josiah Kaviani, a talented mathematician whose isolated and relatively quiet existence begins to collapse after he uncovers inconsistencies hidden within the City’s systems. What initially seems like simple curiosity gradually drags him into conspiracies involving political corruption, forbidden knowledge, biological experimentation, and horrifying truths buried beneath the foundations of civilization itself. The deeper Josiah investigates, the more unstable and terrifying the City becomes, transforming the story into a descent through paranoia, manipulation, and existential horror. One of the game’s greatest strengths is its world-building. Athanasy creates a society that feels disturbingly believable despite its surreal biopunk presentation. Every aspect of the City reflects themes of control and decay. Government institutions regulate daily life with relentless authority, while ordinary citizens blindly trust systems they do not fully understand because survival depends on maintaining order. The game slowly reveals layers of history, ideology, religion, and scientific experimentation that make the world feel massive and deeply interconnected. Every revelation adds another layer of discomfort, especially once players begin learning the horrifying cost of humanity’s continued survival. The writing is consistently excellent and carries much of the experience. Dialogue feels intelligent and emotionally grounded, even during the story’s most bizarre or disturbing moments. Athanasy explores difficult philosophical ideas involving mortality, identity, power, corruption, and the consequences of technological dependence without simplifying them into easy moral lessons. Characters are constantly forced into impossible decisions where every outcome feels ethically compromised. The game rarely presents traditional heroes or villains. Instead, it portrays a society where nearly everyone has been shaped or damaged by systems designed to suppress individuality and truth. Character development is another major highlight. Josiah is not portrayed as a fearless revolutionary or action hero, but as an emotionally vulnerable and intellectually curious man struggling to understand a world built on lies. His gradual transformation throughout the story feels believable because the game consistently emphasizes his fear, uncertainty, and psychological exhaustion. Supporting characters are equally layered, each carrying personal motives, ideological beliefs, and emotional scars that influence their actions. Relationships often feel tense and unstable because trust itself becomes dangerous within the City’s oppressive political environment. Visually, Athanasy is one of the most striking indie visual novels released in recent years. The artwork combines industrial dystopian architecture with grotesque biological imagery, creating environments that feel simultaneously fascinating and revolting. Flesh, machinery, decay, and mutation blend together throughout the City in ways that constantly evoke discomfort. The game’s visual style strongly embraces body horror, transforming living systems and human anatomy into disturbing mechanical-organic hybrids. Even seemingly normal locations carry an unsettling atmosphere, reinforcing the idea that the entire civilization is fundamentally corrupted. The soundtrack contributes heavily to the oppressive tone. Ambient industrial music and dark atmospheric compositions create a constant sense of unease that rarely disappears. The game uses silence effectively as well, allowing environmental tension to dominate many scenes before escalating into harsher soundscapes during moments of revelation or horror. Combined with the visual design, the audio creates an emotionally suffocating atmosphere that makes the City feel like a living nightmare slowly consuming everyone trapped inside it. Gameplay follows a traditional visual novel structure focused primarily on reading dialogue and making important narrative choices. While mechanically simple, the decision-making system significantly impacts the story and leads to multiple branching paths and endings. Choices often carry heavy emotional or philosophical consequences, and many routes reveal entirely different aspects of the City and its hidden truths. The game strongly encourages multiple playthroughs because understanding the full scope of the narrative requires exploring alternate paths and piecing together fragmented information spread across different endings. Replay value is surprisingly high due to the complexity of the branching narrative. Some routes focus more heavily on political conspiracy, while others explore horrifying scientific experimentation or deeply personal psychological struggles. Different decisions can dramatically alter Josiah’s fate, leading him toward rebellion, transformation, corruption, or complete despair. The game rewards players who pay close attention to dialogue, symbolism, and environmental details because many of its mysteries are revealed gradually through subtle clues rather than direct exposition. Despite its many strengths, Athanasy is not an easy game to recommend to every player. The tone is relentlessly bleak, filled with disturbing imagery, psychological suffering, and existential dread. There are very few moments of emotional relief, and the oppressive atmosphere can become overwhelming during longer sessions. The pacing is also intentionally slow, with heavy dialogue sequences and dense world-building requiring patience and concentration. Additionally, the graphic body horror themes may be too intense for some players. For players interested in dark science fiction, biopunk horror, and narrative-driven visual novels with mature themes, Athanasy offers an extraordinary experience unlike most titles in the genre. Its disturbing world-building, emotionally complex characters, and oppressive atmosphere create a haunting journey through one of the most unforgettable dystopian settings in indie gaming. While its grim tone and heavy themes may alienate some audiences, those willing to immerse themselves in its horrifying underground civilization will discover a deeply rewarding and thought-provoking story that lingers long after the final ending. Rating: 9/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Люблю, знаете, "мясные" сеттинги. Те, где бетон подменяется плотью, а механизмы работают на мышцах и сухожилиях. Но любви нашей кое-что мешает, блин: редкость подобной эстетики в медиа. «Flesh, Blood & Concrete» с её мясными хрущёвками и амальгамацией их жителей — штука крутая, но она такая одна. И будучи игрой на рпг-мейкере не раскрыла весь свой потенциал. https://steamcommunity.com/sharedfiles/filedetails/?id=3733225273 [hr][/hr] «Athanasy» же, будучи визуальной новеллой, отражает свой сеттинг на все 200 — благодаря высококачественным фонам и CG-иллюстрациям. Спрайты, правда, слегка подвели: они вписываются в общий стиль, но проигрывают в качестве остальной визуальной части. https://steamcommunity.com/sharedfiles/filedetails/?id=3733210834 Сюда же можно отнести и сочнейшие sfx'ы, и чарующий саундтрек. Первое всегда мощно работает на атмосферу: будь то утробный рык, разрез плоти скальпелем, или даже взрыв. Ну а тема "внешней стороны города" — это мясо с кровью, не меньше. Музыка даже находит своё место в тексте новеллы. Кстати о нём: визуальные новеллы, по моему опыту, редко обладают чётко выраженной стилистикой текста. Здесь же она не только есть, но ещё и работает — описывая нам город через соматическую образность и «мясной урбанизм». Говоря проще: раскуроченный взрывом участок Города ничем по описанию не отличается от разорванного [i]человека[/i]. Помимо этого, это ещё и хорошая антиутопия: с вынужденной 'революцией' со стороны отдельных умов, по итогу выращенной ими в систему, которая их же и прожевала. Все по "заветам жанра"! Но — со своей уникальной идентичностью, облачённой в гротеск. https://steamcommunity.com/sharedfiles/filedetails/?id=3733216644 Но, тут есть нюанс, который стоит держать в голове. Если обычно в антиутопиях протагонисты это молодые (до 39 ты ещё "молодой" — спасибо Минздрав!), но состоявшиеся мужчины, которых начинает угнетать общество, то Джосайя вполне успешно угнетает себя сам. И если его буйную голову мы ещё можем остудить (либо отправить на плаху, чисто забавы ради), то над его подружкой мы силы не имеем. Кроме возможности испортить жизнь и ей тоже — у нас же тут равноправие, ёмаё. При этом существует она в сюжете по большей части ради "пошловатой и прозрачной аллюзии" — непрямая цитата из самой игры. [hr][/hr] В общем, «Athanasy» — это прям чудо. Появившееся из ниоткуда, и сразу давшее корни в индустрию. Плюсом подарившая нам невероятно талантливую и продуктивную команду деятелей. Второй их проект вышел всего через год после первого, третий не за горами, четвёртый в активной разработке. Но об этом всем как-нибудь потом. Спасибо за внимание!
Редкая новелла в жанре биопанк, очень любопытный мир, окружение. Проходить было интересно, концовок не очень много, но они отличаются, а это дополнительный повод пройти на другие, и опять же они раскрывают детали всего окружающего. Обязательно рекомендую к прочтению книгу: Мавликаев "История болезни", она поможет раскрыть часть деталей мироустройства.
Я купил Athanasy почти случайно. Увидел пару мрачных скриншотов, хороший рейтинг в Steam, купил и отложил в долгий ящик. И, как оказалось, это сыграло мне только на руку. Потому что в эту игру нужно погружаться вслепую, не зная, как именно повернется сюжет и чего вообще от неё ожидать. Так что если вы сейчас раздумываете, стоит ли играть, — однозначно стоит. С первых минут она затягивает и не отпускает: сначала сюжет развивается буднично, потом к нему прибавляется загадочность, а дальше динамика уже набирает обороты. Самое главный плюс игры это сюжет. После череды неверных выборов, когда я думал, что уже понял правила этого мира, игра просто вывернула реальность наизнанку. То, что казалось глюком или сюрреализмом, оказалось идеально логичной частью этого безумного мира. И вот тут появляется дикое желание узнать: а что, если бы я поступил иначе? В игре много концовок, и каждая — действительно уникальна. После очередной неудачи не хочется бросить, а наоборот, появляется азарт — найти способ выбраться из этого ада на хорошей ноте. И да, это возможно. Для удобства предусмотрен пропуск диалогов которые уже видел, что экономит время когда проходишь игру уже 4-5 раз. Многие ругают текст за «графоманию», но это не недостаток, а часть нарративного дизайна, позволяющая лучше погрузиться в личность главного героя. Мы видим мир глазами Джосайи Кавиани, математика и статиста. Текст идеально отражает его личность и образ мыслей, в результате чего его действия и поведение в разных ситуациях становится более понятным нам как игроку. Это не просто визуальная новелла, где нужно выбирать девочек. Это полноценный книжный роман в интерактивной оболочке, поднимающий сложнейшие философские вопросы: что делает нас людьми? Чем грозит погоня за бессмертием? Для лучшего понимания этого мира и судьбы разных героев игру надо проходить несколько раз, тогда на многие вопросы возникающие во время прохождения дается ответ (Привет терминалу Главкона). Athanasy — это тот редкий случай, когда игра оставляет после себя глубокий след. Это один из ярчайших представителей российского геймдева, который почему-то пропустили почти все. Не будьте как они. Поиграйте.
Одна из лучших визуальных новелл в жанре научной фантастики с просторов steam, разные концовки по настоящему различаются и открывают новые частички мира, динамика повествования не проседает что хочется пройти игру за раз, однозначно 10 из 10 "Нет нечего страшнее чем вечная жизнь"
Стань Бессмертным - бесконечный цирроз печени!
Wow! What the actual f*** just happened?! First of all, the plot. I'm not gonna say too much, other than it is like if John Carpenter's "Thing" invaded the body of John Carpenter, who then went back in time and held Aldous Huxley at gunpoint inside of the Flesh that Hates gas fields, and told him to write the movie Equilibrium from memory. I'm pretty sure I got a bad, if not the worst ending. But I do know two key points where I went wrong. Save your progress after each decision is all I can say. There aren't that many, so it's not a big ask. The aesthetic is very cool. Very dystopian, biomechanical, yet somehow with a slightly retro feel. Everything in the world, as far as the illustrations, is just different enough to be unique to this story's universe, but recognizable enough to be understood for what it is. As just one of many examples, the attention to detail in the gym scene in phenomenal. The workout machines look very different, but barrel shaped under-knee pads are left in to give your brain something justrecognizable enough to grab on to. Even cooler, the landscape outside of the windows, being a digital rendition, shows signs of artifacting and screen tearing. And the pillar in the center at first glance just looks like a column of cement, but stop to focus on it for even a second, and you will see that is it some weird combination of synthetic and biological, melded together. Other than that, it was just a fun ride that I blasted through in one sitting. The characters are likeable and believable, the story is pretty crazy but nothing is out of place in world. From my playthrough, there was minimal plot contrivance or dead end sub plots. Normally, I play the fastest games imaginable, muscle memory twitch-fests that require a 20oz redbull and an addeall prescription. But occasionally I like to just sit back and chill, and not cause my eyes to bleed for a single place up on a leaderboard. This is definitely a good choice if you are looking for something like that. 8.4/10
Начало немного скомканное, но во второй половине история набирает обороты. Особенно понравилось то, что по мере открытия концовок все больше узнаешь историю мира игры.
fantastic writing and fantastic characters with meaningful choices
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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