
Making your culture shine is often more effective than taking out weapons!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, German, English, Italian, Russian
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A single-player strategy/puzzle game with a space opera background. The interface is intuitive and a pleasure to use, and the price point is reasonable. Several levels of difficulty promise replayability. I recommend reducing the difficulty while unfamiliar with the mechanics.
Felt boring after an hour and a game on their largest map :/ was pretty fun but the gameplay is a little slow and stale, feel like their mechanics could be revamped, like the idea though Buy it on sale.
Unplayable lag. couldnt even get through the tutorial. i was down to a frame every second or two before i forced shutdown. my pc specs are not to blame, so please refrain from comments reguarding this topic.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très bon jeu
On se retrouve presque sans le vouloir à passer beaucoup de temps à tester des stratégies, aborder l'influence de systèmes de manière différente. Très bon jeu, avec beaucoup de plaisir et une prise en main rapide et efficace. Un grand bravo à l'équipe de dev !
This game is almost unparseably sterile, and I admire it as a minimalistic construct in worldbuilding. It is playing its setting to the abstract limit. The developers code-golfed their worldbuilding. If there was less worldbuilding, it would not have any, and at such a small gap the game might still be unrecognizable for the loss of it. Having thus remarked upon an achievement in story construction, I wish I could say the same about the game's sense of narrative. It is still kept minimal, but I think it might be too minimal. I am not sure it is a qualifying construct in narrative, because I am not sure that stories can be made for this flow of gameplay. Still, this might be an interesting rather than disappointing uncertainty. Can you imagine stories for a flow of ambassadors and symbolic central structures, in a story of the vaguest description between competing planets?
Bien dans l'idée mais encore un peu simpliste et répétitif. L'interface devrait être plus développée, plus chaleureuse, et le jeu plus complexe, on s'ennuie. Envoyer un émissaire, attendre de prendre la planète, attendre d'avoir de l'argent, envoyer le suivant etc... Mais l'idée d'un jeu de stratégie non-combatif est bonne.
Nice strategy game, terrible music except the main menu (I had to mute it). I hope music folder can be made accessible, so I can replace the tracks with something relaxing instead of being forced to listen some noise that disturbs my peace when playing this nice game. There is a terrible music playing in Skirmish or Campaign levels that is like made of noise instead of tunes. I don't remember if I had to mute music in any game completely in the last 20 years. Gameplay is requiring you to make quick decisions, and handle both economy and invasion at the same time. In the game, we have to do planetary Invasions by expanding from one planet to another. That's interesting that the invasions are rebranded with nice, peaceful words which we have to occupy planets via sending Artist, Priest, Scholar, Merchant. If a planet's faith is weak, you can occupy the planet by sending a priest, if a planet's culture is weak, you should send an artist, etc. which sending the right envoy (or invasion fleet) gives stronger influence than other envoy types, so that can impact amount of envoys needed to be sent to occupy that planet (less envoy means less costly occupation). Also there are various different buildings you can build in a planet but you can build one building max. in every planet, which this affects your strategy to victory tremendously. Therefore, this is a little, nice strategy game with lots of elements to think to conquer space against capable AI. I highly recommend, but I really disliked its music, although I respect others who liked it. Gameplay: 9/10 Graphics: 2/10 Music: 0/10
Nice mixture between a strategy game and puzzle game. Can't go wrong at that price
This game is better than sex.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $285.2K | 1.4K | 86% | $9.99 | |
| $117.9K | 2.1K | 83% | $1.99 | |
| $22.9K | 1.2K | 93% | $0.99 | |
| $12.7K | 43 | 72% | $11.99 | |
| $7.8K | 16 | 100% | $14.99 | |
| $6.5K | 91 | 77% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 112 | 72% | $4.99 | |
| $8K | 64 | 36% | $4.99 | |
| $8K | 130 | 96% | $2.99 | |
| $8K | 54 | 91% | $9.99 | |
| $8K | 69 | 99% | $4.99 | |
| $8K | 79 | 90% | $4.99 |