
A high-speed 3D rail shooter inspired by legendary arcade classics. Control the humanoid combat weapon ASURA and battle overwhelming waves of invaders using Energy Shot, Shining Knuckle, and the time-bending Lightning Over Drive.
Modeled estimate, not a reported figure. How we estimate →
About
ASURA THE STRIKER is a high-speed 3D rail shooter inspired by the legendary arcade shooters of the 80s and 90s.
Take control of the humanoid combat weapon "ASURA" and intercept waves of invaders descending from space. Experience explosive action, relentless speed, and intense battles against overwhelming enemy forces.
Energy Shot – Your primary ranged attack
Shining Knuckle – Charge power and unleash a devastating close-range punch
Lightning Over Drive – Slow down time to evade impossible attacks
Master these three abilities and fight your way through massive enemy formations.
Blast through swarms of invaders!
Fight through massive enemy formations as the battlefield unfolds at blazing speed.
Escape danger with Lightning Over Drive!
Activate the special ability "Lightning Over Drive" to slow down time and slip through dense enemy attacks.
Crush powerful foes with Shining Knuckle!
Charge your energy and unleash the devastating attack "Shining Knuckle" to smash powerful enemies.
Terrifying invader bosses await!
At the end of each stage, powerful invader bosses stand in your way.
Movement: Left Stick / D-Pad
Energy Shot: Press to fire
Shining Knuckle: Hold the punch button → Release to unleash a powerful punch
Lightning Over Drive: Press the slow button to activate time slowdown (consumes gauge)
When releasing the stick, you can choose whether ASURA returns to the center or remains in place via the options menu.
LeftOver is an indie development brand formed by two creators. Nearly every aspect of the game — planning, programming, design, and sound — is handled by the two of us.
Development may take time, but we are committed to delivering the best possible arcade-style experience. Thank you for your support.
When using monitors with refresh rates higher than 60Hz, the game speed may behave unexpectedly. If this occurs, please disable vSync in the in-game options.
OPTION → vSync → Off
The OPTION menu includes a "Render Resolution" setting. Lowering this value reduces rendering load in exchange for image quality. Please use this option if the game runs slowly.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Russian
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026春のバージョンアップでほんと万人におすすめできる神ゲーに進化です! 自分の通常弾の威力&ホーミング性能&当たり判定がかなり強化され、 「EXTEND条件である敵編隊を10倒す」 「ボスを通常弾で削る」 がめちゃくちゃやりやすくなりました。 序盤の難易度がぐっと下がって、でも後半はなかなか手ごたえあって(ちょっと後半の難易度上がった?)ゲームバランスの面でも進化しまくっていると思います。 (おかげでΩステージに初めて行けました! ギャラリーモードも今後追加とのことでうれしいですね~ あ~あと、サントラにF面とかΩ面の曲入らないんですかね~?今回アプデで追加されたかなって期待したけど…こちらもいずれ追加お願いします!
It's been almost a whole year since I last played this game, it was an awesome Space Harrier clone that unfortunately was held back by visual and mechanical jank. There's still some jank here and there but its a lot more polished now. Some stages still have terrains that look a bit messy, particularly street roads and non flat ones that make me feel like I'll clip the model through the ground. Punching was a mechanic that felt ultra risky and random in the past, but now it has an indicator which helps immensely when it comes to timing. So that aside, if you're interested in fast paced arcade shooters, ASURA THE STRIKER is a great game, presentation is good, movement feels good, soundtrack bangs, it has multiple routes which yes, have "samey" effect but bosses are different enough to feel fresh, with final locations being entirely original, and as if that wasn't enough, you get a handful of costumes you can select, each having unique bullet look which is cute.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do you like the idea of playing Space Harrier with vibrant modern graphics starring a cute girl? Well then this is the game for you. One thing of note about this game I really like is how it emulates the look of those sprite based shmups but using 3d models, when you fly though a cave it's just a series of rock formations layered over each-other, Dragons are made of a series of spheres even though there's no real technical reason to do that. Its unique and very fun to look at.
EDIT (UPDATED REVIEW): After the 3/19 update, man this game runs fantastic, especially on my Steam Deck. Runs really good on my "potato" PC as well; albeit I had to set the resolution down to 1280x720. Getting an estimated 53 to 60fps on my PC, and a solod 60fps on the Steam Deck with maybe a small dip here and there (57-59ish fps). My QAM on the Deck is set to: Disable Frame Limit @ Refresh Rate 50Hz, TDP Limit 12 Watts, Manual GPU Clock @ 1600 MHz. Still using using GE Proton 10-29 on the Steam Deck, in case this helps anyone. In game settings should also be set to 1280x720 for optimal performance on the Steam Deck along with saving some battery life. Below was a post of my original review. Great job Dev for improving this gem. OLD REVIEW: Yeah, this scratches the Space Harrier/ Air Twister itch real good. Not as optimized as Air Twister, but clearly Space Harrier for sure. I hope the developers optimize this just a pinch more, as I have a potato PC and can run Air Twister at 60+ fps. I'm only getting roughly 35-40 on my PC (playable), but can achieve 45 on my Steam Deck using GE Proton 10-29. Optimize it a pinch more, and surely you have a true unforgettable winner here. Overall, this game has quite a bit of replay value here, and would love to see more updates on this gem of a game.
可愛いは正義!!カワ(・∀・)イイ!! 以前プレイした時はパンチがイマイチ使い辛かったりコンティニュー回数が自分には足りなかったりと少しプレイしてすぐ止めてしまったが、久しぶりにプレイしたらアプデで変更が入ってずいぶん遊びやすくなってました。
Full Review: https://youtu.be/njsrj9KZzbU TL;DW Fast, frantic, arcadey action. It really understands the formula that worked for Space Harrier, and offers a lot of options that change the experience giving multiple game experiences in one.
Literally TOO GOOD. I am incapable of understanding how a tiny team can make a game that captivates me on every level more than just about anything else I've played in years. The visuals and sense of speed are amazing and match the near perfectly tuned action. I don't know if the reflections are done with ray tracing, screen spacing, or planar or magic but they blow me away than anything digital foundry will spend hours looking at. This is a game I wish that people should just play, doesn't matter if you are into this that or the other. Do you like things that look and feel amazing every second you are playing it? Look no further.
人型戦闘兵器「アスラ」を操り侵略者に立ち向かうシューティングゲーム。システムとしてはスペースハリアーとか、ナイトストライカーとか、そういう往年の名作を彷彿とさせる。 本作独自のシステムとしては二つ存在する。 一つは、拳にエネルギーをためて放つ近距離攻撃"Shining Knuckle"。命中するとショットよりもはるかに高い威力を発揮する。特にボス戦では、相手が近距離に迫ってきたときにこれをたたき込むのがセオリーとなっている。敵一体当たりの撃破点も高く、最低で1000点から、これで撃破するほど200点ずつ増してゆく(1000点→1200点→1400点→以後繰り返し)。ただし、ステージをクリアする度にリセットされる。 リソースは無用で、必要なため時間も短く気軽に使えるのがよい。ただし、視点の関係で有効な距離とタイミングを掴むのが難しめ。特に高速で迫ってくる雑魚だとミスするリスクも大きくなる。アップデートにより、有効なタイミングを知らせてくれる演出を入れられるようになっているので必要であれば利用しよう。まあ私は、そんな軟弱なものには頼りたくないから使っていないが。 もう一つは、全体のスピードを遅くする"Lightning Over Drive"。これを使えば敵の攻撃を見切って回避しやすく出来、Shining Knuckleをたたき込むタイミングも掴みやすくなる。ただし、画面下のゲージを消費し、フルゲージでもそこまで長い時間は使えないので、使うべき時はそれなりに考える必要がある。また、プレイヤー自身の動きもゆっくりになるため、どこぞの天国めいたようなことにはならない。スピードの低下具合も強めなため、Shining Knuckleをたたき込む目的で使うと、敵がなかなか来てくれずにもどかしい思いをすることも。 今となってはやや非力な私のマシンでも軽快に動作するし、操作性もよい。グラフィックもきれいだと思う。 だが何と言っても、主人公であるアスラちゃんの愛らしさがたまらない。人型戦闘兵器、つまりはアンドロイドであろうか、戦闘用にこんなかわいさが必要なのかと思わずにはいられない(まあ今さらの話ではあるが)。 そして、尻。暇さえあれば地面を走らせていたくなる。 まさしくアーケードゲームの感覚で、気が向いたときに気軽に起動して遊ぶのに向いた作品ではないかと思う。そんな感覚で遊んでいるからなかなか腕が上がらないのかも……。 さて、一周年おめでとうございます。 これまでも、バグ修正にも増して機能や追加要素の実装に(しかも無料で!)重きを置いたアップデートを重ねていただき、プレイヤーとしても感謝に堪えない。開発者もこの作品を大切にしているのであろうことがうかがえる。 一周年記念アップデートでは、遂にアスラちゃんが新装備を利用出来るようになった。なにげに尻を強調するような見え方がするのも嬉しいぞ。出撃シーンも新規に作られておりなかなか凝っている。ちょっとだけ使ってみたが、ノーマルよりもかなり戦いやすく強い気がする。軟弱なものには頼りたくないので私は使用を控えるが、本作に不慣れなプレイヤーにはよいのではないだろうか。 要望があるとすれば、それぞれのコスチュ……もとい兵装で別カラーを用意していただけると嬉しい。「バニーと言ったらやっぱり黒だろ」とか、「ピンクや水色のメイドさんもええんちゃう」といったニーズにも応えられるのではないか。 他にはそうだ、ナース服とか。今時の主流なパンツタイプじゃなく、ちゃんとスカートの方でお願いしたい。[strike]我々はアスラちゃんをどこへ向かわせようとしているのか[/strike]
Pretty damn awesome game. Great optimization and the devs have listened to feedback to improve on what already works. Cute art style, fast paced and fun for all skill levels, tons of branching paths, practice mode, free cosmetics, and strong content overall for an arcade game. It hits the arcade style gameplay right in the modern day perfectly at an affordable price. From the few runs I've played, I can't recommend it enough. Also, the OST is a banger. I recommend the game fa sho.
[h1] 《閃攻機人アスラ - ASURA THE STRIKER -》简评[/h1] [h3] 立体式视角的stg 科幻街机风满满的诚意之作 [/h3] 《閃攻機人アスラ - ASURA THE STRIKER -》是一款非常怀旧的复古街机重置的高速轨道3d射击游戏。于很多旧时代的stg游戏不同的是,本作已经是升级为真3d视角下的轨道射击模式,在这种带入感满满的视角之下我们将作为可爱的机娘们,深入大海、天空、陆地与各种敌役进行作战,熟练使用我们的射击、拳击以及减速槽,击败各个区域的强敌,成功守卫世界和平。 总的来说,这款游戏玩起来还是非常爽快的,整体上节奏非常紧凑而且很快速。出怪顺序快、射击速度快、关卡进程快,可以说爽度以及节奏上都是拉满的存在,完全不拖沓,很自然的爽,并且打击感也是挺不错的(当然敌人的受击反馈这块我比较难评)。 游戏的玩法也是比较简单,从数个可选的机娘之中,选择一个自己最喜欢的,然后就可以进行战斗了。这种纯3d的射击还是怪新鲜的,至少在视觉上来说我觉得是非常爽的,看着很炫酷,与此同时boss且不论技能的设计,至少在立绘的设计上感觉还是比较有特色的,甚至来说有点玩古早街机stg的味道,看着很舒服。此外,这个拳击的设计也很有趣,不仅击中了还可以继续锤,甚至可以利用拳击反弹攻击,就是不好判断到底有没有击中…… 总的来说,本作还是一款比较有新意,比较酷炫的stg游戏,玩起来还是非常爽快舒服的,挺推荐游玩的,目前可操作的人物数量也不少,每种机娘都可以试一试,怪物的设计感觉也不错,好评。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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