
Astrodogs is an on-rails arcade action game featuring a cast of space dogs that have to save the galaxy from WOOFER, a corporation that controls everything. Also ran by dogs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 72reviews | 78% | — | $22.3K |
| $3.89−70% | 10ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just like real life, the dogs never stfu. Just a bunch of inane chatter you'll have to torment yourself with every time you try a level over. You can turn it off though. (Edit: You can, turn down the volume though, doesn't fix the fact they hog the lower part of the screen with pointless banter.) With a bit more polish, this would of been a pretty good game. It's got heart, I'll give it that much. But it just seems like they had to finish up for some sort of deadline and called it good at the end. Also screw that crab with the glittery dust you can't seem to avoid for some reason.
If you like on rails space shooters, you absolutely cannot go wrong with Astrodogs! It's a short but sweet, fun, and cute entry into the genre that still manages to do a lot of its own stuff to separate it from the greats like Starfox. Also, there's a cute chihuahua in it, what more do you need? +Nice visuals and world with cute dog characters +Feels good to play, if you like the genre you're right at home here +Has a lot of its own mechanics to make it still feel fresh, I particularly liked the bombs being tied to a meter rather than a limited stock -I feel like Instinct Mode could've been more impact on my playthrough -Levels are short, which is good, but having a checkpoint before a boss wouldn't hurt
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $12.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(For Short Summary, read last Paragraph) I absolutely love this game. The stylized worlds look so unique from each other, the voiced characters are a wonderful touch that shows their personalities, and goodness the music is absolutely a wonderful to me! I am a huge On-Rails Shooter Fan, and this one is in the Top 3 of On-Rails games for me. I even got to 100% it, get every achievement, and unlock every unlockable. However, I can see it is definitely not a game for everyone, some flaws here and there. The only one issue I had was you must press the A button to fire, and when there is a lot of enemies on screen, mashing A for too many levels into the game can leave your thumb feeling sore. Also however, you can strategically use your other arsenal like bombs and the like for that, but I found myself not using them at first, but eventually got a hang of using my arsenal to my advantage in situations hours into it. You can replay missions you've played in an attempt to get a higher score. Getting better scores, or achieve something specific to earn new ships to change up what you drive. With every level completed you earn currency to pay for skins for ships, or even a nice touch of "Lore Toys" to look at ships, characters, enemies, and bosses with a description. Every level ends with a boss, each of them unique, voiced, and fun to fight. They are not to difficult once you get their attack patterns down, and if you use your arsenal right (and mashing like crazy), you can take them down easily. All in all, On-Rail Shooter fans that love Games like Star Fox and Ex-Zodiac, would love or like this one. I wish the music could be found on Youtube or something, please I would love to hear it outside the game! Bosses and enemies are fun to shoot down, and the each World is an enjoyment to play in. Absolute bonus point is that you Play To Earn for ships, ship skins, and such. To me, definitely got my moneys worth and more. Highly recommended.
So, I know it'll say I only played for a few minutes at the time of writing this, and that's because I've had a rough time with the controls? I'm playing with a mouse, and maybe I'd have a higher preference with a controller, but I don't think the mouse controls are as polished as they should be for a game like this? The ship doesn't seem to exactly follow the mouse, as it has a small delay behind the crosshairs? The game itself looks and sounds great, I just think the controls leave something wanting.
The game has fantastic visual design, music, and writing, but there's no options menu and gameplay-wise it feels like it needs more time in the oven. The screen is a little too busy, and it's not really clear what you are and aren't supposed to shoot. There are a lot of situations where I took damage and it wasn't really clear how I could have prevented it -- usually because something attacked from the foreground or because I tried to dodge something but hit an invisible wall and got hit instead. It could really use a difficulty rebalance.
I don't like leaving a negative review for both an indie game and a game I only played for so short a time, but I have to be honest I did not enjoy my experiance. I didn't enjoy the gameplay, level design, vissual design and above all the humor. It was like they looked at star fox 64 and went "Right! People largely remember how silly it was!" and took that to the extreme. I'm not one to say ST64 wasn't silly at times, but the joy of that was the contrast of some characters taking this super seriously while you have others like the truck drive train guy saying "step on the gas" in the same stock voice line over and over But what really got me was doing the third level for the fourth time because I did the instinct mode while making contact with a surface which caused me to hit it 6 times in a row killing me instantly I think this needs more time in the oven
Me gusta mucho el juego, el arte es muy buena acorde al juego. Me gusta que tienes que jugar con algo de estrategia pero al mismo tiempo tienes que pensar en segundos lo que tienes que hacer. Lo recomiendo mucho.
Game is quite fun, and cute! I love the voice acting!
What is the deal with that crab?
So, Astrodogs brought back a lot of memories. I currently am enjoying a lot this game, just got the first ending and it is an absolute blast in terms of gameplay and feel. As a kid, I remember playing StarFox and the Chicken Little Gamecube game (Yeah, odd) and that game had a "StarFox" section and playing Astrodogs brought back to life all those little kid memories from games and moments I loved and getting the opportunity to feel those emotions again is quite unique. I will continue to play even with everything unlocked because the core loop is just THAT good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $67.9K | 271 | 58% | $9.89 | |
| $11.5K | 44 | 86% | $14.99 | |
| $2.7K | 13 | 100% | $9.99 | |
| $571 | 5 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.3K | 290 | 87% | $2.39 | |
| $22.3K | 51 | 98% | $16.99 | |
| $22.3K | 92 | 87% | $7.99 | |
| $22.3K | 428 | 61% | $2.99 | |
| $22.3K | 141 | 84% | $5.99 | |
| $22.3K | 235 | 83% | $5.99 |