
Rip through hordes of enemies with fury and style in this fast-paced action RPG. Play as Astor, a young warrior determined to unveil the secrets behind his creators’ unforeseen demise. Wield an arsenal of runic weapons to hunt down the evil haunting the planet Gliese and save it from impending doom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 152reviews | 72% | — | $14.8K |
| $24.99 | 188ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great gameplay, great story. great graphics. some annoying bugs. couldnt restart from checkpoint and the fast travel map was sticky af. also golem king got bugged a couple times.
Changing review from negative to positive: I actually like this game and fully intend to finish it, I like the combat and super awesome soundtracks. But, why in the word would you not have backpedalling in a action-adventure combat game? The character runs backwards instead EVEN WHEN YOU ARE LOCKED ON AN ENEMY causing you to get hit because your back is turned. Questionable design. (just got an ability that allow multi directional parrying and that mitigates the lack of backpedal, but still) Also, going back to an area for collectibles resets the entire area. You pretty much have to redo everything. This seems to be a major concern for players and still hasn't been patched, do the devs care?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 58ratings |
| 86% |
| — |
| not modelled |
| $24.99 | 4ratings | 70% | — | not modelled |
| $6.24−75% | — | — | — | not modelled |
| $24.99 | — | 69%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clunky combat and movement, low res textures.
画面瞎眼,其他中规中矩,独立游戏不能要求太多,但是画面是真的瞎眼。
Astor: Blade of the Monolith, developed by C2 Game Studio and published by Versus Evil and tinyBuild, is a colorful, ambitious action RPG that blends the rhythm of a classic adventure with modern combat sensibilities and a distinctive world built on mythic, post-human foundations. The game follows Astor, a mechanical being from the Diokek race, who lives in a world long abandoned by humans and must uncover the truth behind his people’s existence. From the outset, the game introduces a setting rich in atmosphere, combining vibrant landscapes, ancient ruins, and the melancholic echoes of a civilization that has vanished. The visual style is immediately striking—bright, stylized, and saturated with personality—offering a contrast between mechanical life and organic beauty that anchors the tone of the experience. The story itself is functional rather than groundbreaking. Astor’s quest is a familiar tale of discovery and destiny, one that leans heavily on classic “chosen one” tropes. The narrative is delivered mostly through environmental cues and brief dialogue exchanges rather than lengthy cutscenes or deep character arcs. While the lore of the Diokek and their mysterious creators hints at something grander, the game rarely digs into its themes with much emotional depth. Astor remains a silent protagonist, which fits the stoic hero mold but also creates a disconnect from the world around him. The supporting characters, though visually interesting, lack distinctive personalities, and their roles are primarily to guide progression or provide exposition. Still, the premise is enough to sustain curiosity, especially when combined with the inviting aesthetic and sense of adventure that permeates every area. Gameplay is where Astor: Blade of the Monolith finds its strongest footing. The combat blends hack-and-slash action with light RPG progression, allowing players to wield an array of weapons—from swift blades and heavy hammers to gauntlets and spears—each with its own rhythm and range. Over time, Astor gains access to runic powers that act as special abilities, providing explosive attacks or crowd-control techniques that keep encounters dynamic. The game rewards experimentation and combination, encouraging players to swap between weapons mid-battle and chain runic abilities into devastating combos. The flow of combat starts slowly but becomes more engaging as new tools are unlocked, striking a satisfying balance between accessibility and flair. However, the responsiveness and impact of combat can sometimes feel uneven; certain animations lack punch, and the hit detection is occasionally imprecise. While the core mechanics are solid, the moment-to-moment feel doesn’t always carry the same weight as the visual spectacle. Exploration plays a central role, offering semi-open environments that invite curiosity without overwhelming scale. The world is divided into interconnected zones filled with collectibles, upgrade materials, and hidden chests. Traversal is fluid, aided by abilities like dashing, double-jumping, and later, riding mounts across wide expanses. The varied landscapes—from sunlit plains to shadowed ruins—help maintain visual freshness, and the stylized art direction gives each biome a painterly warmth. Yet, the world can feel somewhat empty, with wide spaces that lack interaction or meaningful side content. Side quests are often repetitive, consisting of fetch objectives or combat trials that do little to deepen the narrative. Despite this, the act of exploring remains enjoyable largely because of how visually inviting and atmospheric the environments are. Technically, the game performs competently, though not flawlessly. On most platforms, the frame rate remains stable, and the loading times are reasonable, but occasional camera issues and minor bugs detract from the polish. The control layout takes some getting used to, and while the user interface is clean, certain menu functions feel clunky. The presentation, however, elevates the experience. The soundtrack complements the action beautifully, blending orchestral and electronic tones that match the game’s mix of mysticism and machinery. The sound design lends real energy to combat and exploration alike, while the voice acting, though limited, supports the game’s tone without feeling forced. Astor: Blade of the Monolith is ultimately a product of earnest ambition—a game that reaches for grandeur and delivers enough charm to leave a positive impression despite its imperfections. It doesn’t reinvent the action RPG genre, but it succeeds in providing a world worth exploring, a combat system that grows more rewarding with time, and a sense of wonder that feels genuine. Its flaws—repetitive side content, shallow storytelling, and occasionally clumsy mechanics—are balanced by its heart and artistry. It’s a game that feels handcrafted, born of passion rather than formula, and that sincerity carries it further than its limitations might suggest. For players seeking a vibrant, mid-scale adventure filled with energy, color, and a satisfying sense of discovery, Astor: Blade of the Monolith delivers a journey that is both nostalgic and refreshingly sincere. Rating: 7/10
все
nice game
挺好玩的一玩就是一天好喜欢内容也不错
+REP
中等左右的動作RPG,整個遊戲的戰鬥我覺得比較不OK的地方,樂趣不高,打擊感很虛,尤其是難度調高後,怪的血量高又多,很容易被圍死,建議玩正常難度就好,那個難度才是正常可接受的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $14.8K | 260 | 54% | $3.99 | |
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