
Asterika is a challenging bullet hell rhythm game! Forget falling notes. Move to the beat instead! Weave through bullet patterns, and master the chaos on the grid!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #72, worst JP #74 · 2 markets collected
About
Get ready for a demanding challenge! With no lanes or notes, find your own path on a 6x6 grid. Each beat brings a new threat, and every measure of music is a test of your mastery! You need to move on the beat, react, and dodge!
From geometric traps to complex bullet patterns, learn every track to turn chaos into a perfect combo. See where you stand among the global player base in the Rank mode. Fight for your place in the Top 1% of Engineers.
Take a breath between beats with an illustrated story mode. Each chapter unfolds through page-by-page prose, following Klare, a Soul Rose Engineer caught between Iris, a Phantom Hunter, and Vignette, a mysterious thief.
Enjoy a curated selection of piano and electronic tracks from talented artists with varying difficulties. Whether you’re here for the hardcore bullet hell inspired challenge or just to vibe, adjustable difficulties and modes let you find your zone. But go further and use the built-in beatmap editor to create your custom stages and share!
The stage is set. Wishlist Asterika today!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
다른 리듬게임과 차별 되는 플레이 방식 덕분에 재미있게 했어요. 쉬움 난이도는 많이 쉬운 편이라 게임에 적응하기 쉬웠고 팬텀 난이도부터는 많이 어려워지는데 그 난이도에서 오는 재미가 상당해서 아주 만족스럽게 플레이 했습니다. 스토리는 텍스트 위주로 나와서 조금 아쉬웠지만 스토리 자체는 진짜 재미있고 몰입하면서 봤습니다.
虽然没有中文界面,但是玩法确实吸引我了。游戏美术与音乐也都很棒,希望能玩到更多的曲子与玩家们的创作!
100% recommened! WA!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.9K | 124 | 81% | $16.99 | |
| $51.9K | 137 | 69% | $14.99 | |
| $51.9K | 73 | 52% | $29.99 | |
| $51.9K | 215 | 99% | $8.99 | |
| $51.9K | 246 | 56% | $9.99 | |
| $51.9K | 246 | 87% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 79 | 77% | $1.79 | |
| $672 | 10 | 90% | $3.99 | |
| — | 0 | — | — | |
| $5.8M | 83.7K | 94% | $5.99 | |
| $966.9K | 6.2K | 94% | $6.99 | |
| $53.8K | 278 | 90% | $9.99 |
Languages: English, Japanese, Korean
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기대 이상으로 재밌음 기믹이 참신하고 조작이 복잡하지 않아서 편하게 즐기기 좋음 다만 효과음 설정이 세분화되었으면 좋겠음 효과음 들으면서 박자감 유지하고 싶은데 피버 때 스파크 때문에 엇박치면 억박 효과음이 다 잡아먹어서 그냥 끄고 하게 됨 이외로는 게임 종료할 때 신경안쓰면 설문조사로 납치되는데 강요하지 않았으면 좋겠음
I like the demo, so of course I like the full game as well
♥
好好玩,不过感觉曲子好像有点少,以后会不会更新更多曲子?
아직은 뭐가 없긴함 게임은 재밌음
For Christ’s sake. This game is incredible. Such a creative idea and amazing music. But how the hell does a game where you’re basically just a PNG head moving around in squares have such terrible performance? Jesus Christ. As of right now, depending on the difficulty of the song, the game becomes literally unplayable because of how bad the FPS drops are. I can let it slide since the game just came out, but I really hope they fix this ASAP. Wait for a hotfix before buying.
리듬 게임을 잘하진 않지만 좋아하는 유저입니다. 플레이 방식이 굉장히 차별성이 있고 아트가 이쁜데 이걸 1인이 개발 했다는게 놀랍습니다. 게임 자체는 재밌습니다만 정확한 원인은 파악 못했지만 게임을 오래 켜놓았을 시 프레임 드랍이 발생하는걸 느낄 수 있었고 이는 리듬게임에 치명적으로 다가오기에 빠른 시일내에 프레임 드랍 관련해서 우선으로 해결하는게 좋다고 생각합니다. 첨언 하자면 개발자님이 소통을 굉장히 잘 하시는 편이셔서 게임 걱정이 되지 않고 오히려 미래가 기대되는 게임이기에 지금 구매해도 괜찮다고 생각합니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.