
Asterika is a challenging bullet hell rhythm game! Forget falling notes. Move to the beat instead! Weave through bullet patterns, and master the chaos on the grid!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #72, worst JP #74 · 2 markets collected
About
Get ready for a demanding challenge! With no lanes or notes, find your own path on a 6x6 grid. Each beat brings a new threat, and every measure of music is a test of your mastery! You need to move on the beat, react, and dodge!
From geometric traps to complex bullet patterns, learn every track to turn chaos into a perfect combo. See where you stand among the global player base in the Rank mode. Fight for your place in the Top 1% of Engineers.
Take a breath between beats with an illustrated story mode. Each chapter unfolds through page-by-page prose, following Klare, a Soul Rose Engineer caught between Iris, a Phantom Hunter, and Vignette, a mysterious thief.
Enjoy a curated selection of piano and electronic tracks from talented artists with varying difficulties. Whether you’re here for the hardcore bullet hell inspired challenge or just to vibe, adjustable difficulties and modes let you find your zone. But go further and use the built-in beatmap editor to create your custom stages and share!
The stage is set. Wishlist Asterika today!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun and engaging rhythm mechanics with lots of customization options. The story is pretty interesting, I haven't played the original Phantom Rose games, but I will definitely check them out.
an actual hard rythm game
因為遊戲才發售一週,優化後會更正為好評,畢竟玩法挺新奇的,但還是得先說說目前遊玩時遇到的問題 1.遊玩過程中會有lag的情況發生,對於遊玩體驗有非常大的影響 2.部分歌曲的噩夢難度完全抓不到拍點,怎麼按怎麼miss(其他難度或許也有,但沒有噩夢難度這麼誇張) 3.hold的判定方式有點迷,似乎不提早按的話就很容易出一大坨miss(很常滿血被hold弄死掉) ex.生死論的噩夢難度似乎拿到mana後也不會回血???(我不確定這是bug還是正設,但搭配2根本過不了啊QQ) 還是建議等官方優化後再考慮入手,不然遊戲體驗極糟(畢竟這款要精進實力並不容易) 然後沒背譜的話似乎被數字炸彈跟箭頭關廁所是稀鬆平常的事...
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Languages: English, Japanese, Korean
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this game because I saw a cute girl on the cover. Stayed for the challenging gameplay and music. It's quite enjoyable and well-made. Definitely would recommend.
Boy do I suck at rhythm games as I have ZERO rhythm, despite landing in top 1000 in beatsaber for some time... This is a breath of fresh air and a LOT less rotator cuff blowing. May need to map a gamepad for this however, my keyboard seems to have a bit too much travel in my arrow keys to be productive.
Really cool original rhythm game. Simple, but hard to master. Able to jump right into more difficult tracks after less than a minute and have fun. Music is a bit on the weaker side it seems. Though it is not my preferred style so it could be my bias, but only a few tracks have stood out to me so far. Even still I'm having a blast with the gameplay. Edit: Ok, now that I am trying harder stuff I am seeing the performance issues...its pretty bad.
Хотелось бы русский, а так всё понравилось, игра очень пиздатая, рекомендую
이거저거 다 좋고 재밌긴한데 중간에 가끔 멈칫멈칫 프레임 드랍이 떠서 다 잡침
FFXIV raid if it was rythm game
im lowks ass at rhythm games but its lowks fun too
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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