
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Most likely between $33.1M and $93.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 75% | approximately $55.2M |
| PlayStation | $35.99 | 84% | — |
| Xbox | $31.49 | 66% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So about this game For a game which gotten a insane ammount of hate i do have to say i truly enjoyed it you can say what you want its better than previous assassin's creed titles and it ran perfectly fine i see few people saying the game didnt work for them but never had a issue on my side when this game is in a deal i would say go for it heck i paid the full 90euros for the deluxe edition and i cant say it whas a bad price seeing i gotten 184 hours of playtime out of it to complete the whole thing and honestly the ammount of details they putted in the environment is insane the only thing i truly hated on the game are the mountains as they where hell to get trough felt like a slip and slide most of the times lmao the story isnt the strongest but all by all seen way worse gameplay wise who doesnt love to be a solid tank like yasuke or like to sneak inside highly guarded castles as naoe truly loved this game minus the slip and slide that is
유비식 오픈월드를 좋아하여 어크 시리즈는 항상 재밌게 하였다. 이번 시리즈는 동양풍이라 좋았고, 나오에는 이쁘고 야스케는 욕 출시 당시 욕을 많이 먹었지만, 플레이 해보면 되게 매력있는 캐릭터다.
They should have just made it focused of assassin stuff. Half of the characters one plays is not even an assassin. Also, boss fights are really annoying. I don't really like souls-like games, and this game felt like that. Much more of an RPG game heavy on boss fights instead of being an assassin. They did do a cool job of having a little base that you could add buildings and gain informants. That part was very cool, but the rest of the game didn't really feel like you were some ninja. Overall its a decent game for about 10 or 20 hours, but gets repetitive in the missions and flow of the game. Better to just purchase Crimson Desert. You'll have about the same amount of stealth options, but the game is better built in all of the exploration and RPG stuff. This game isn't bad, but it isn't good either.
This game is terrible. I don't understand how you can screw this up so badly. I spent an hour and a half just trying to get through the tutorial/prologue and play the actual game. I had to start skipping most of the conversations and cutscenes just to start playing the actual game. Ever head of "show, don't tell"? This is just awful. I was actually just angry while trying to get through the crap and start playing. Everything else was just underwhelming. I'm going to reinstall Valhalla or something and play that instead.
The good: - Graphics - Introduction The bad: - After the introduction - Story & Pacing - Enemy AI - Performance (games should not require frame gen just to run "properly") - Game is not fun and feels like a chore - Horse simulator - Microtransactions being shoved everywhere
Ok so overall I have played every Assassins creed besides Basim's game. I want to begin with yes this game can feel difficult or feel too easy and repetitive (like past games/ Ubisoft style) but there were many things I found to actually enjoy about this. Lets start with the Cons. FIRST- ok i can agree with many people about the climbing mechanic here, however this game focused more into you path finding and trail blazing rather than climbing every rock you can see. Secondly- its not that the map is intense, nor the difficulty. In my opinion its all the extra quests added. Some may like that but keep it until you reach the end of the game then give endgame quests. Thirdly- facial mechanics lacked intensely, there were moments though! i really feel for the story of Naoe and her path to redemption. Besides that, there's little tics i can also list but like most games anyways you'll run into a glitch weather its a corrupt file or just a bad save state, ect. so there on I don't see a reason to post it. The good! Seasons- by god I've waited since Odyssey to see year round rotations knowing they could achieve it. Thankfully we finally got it. 10/10 The beauty- Yeah yeah you can go to Sync points and catch a view from afar, its the solo nights without anyone where you just want to wander. Venture to maybe find a hidden side quest or maybe catch a great view to enjoy. The animal life, landscape, buliding, and set era of time this game was set it dear to my heart. No they wern't dead on in their story but that IS what Assassins creed does, its an adaptation of what our world is and they make it a part of their own. That is the beauty is following the story from the beginning and seeing the result. 9/10 Skills and assassin/ souls-like - I personally dig this, i main Naoe so I do enjoy just taking forever on bosses to beat them, like a 20 episode anime build up. OR you swap to Yasuke and absolutely ANNIHILATE every person in sight. even under leveled Yasuke is a beast but the swav of Naoe, the parkour and sneaking around assassinating is what I've loved in these games. 8.5/10 Story - Ok personally the top few stories (Since Black Flag beginning open world era) is probably Cassandra's in Odyssey. However the rise of the samurai and the skillful ninja was amazing. This is where the facial mechanics if they could've hit that mark like in Odyssey or even Valhalla. I would've jumped in joy but when there were moment's, specifically when Naoe's father and her played the flute and that incorporated to the story. won't lie that had me off my seat ready for the fight. 7.8/10 Difficulty - Had more moments in this game for some reason where the fight feels like it takes forever, thats due to using the Assassins skill run or the Souls-like skill run. Fighting in buildings is amazing, slicing down the walls and assassinating people. This game has the potential to really refine it to become one of the best tier based AC games but right now it feels off at times and feels choppy. 7.0/10 These are the base pro's, once again there's much more you could enjoy on your own from the tea parties, small interactions, and even the side quests are personable in their own way. This game is made for those who are both new and old like myself because if you played Vahalla (or spoiled the ending for yourself) you knew entering into this game was going to be unknown territory. Endgame here i'd give this game a solid 8/10. Looking past the negatives on my end its a very good game with good structure that needs to be taken at pace.
After playing Black Flag, I finally understand why Shadows never clicked with me. I bought Assassin's Creed Shadows when it launched and put it down after a while. At the time, I couldn't really explain why—I just wasn't having much fun. Then I went back and played Black Flag, and everything made sense. Black Flag is just... simple in the best way. You jump in, play as one character, unlock abilities naturally, sail, explore, and enjoy the story. It feels focused. The gameplay systems support the adventure instead of getting in the way. Coming back to Shadows, I realized how much extra complexity there is. You're constantly thinking about character levels, gear, skill trees, stats, and switching between two protagonists with completely different playstyles. Instead of feeling immersed in the world, I often felt like I was managing systems. Don't get me wrong—the world is gorgeous. Feudal Japan is beautifully realized, and the visuals are fantastic. But for me, the RPG mechanics have gone too far. Assassin's Creed used to be about stealth, exploration, and a compelling story. Now it sometimes feels like it's trying to be a full-blown RPG first and an Assassin's Creed game second. I know some people love that direction, and that's completely fair. It just made me appreciate how focused and accessible Black Flag was. Sometimes, less really is more. My verdict: If you enjoy deep RPG progression and lots of customization, you'll probably love Shadows. If you're someone who misses the simpler, more streamlined Assassin's Creed experience, you may end up feeling the same way I did.
Well, I can't even play the game without crashing. What a shame. This might be the end of Assassin's Creed.
peace of ♥♥♥♥, i am terrible sorry for buying this ♥♥♥♥, what a wasted of money so regretable....
**Assassin’s Creed Shadows** is the Japan game the series spent nearly twenty years circling, and it is better than the pre-launch noise suggested. It is also still an Assassin’s Creed game: huge, pretty, occasionally bloated, and more interested in letting you live in a place than in reinventing itself. A year and a half after launch, with the *Claws of Awaji* expansion and a final story update already out, that verdict has held. Critics landed around an 81 on OpenCritic and Metacritic — generally favorable, not a revolution. Steam sits at “Mostly Positive,” roughly 75%. Metacritic’s user score is lower and messier, which tells you as much about the pre-release culture war as it does about the game. **Score: 8 / 10** --- ## Two fantasies, one map You play as **Naoe**, a young Iga shinobi whose life is wrecked by the invasion of her home, and **Yasuke**, the African retainer who served Oda Nobunaga and is one of the few Black figures with a documented foothold in Sengoku Japan. They share a campaign against the Shinbakufu, a masked conspiracy sitting on top of the usual Assassin–Templar scaffolding. The pairing is the whole design. Naoe is the reason to play. She is fast, light, and built around tools: grappling hook, prone crawling through darkness, kunai, kusarigama, tanto, and a Hidden Blade that finally feels like the point again. Castles become puzzles. Weather matters. A frozen pond in winter is a walkway; the same pond in spring is cover. A storm covers her footsteps. She is the closest the RPG-era games have come to the old “ghost through a fortress” fantasy. Yasuke is the opposite instrument. He kicks doors off hinges, swings a kanabo or naginata through groups, and absorbs hits Naoe cannot. His parkour is clumsy on purpose. Ropes snap under him. Viewpoints sometimes refuse him. That contrast is honest — two bodies, two ways through the same space — but it is not balanced. Most of the map, most of the castles, and most of the fun belong to Naoe. Yasuke is excellent when the story wants a siege. He is a passenger when you just want to move. That imbalance is the game’s most interesting design choice and its most common complaint. Switching is menu-bound rather than fluid. You will default to Naoe. The game knows it. --- ## Japan that actually changes The map is central Honshu in the late 16th century: castle towns, ports, shrines, rice fields, and mountains that look painted rather than generated. The Anvil engine’s weather is the star. Seasons rotate. Snow buries roofs. Autumn turns the hills into fire. Spring puts petals in the air. Summer is loud with insects. It is not a cosmetic slider. Visibility, sound, paths, and even some infiltration routes shift with the calendar. After a decade of open worlds stuck in one postcard season, this is the feature that still feels generous. The map is also quieter than *Valhalla* or *Odyssey*. Icons are thinner. Scouts replace some of the old “run to the glowing question mark” loop: you send them out, they narrow a search zone, they come back at the end of a season with materials. It is still a Ubisoft loop. It is a less noisy one. Castles are the best set pieces the series has had in years — dense, vertical, and worth clearing without a checklist. Naoe on a tiled roof at dusk, looking down into a courtyard she has already mapped in her head, is the fantasy people asked for. The hideout, a customizable compound in a valley, is the settlement idea from *Valhalla* given a layout you can actually fuss over: forge, dojo, study, scouts, decorations, even animals. Some players live in it. Others treat it as a menu with a nice loading screen. Both readings are fair. --- ## Story: sharp at the edges, soft in the middle Naoe’s opening is personal and ugly in a way the series often promises and rarely delivers. Yasuke’s chapters give him interiority instead of treating him as a walking spectacle. Together they are better company than most recent Creed leads. The mid-game, though, stretches into the familiar “clear the next masked villain in the next region” structure, and the conspiracy does not always earn the hours it asks for. The last act tightens again. Side characters in the League are useful in combat and thin as people. Romance exists; it is not the point. How long you stay depends on appetite. Main story is around 35–40 hours. Story plus sides sits closer to 65. Completionists can push past 100. That is a lot of Japan. It is also a lot of the same castle, slightly rearranged. --- ## The argument that arrived before the game Yasuke’s presence produced a months-long fight about “historical accuracy” that mostly ignored how Assassin’s Creed has always worked: real names, invented plots, Isu science fiction, and a franchise that put a hidden blade on Ezio and a club in Eivor’s hands. Historians disagree on the exact status of Yasuke’s rank; they do not disagree that he existed, served Nobunaga, and was given a stipend, a house, and a sword. Ubisoft’s own line was the honest one: this is historical fiction, not a textbook. Play the game and the controversy shrinks. Yasuke is written as a man out of place who has made a place anyway. Naoe is the Japanese protagonist the setting demanded. The world is researched enough to feel lived-in and loose enough to let you assassinate a daimyo’s inner circle for a magic box. If your test for a Creed game is documentary purity, none of them pass. If your test is whether feudal Japan feels like a place you want to walk through for a week, *Shadows* passes easily. User scores split along that pre-release line. Platform scores from people who bought the game were stronger at launch than Metacritic’s mixed user average, which absorbed a lot of one-star reviews that read like press releases from 2024. --- ## What still creaks The RPG layer is trimmed compared with *Odyssey* and *Valhalla*, which is good, but loot and mastery points still accumulate faster than they mean anything. The dual-character system is conceptually rich and practically a little awkward. Some side activities exist because the map had space. Performance at launch was decent for a game this size; later patches and the Switch 2 port (December 2025) widened the audience without changing the core. The June 2026 final update tied a bow on the story and added a *Black Flag* crossover beat for the people who still care about the Animus frame. You do not need it to judge the game. It will not convert someone who bounced off the last three open-world Creeds. It is the best-executed version of that style, not a different style. --- ## Who should play it Play it if you wanted Japan, stealth that asks you to think, and a world that looks different in January than it does in June. Play Naoe first and often. Use Yasuke when a gate needs to come down. Skip the collectibles you do not feel. Skip it if you wanted a short, social-stealth Creed in the *Mirage* mold, or if you need the two protagonists to feel equally essential every hour. They do not. *Shadows* is not the best game of 2025. It is one of the best *Assassin’s Creed* games of the last decade: a setting the series finally earned, a shinobi who moves like the fantasy promised, a samurai who hits like a siege engine, and a country that changes while you watch. That is enough. **8 / 10 — buy it if feudal Japan is the itch. Stay for Naoe. Visit Yasuke when you want the door off its hinges.** **Platforms:** PS5, Xbox Series X/S, PC, macOS; Nintendo Switch 2 since December 2025. **Played / referenced:** post-launch state through 2026, including expansion and final update.