
Assassin's Creed™ is the next-gen game developed by Ubisoft Montreal that redefines the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of...
Most likely between $1.7M and $4.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一部伟大的作品,其实在玩法上对比当年的游戏没觉得有太大的突破,战斗、潜行,攀爬都是有前辈的,但是确实是集大成者。画面放到今天我觉得还是很不错,就是可惜一些外部因素导致游玩体验很差, 首先没有字幕,没有任何字幕,打汉化的难度非常大,之前有人做的汉化今天已经没法用了,只能啃生肉,卡退还好我遇到的比较少。但是只能断网玩,联网会直接退,而且游戏内部没法全屏,我在刚开始玩不小心没换输入法变成了窗口,到结尾才变回了全屏,而且鼠标到窗口外就失效了。 剧情是当年比较常见的佳构剧形式,现代古代双线,古代线是隐藏反派导师让主人公去排除异己,结果最后主人公才发现自己被利用,探讨了很多善恶和信仰的问题,可惜没有中文,听的似懂非懂,剧情上在当年还算不错,今天已经很少见到游戏的剧情用佳构剧结构了。还原了十字军东征时期的欧洲风貌,能够进入大马士革和耶路撒冷这些历史名城,见到了狮心王理查,可惜英雄王萨拉丁只在台词中经常出现没有露脸。整体的美学风格非常好。 动作系统是刺客信条系列最重要的,要达到育碧想实现的效果,那实在太难了,虽然一代做的已经很不错了,但由于这个题材需要的技术力实在太高,导致玩起来还是非常不跟手,战斗和移动都会出现大量与预想的不同的动作,实在难受。再加上没有中文导致不太能享受剧情,而糟糕的系统兼容性有导致我只想赶紧通关,那庞大的收集元素我也没弄,任务只做了很少,基本能不做就不做,有一说一任务非常重复又很恶心 其实玩着还是挺憋屈的,但是结尾看到戴斯蒙德觉醒了鹰眼看到了各国文字,看到阿泰尔打开了金苹果看到了全球地图,育碧展示了他庞大的游戏构想,非常有野心,我还是被感染到了,今天这些版图已经实现大半。
Pinche Ubisoft sacale un remake o arreglale los bugs que es injugable sin estar modeando el juego y parcheandolo PORT DE PC 4/10 historia 7/10 y jugabilidad repetitiva 6/10 total 5/10 no lo compres juegalo con magia giño giño porque ni tiene logros ni soporte ni cariño al port de pc
biggest enemy is water
underrated gem tbh
No matar inocentes Escóndete a plena vista Nunca comprometas ala Hermandad
Boring game, repetitive missions, nothing to do, boring story, everything is boring in this game, BUT, when it was released it was a good game, so I recommend it for the nostalgia Note: 5/10
This is, without question for me, one of the most broken products on Steam. Problem 1: It crashes when you click play because it tries to connect to a server that no longer exists. Problem 2: It stutters during the game because of that same issue. Then you have the issues you would expect from an older title - ie running on a CPU with more cores giving you grief, crashing to desktop when game tries to load 'demanding' moments (chase sequences for example). This game requires extensive management to even play - unacceptable for a first title of one of the biggest AAA franchises by a huge games studio. They are also charging £8.59 at the time of purchase. Enough said.
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50% + Extremely innovative for its time + Large maps and impressive world building - Extremely repetitive investigation missions - Intimidation missions are annoying - Parkour is infuriating at times - Game is prideful of combat, yet it is very rinse-and-repeat - Altair character is soulless - Every boss fight is very un-immersive - Hidden blade has little use in this rendition of AC
I'll start with some context for anyone in need. AC1 was created by a young indie studio called Ubisoft in 2007. It was revolutionary for its time because it appeared in contrast to the shovelware filling its console, like GTA4. Assassin's Creed has a shocking variety of voice lines, rivaling titans like Postal 3. I still get shivers when Rescuable Peasant #31 says "another minute and they would have made off with me." The protagonist's character arc from rebellious killer to rebellious killer is unmatched for this game's time, and the lack of a romantic interest is revolutionary. The famous stealth of Assassin's Creed was a wonder to experience for myself. As a blade in the crowd, I frequently used my long blade to kill crowds of a dozen guards. Stealth is reinforced by the difficulty of running after being detected. Every guard in the city is as nimble as the assassin, so no rooftop is safe. With dozens of archer patrolling the roofs in later sections, many of whom can detect assassination attempts with the eyes in the backs of their heads, being adept at countering is a must. The best moments of stealth however happen at street level, where the mountain of guard corpses produced by normal gameplay attract the attention of more guard mobs, who instantly recognize the killer despite there being no witnesses and become hostile if you still have business in the area. Just stealthily stab the crowd with your long blade and it'll be fine. Mission variety is another point in AC's favor. There are a shocking 10 missions, at least! Collecting korok seeds might be the only thing that compares to saving every single citizen in peril. In addition to saving women from being made off with, you can rescue monks in order for them to tell their many sons how brave you were. You can pick the pockets of various quest designated parties (with a different hitbox every time!), or you could beat someone up in front of the guards with no consequences. Personally, I enjoyed the stealth archer missions the most, primarily because they were untimed. There are so many ways to check the names off your list of important targets, but there are also many cheese prevention mechanisms. For instance, when a certain enemy is giving a long speech about order as he kills people, the game prevents you from throwing away the developers' hard work by simply throwing a knife into his back and ending it prematurely. You can simply charge in (after a late point in the speech) and fight a dozen guards, but that differs so much from typical gameplay that I can't imagine anyone doing such a thing. Well, I suppose I can, because one of the madmen who liter the later levels happens to wander next to me during the speech and lob me straight into the wall of guards. There do seem to be two immortal bosses, however, and I can't support that. As far as I could tell, the only way to kill them was to counter and knock them down, then switch to hidden blade and stab them that way (or counter with hidden blade, but that's harder to pull off reliably). Pathing is like nothing else I've experienced. Pressing up several times in hopes that a wall that looks climbable really is is very immersive. The assassin himself would have probably looked up at an obvious ledge and wondered whether it was real or a simple graphical anomaly. Jumping off of roofs during free run while trying to hit something nearly straight ahead was painful, but I guess the computer character can't read our inputs. Fortunately, there's next to nothing in Assassin's Creed that can't be solved by whacking a bunch of guys with a big sword. Unfortunately, I cannot recommend this game. It's broken. More than 90% of attempt to start it through Steam failed, so I just used the .exe, which is why my play time is so short. I don't know how long it took to play through as a result, and in order to write a review I had to grind startups to cross however much time it demands. Aside from that, the keyboard controls are vile and I was effectively forced to use a controller to avoid strange and uncomfortable combinations of buttons. At some point, AC1 decided to stop recognizing my controller (which worked perfectly until then), forcing me to spend a couple of hours messing with mods and troubleshooting. For a game DESIGNED for controller, having it break is unacceptable. If you want to play this game, if you can find it elsewhere, play it there. This version is terrible. Or maybe watch someone online playing it for you. You might enjoy it more.