
An epic story of family, vengeance and conspiracy set in the pristine, yet brutal, backdrop of a Renaissance Italy. New low price!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 18 → 20.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esta es una opinión personal en 2026, pero con la mirada puesta en 2009, cuando este juego fue lanzado. Hay secuelas que mejoran a su predecesor y otras que consiguen redefinirlo. Assassin’s Creed II pertenece claramente al segundo grupo. Tras un primer juego con una propuesta brillante pero lastrado por la repetición, Ubisoft tomó nota de las críticas y construyó una aventura mucho más variada, ambiciosa y, sobre todo, carismática. Más de quince años después, sigue siendo una de las entregas más recordadas de la saga, aunque el paso del tiempo también ha dejado algunas cicatrices. El mayor acierto de Assassin’s Creed II tiene nombre y apellido: Ezio Auditore. A diferencia de Altaïr, Ezio no comienza siendo un asesino experimentado. Lo conocemos como un joven despreocupado cuya vida cambia radicalmente tras una tragedia familiar. Su búsqueda de venganza lo llevará a descubrir una conspiración mucho mayor y, poco a poco, a convertirse en un auténtico miembro de la Hermandad. La evolución del personaje es uno de los grandes pilares del juego. Ezio tiene personalidad, sentido del humor, relaciones familiares y una vida más allá de la misión que tenemos entre manos. Esto consigue que nos importe su historia y que queramos acompañarlo hasta el final. Es, probablemente, uno de los protagonistas que mejor ha envejecido de la franquicia. Con respecto al entorno, ciudades como Florencia, Venecia, la Toscana y Monteriggioni son mucho más que escenarios. La recreación de la Italia renacentista continúa siendo uno de los grandes atractivos del juego. Técnicamente se le notan los años —rostros, texturas, animaciones e iluminación están lejos de los estándares actuales—, pero su dirección artística sigue funcionando extraordinariamente bien. Además, las ciudades están diseñadas alrededor del parkour. Los edificios, tejados y monumentos forman una especie de segundo camino que podemos recorrer mientras exploramos. El sistema de movimiento es sencillo y bastante automatizado, y actualmente puede resultar algo impreciso. Sin embargo, sigue transmitiendo esa sensación de libertad que convirtió al parkour en una de las señas de identidad de la saga. En el apartado de la jugabilidad es donde se encuentra la gran evolución respecto al primer Assassin’s Creed. Las misiones son más variadas y el juego introduce una gran cantidad de actividades secundarias: tumbas de asesinos, carreras, coleccionables, mejoras de equipo, economía, exploración y diferentes tipos de objetivos. No todo el contenido tiene la misma calidad y algunas actividades terminan sintiéndose como relleno, pero la diferencia respecto a su predecesor es enorme. La banda sonora de es uno de los grandes motivos por los que Assassin’s Creed II sigue teniendo alma. Una mezcla de épica, melancolía y misterio que no solo acompaña la aventura, sino que se ha convertido en parte inseparable de la identidad de Ezio. El combate, por su parte, sigue siendo espectacular gracias a sus animaciones y ejecuciones, aunque es probablemente uno de los apartados que peor ha envejecido. El sistema de contraataques hace que muchos enfrentamientos resulten demasiado sencillos y poco exigentes. En 2009 funcionaba perfectamente para transmitir la sensación de poder de un asesino. En 2026 se percibe bastante más limitado. Uno de los elementos que hace especial a Assassin’s Creed II es su capacidad para combinar aventura histórica, conspiraciones y ciencia ficción sin perder su identidad. La relación de Ezio con personajes como Leonardo da Vinci aporta humanidad y humor, mientras que la trama de Asesinos y Templarios amplía el universo iniciado en el primer juego. No todas las partes de la historia tienen el mismo ritmo, pero la aventura consigue mantenernos interesados gracias, sobre todo, a su protagonista y a su ambientación. Entonces...¿Ha envejecido bien? Sí, aunque con matices. Los años se notan en los gráficos, las animaciones, la inteligencia artificial, el combate y algunos aspectos del control. También hay misiones y actividades secundarias que hoy resultan más repetitivas de lo que recordábamos, pero lo importante sigue intacto. La estructura de la aventura aun funciona. Las ciudades continúan invitando a ser exploradas, Ezio sigue siendo un protagonista magnífico y la ambientación mantiene una personalidad difícil de encontrar incluso en producciones modernas mucho más avanzadas técnicamente. Ubisoft aprendió de los errores del original y creó una experiencia más variada, personal y memorable. Algunas de sus mecánicas han quedado anticuadas, pero su ambientación, su protagonista, su música y su diseño general siguen funcionando y, aunque hoy podamos jugar a títulos técnicamente muy superiores, todavía resulta difícil no disfrutar de una última escapada a Florencia, subir a un tejado y escuchar la música mientras Ezio contempla la ciudad. Creo que este juego se merece un 8,5+ teniendo en cuenta el contexto y el momento en el que fue lanzado. Assassin’s Creed II no es perfecto y probablemente tampoco lo fue en 2009, pero sí fue el juego que consiguió convertir una gran idea en una gran aventura.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 3.6K | 83% | $24.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $5.9M | 3.6K | 71% | $49.99 | |
| $5.8M | 83.8K | 94% | $5.99 | |
| $5.8M | 5.1K | 73% | $39.99 | |
| $5.8M | 23.6K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.9K | 84% | $5.99 | |
| $3M | 26.8K | 88% | $4.99 | |
| — | 14.2K | 74% | — | |
| $2.9M | 16K | 63% | $9.99 | |
| $325.9K | 3.1K | 54% | $4.99 | |
| $139.1M | 102K | 96% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Simplified Chinese, Traditional Chinese, Danish, Dutch, Korean, Swedish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Comme le premier jour où j'ai joué à ce jeu. Toujours aussi bien, varié :) Durée assez longue, des beaux décors (la Toscane est magnifique) si on se place au moment de la sortie du jeu et encore aujourd'hui. L'ambiance est superbe, Ezio toujours aussi apprécié. Le gameplay n'a pas trop vieillis.
The game was an absolute banger. I truly enjoyed playing it. Despite it's release date, it's still enjoyable in free times.
good game
hermano compralo no lo piratees
Amooo!!!
From the title card to the credits, I was immersed and dedicated to Ezio's journey. The depiction of the Italian Renaissance in this game felt exactly how it would've felt if I just had a time machine. Desmond chose the perfect ancestor for what he was trying to achieve. Although I played the first Assassin's Creed game, it was nice to see how the player wouldn't have needed to play it to understand the context, while the game still honours the people who did. I feel like this game is about your personal life vs your place in the world, and how growing up leads to so much responsibility. You choose who you are. If you go through trauma, it's up to you with what you want to do with it: be an Assassin, or a Templar. Or just be perfection: Leonardo da Vinci :) [h1]Pros[/h1] [list] [*] MUSIC wow! It's so subtle it's actually perfect. You don't even realize it's there until you do, and it sets the mood perfectly. My favourite score was the one in Monteriggioni. It made it feel exactly what it was: the only safe place. [*] The parkour is a major upgrade from AC1! I was so surprised by how fluid the motion was, and it was amazing to have a significantly less amount of times I'd run into a wall. Never impossible though, but that's honestly a skill issue. [*] Soo many weapons to choose from, I enjoyed getting to choose between my personal preferences! Sure, sometimes the moment calls for using a heavy weapon, but boy oh boy do I love shooting from afar. [*] I LOVE YOU LEONARDO DA VINCI YOU LOVELY LITTLE CINNAMON ROLL [*] Having a home base was so nice! I wish more AC games did this. It's so lovely to have visual collections of your stuff, and be able to upgrade things. [*] History history beautiful history! Oh my goodness, I loved the research Ubisoft put into this game, because it turned out amazingly. The characters and locations that are actually real are mind-blowing, I am a huge fan! [*] I really liked the glyph puzzles! I love history so much, so solving puzzles and mysteries about it were the jam. [*] Desmond Spoilers: [spoiler]I liked how he asked questions I was asking in my mind hehe! Why go to Ezio and not Altair? What happened with that female Templar he met that one time?[/spoiler] [*] Altair Spoilers: [spoiler]This game truly honours him! They even did an Adha mention in the codex pages, which I really enjoyed reading. His reflections on life made me happy for him and how things turned out. Especially with Mariaaaaa hehe![/spoiler] [*] Ezio Plot Spoilers: [spoiler]His character development... I want to hug him so bad. He went from frolicking on the rooftops with big bro to blood must be paid in blood to um hi my name is ezio thank you for helping me to killing you won't bring my family back AAH! PERFECT. 10/10 character arc no notes.[/spoiler] [*] Major Ending Spoilers: [spoiler]WHEN MINERVA STARED INTO MY SOUL WOW yes hello miss! Poor Ezio LOL sorry this ain't about you![/spoiler] [/list] [h1]Cons[/h1] [list] [*] FLASHBANGS! Aah! I understand they were trying to go for a more "mm yes you are in the animus, cool high tech stuff yes yes" but at this point I have to start considering whether the Assassins are optometrist shareholders. [*] I'm not asking for Slime Rancher level colour palettes, because that would kill the mood for this type of game, but the lighting felt pretty muted. This is the bold, striking Italian Renaissance! [*] Not a big complaint, but the money system is so broken, it's way too easy to become rich in the first few hours of the game. [*] 97.18. Do you know what that number means? If you know you know. And if you know then I understand your pain completely. [*] Pre-Monteriggioni Spoilers: [spoiler]Why include the older brother in the tutorial and the title card, only to kill him off and hardly ever talk about him again? I don't even remember his name. The beginning of the game introduced a lot of characters who are so important to Ezio, and why he does what he does, yet they never get mentioned. I would've at least liked to have there be optional collectibles for flashbacks. Have Ezio lament on that woman he used to visit a lot in the start of the game as a lost love, maybe see her again but she's married now. Or when Caterina's children got captured, have Ezio mention he cared so much about it because they reminded him of his little brother.[/spoiler] [/list] [h1]Conclusion[/h1] Why should you play this game? Because [strike]of Leonardo da Vinci[/strike] there is so much AC lore packed into this that to truly understand the overall series, you just gotta. There's also a reason why Ezio is one of the most beloved Assassins in the franchise! Come find out for yourself just how wonderful he is.
游戏是好游戏,就算看在艾吉奥的面子上,我也要差评 这一篇差评,给了累积的愤怒。 1.为什么steam进去的uplay是阉割版?我弄到满血版 下载个steamAC叛变又变成阉割版 2.我想去网页版加载成满血版,网页版登录都进不去(开了加速器) 也许是我太苛刻,不过确实steam服务好一些,ubi的话会便宜一些
Titel ist ein klares Meisterwerk aber Ubi-(Schrott) hat mal wieder die Steuerung für PC verhunzt und Spiel bugt massiv!
Most of the problems of this game come from the launcher itself. It sometimes tells you that you literally dont own a license to the game lol, if that happens just keep trying to play it until it starts. Game itself is very good though! Massive improvement from the first one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.